Afterimage
Win Rate
38.6%
Pick Rate
2.5%
Δ vs Avg
+24.5

AfterimagePower

Rare
TypePower
RarityRare
Cost1
ClassSilent
MethodologyData Methodology

Whenever you play a card, gain 1 Block.

Is Afterimage good in Slay the Spire 2?

In Slay the Spire 2, Afterimage is a rare power from the Silent card pool. Its effect: Whenever you play a card, gain 1 Block. Right now it’s a premium pick that sits at B tier — one of the better cards you can add to a deck this run.

Over 262 tracked runs its win rate sits at 38.6%, 24.5% ahead of the 14.1% all-deck baseline. It sees niche play, included in only 2.5% of eligible runs. When it is actually offered players take it 47.7% of the time, and that looks correct: those runs win 41.2% against 36.4% for runs that passed, a +4.5% pick lift over 204 decided runs. Within Necrobinder runs it’s drafted 0.5% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Blade of Ink, which lifts its win rate by +26.0% when the two share a deck. On the relic side, Miniature Cannon is its standout companion, worth a +27.6% win-rate swing alongside it. It costs 1 energy, gets upgraded 43.5% of the time, and tends to be picked up near floor 18.

Of the runs that drafted it, 100 ended in victory against 159 deaths and 3 abandons. Its most common run-ender is Aeonglass Boss, finishing 6.1% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Afterimage fits a Silent deck.

Afterimage Win Rate & Pick Rate

At a 38.6% win rate, Afterimage runs 24.5% ahead of the 14.1% all-deck baseline — the bars below put the two side by side.

Win rate38.6%
Average deck14.1%
+24.5% vs averagePick rate: 2.5%262 runs

Run Outcomes with Afterimage

Across the 262 tracked runs that drafted Afterimage, 100 ended in a win and 162 in a loss — a 38.2% win share, counting abandons as losses.

  • Wins 38.2%
  • Losses 61.8%

Pick or Skip: Afterimage

Players take Afterimage in 47.7% of the 453 offers it appears in; those runs win 41.2% against 36.4% for runs that passed, a pick lift of +4.5% over 204 decided runs.

Pick rate when offered47.7%453 offers

Taken 216 times out of 453 offers.

Win rate when picked41.2%204 runs
Win rate when skipped36.4%184 runs
+4.8% vs skippingPick lift: +4.5%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Afterimage

Of the 4 pickup windows recorded for Afterimage, Act 3 is the best: 65.2% across 24 runs.

Starting deckNot enough data7 runs
Act 127.3%156 runs
Act 254.7%75 runs
Act 365.2%24 runs

Win rate of runs by the act Afterimage entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Afterimage

Afterimage’s strongest card pairings so far are Blade of Ink (+26.0%), Shadow Step (+25.2%), and Knife Trap (+21.1%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Afterimage Win Rate by Class

Of the 2 classes that draft Afterimage, it performs best with Necrobinder (80.0%) and Silent (36.6%).

Best Relics for Afterimage

The relics that swing Afterimage’s win rate the most are Miniature Cannon (+27.6%), Tiny Mailbox (+26.6%), and Eternal Feather (+25.1%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Afterimage Card Details

A 1-energy rare power, Afterimage is upgraded 43.5% of the time and tends to enter the deck around floor 18.

Whenever you play a card, gain 1 Block.

Cost1
TypePower
RarityRare
ClassSilent
Avg copies / deck1.1
Upgraded43.5%
Typical pickup floor18

What Ends Runs with Afterimage

Runs holding Afterimage end most often against Aeonglass Boss (6.1%), Queen Boss (5.7%), and Knowledge Demon Boss (4.6%) — the share of its runs each accounts for is shown.

  • Aeonglass Boss6.1% of runs
  • Queen Boss5.7% of runs
  • Knowledge Demon Boss4.6% of runs
  • Decimillipede Elite4.6% of runs
  • Kaiser Crab Boss3.1% of runs
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Afterimage – Frequently Asked Questions

Is Afterimage good in Slay the Spire 2?

Across 262 tracked runs, Afterimage has a 38.6% win rate — +24.5% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Afterimage do in Slay the Spire 2?

Afterimage costs 1 energy. Whenever you play a card, gain 1 Block.

What class is Afterimage in Slay the Spire 2?

Afterimage is a Rare Silent Power.

Is Afterimage worth upgrading in Slay the Spire 2?

Afterimage can be upgraded at a rest site to improve its effect.

What is the best relic for Afterimage?

In tracked runs, Afterimage has performed best alongside Miniature Cannon, which lifts its win rate by +27.6% over 24 runs together.

Should I take Afterimage when it is offered?

Players take Afterimage in 47.7% of its 453 recorded offers. Runs that picked it win 41.2% (204 decided runs) against 36.4% for runs that skipped it (184 decided runs) — a +4.8% difference, and a +4.5% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.