Orichalcum
Win Rate
25.0%
Pick Rate
4.0%
Δ vs Avg
+12.4

OrichalcumRelic

Uncommon
RarityUncommon
MethodologyData Methodology

If you end your turn without Block, gain Block.

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Is Orichalcum good in Slay the Spire 2?

In Slay the Spire 2, Orichalcum is an uncommon relic you can pick up on your climb. Its effect: If you end your turn without Block, gain Block. The data marks it as a weaker relic, settling at D tier — rarely a run-defining grab.

Over 21 tracked runs the win rate of decks holding it sits at 25.0%, 12.4% ahead of the 12.6% all-run baseline. It sees lighter play, carried in only 4.0% of runs. It does its best work in the hands of the Ironclad, who post a 100.0% win rate with it. Within Ironclad runs specifically, it’s carried 2.0% of the time.

Its standout card pairing is Wisp, which lifts the relic’s win rate by +50.0% when both are in play. It also works nicely with The Scythe, good for a +41.7% win-rate change. It typically enters the deck near floor 14. As an uncommon relic, how often it’s offered depends on its rarity tier.

Of the runs that carried it, 5 ended in victory while 15 fell to a defeat. Its most common run-ender is Louse Progenitor Normal, finishing 9.5% of the runs it appears in. See the best cards, class split, and threats below for the full read on whether Orichalcum is worth grabbing.

Orichalcum Win Rate & Pick Rate

At a 25.0% win rate, Orichalcum runs 12.4% ahead of the 12.6% all-run baseline — the bars below put the two side by side.

Win rate25.0%
Average run12.6%
+12.4% vs averagePick rate: 4.0%21 runs

Run Outcomes with Orichalcum

Across the 21 runs that carried Orichalcum, 5 ended in a win and 16 in a loss — a 23.8% win share, counting abandons as losses.

  • Wins 23.8%
  • Losses 76.2%

Best Cards with Orichalcum

The cards that gain the most from carrying Orichalcum are Wisp (+50.0%), The Scythe (+41.7%), and Haunt (+25.0%), each shown with its win-rate swing.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Orichalcum Win Rate by Class

Of the 4 classes that carry Orichalcum, it performs best with Ironclad (100.0%), Necrobinder (40.0%), and Regent (0.0%).

Orichalcum Details

Carried in 4.0% of runs, Orichalcum is an uncommon relic typically acquired near floor 14.

If you end your turn without Block, gain Block.

RarityUncommon
Typical pickup floor14
Pick rate4.0%
Runs tracked21

What Ends Runs with Orichalcum

Runs carrying Orichalcum end most often against Louse Progenitor Normal (9.5%) and Entomancer Elite (9.5%) — the share of its runs each accounts for is shown.

  • Louse Progenitor Normal9.5% of runs
  • Entomancer Elite9.5% of runs

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Orichalcum – Frequently Asked Questions

Is Orichalcum good in Slay the Spire 2?

Across 21 tracked runs carrying it, Orichalcum wins 25.0% of the time — +12.4% above the average run. Win rate reflects how often runs with the relic end in victory.

What does Orichalcum do in Slay the Spire 2?

If you end your turn without Block, gain Block.

How rare is Orichalcum in Slay the Spire 2?

Orichalcum is an Uncommon relic, picked up in 4.0% of tracked runs.

What is the best card to use with Orichalcum?

In tracked runs, Orichalcum has performed best alongside Wisp, which lifts its win rate by +50.0% over 4 runs together.

Which class is Orichalcum best in?

Orichalcum has its highest win rate with The Ironclad (100.0%).

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.