
Bullet TimeSkill
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Is Bullet Time good in Slay the Spire 2?
Bullet Time is a rare Silent skill in Slay the Spire 2. In combat it resolves as: You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 7 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 1.4% of decks that could run it. Silent players keep it in 6.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Ascender's Bane — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Ring of the Snake, which moves its win rate by 0.0%. At 3 energy, it’s upgraded in 14.3% of runs and usually joins the deck around floor 15.
Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 0 wins, 5 deaths, and 2 abandoned runs with it in the deck. Read on for Bullet Time’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.
Bullet Time Win Rate & Pick Rate
Bullet Time’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.
Run Outcomes with Bullet Time
Bullet Time has 0 wins and 7 losses over 7 tracked runs (0.0% won); abandoned runs count as losses.
- Wins 0.0%
- Losses 100.0%
Best Cards to Pair with Bullet Time
Ranked by win-rate lift, Bullet Time performs best alongside Ascender's Bane (0.0%), Bouncing Flask (0.0%), and Clumsy (0.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Bullet Time Win Rate by Class
Bullet Time is drafted only by the Silent, where it holds a 0.0% win rate across 7 runs.
Best Relics for Bullet Time
Bullet Time pairs best with the relics Ring of the Snake (0.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Bullet Time Card Details
Bullet Time is a rare skill costing 3 energy; it’s upgraded in 14.3% of runs and usually picked up by floor 15.
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Upgrade: -1 EnergyCost
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Bullet Time – Frequently Asked Questions
Is Bullet Time good in Slay the Spire 2?
Across 7 tracked runs, Bullet Time has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Bullet Time do in Slay the Spire 2?
Bullet Time costs 3 energy. You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
What class is Bullet Time in Slay the Spire 2?
Bullet Time is a Rare Silent Skill.
Is Bullet Time worth upgrading in Slay the Spire 2?
Players upgrade Bullet Time in 14.3% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Bullet Time?
In tracked runs, Bullet Time has performed best alongside Ring of the Snake, which lifts its win rate by 0.0% over 7 runs together.
See Also
Compare Bullet Time with the rest of the best Slay the Spire 2 cards, relics, and classes below.