Envenom
Win Rate
31.4%
Pick Rate
2.1%
Δ vs Avg
+17.4

EnvenomPower

Rare
TypePower
RarityRare
Cost2
ClassSilent
MethodologyData Methodology

Whenever an Attack deals unblocked damage, apply 1 Poison.

Is Envenom good in Slay the Spire 2?

Envenom is a rare Silent power in Slay the Spire 2. In combat it resolves as: Whenever an Attack deals unblocked damage, apply 1 Poison. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 245 recorded runs, decks running it win 31.4% of the time, comfortably clear of the 13.9% average, by 17.4%. It’s a more selective pick, turning up in just 2.1% of decks that could run it. Taken in 42.2% of its offers, it still trails on the pick-versus-skip split: 33.6% for runs that took it against 37.6% for runs that left it, a -3.8% pick lift over 211 decided runs. Silent players keep it in 8.3% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Storm of Steel — together they post a +25.3% swing in win rate. It also has strong chemistry with the relic Horn Cleat, which moves its win rate by +27.1%. At 2 energy, it’s upgraded in 39.7% of runs and usually joins the deck around floor 18.

That’s 76 wins, 166 deaths, and 3 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 8.2% of its appearances. Read on for Envenom’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.

Envenom Win Rate & Pick Rate

Envenom’s 31.4% win rate clears the 13.9% all-deck average by 17.4%, the gap charted below.

Win rate31.4%
Average deck13.9%
+17.4% vs averagePick rate: 2.1%245 runs

Run Outcomes with Envenom

Envenom has 76 wins and 169 losses over 245 tracked runs (31.0% won); abandoned runs count as losses.

  • Wins 31.0%
  • Losses 69.0%

Pick or Skip: Envenom

Out of 528 recorded offers Envenom is taken 42.2% of the time, and taking it is worth -3.8% in pick lift — 33.6% for runs that picked it against 37.6% for runs that skipped, across 211 decided runs.

Pick rate when offered42.2%528 offers

Taken 223 times out of 528 offers.

Win rate when picked33.6%211 runs
Win rate when skipped37.6%242 runs
-4.0% vs skippingPick lift: -3.8%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Envenom

Envenom is strongest when it joins the deck in Act 2, where runs win 48.7% across 77 runs — one of 4 recorded pickup windows.

Starting deckNot enough data—9 runs
Act 121.8%149 runs
Act 248.7%77 runs
Act 360.0%10 runs

Win rate of runs by the act Envenom entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Envenom

Ranked by win-rate lift, Envenom performs best alongside Storm of Steel (+25.3%), Blade of Ink (+24.5%), and Serpent Form (+23.3%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Envenom Win Rate by Class

Envenom is drafted only by the Silent, where it holds a 31.2% win rate across 240 runs.

The SilentThe Silentappears in 8.3% of its runs (240 tracked)

Best Relics for Envenom

Envenom pairs best with the relics Horn Cleat (+27.1%), Art of War (+26.8%), and Vambrace (+26.6%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Envenom Card Details

Envenom is a rare power costing 2 energy; it’s upgraded in 39.7% of runs and usually picked up by floor 18.

Whenever an Attack deals unblocked damage, apply 1 Poison.

Cost2
TypePower
RarityRare
ClassSilent
Avg copies / deck1.1
Upgraded39.7%
Typical pickup floor18

What Ends Runs with Envenom

Envenom’s most common run-enders are Test Subject Boss (8.2%), Kaiser Crab Boss (5.7%), and Decimillipede Elite (4.5%).

  • Test Subject Boss8.2% of runs
  • Kaiser Crab Boss5.7% of runs
  • Decimillipede Elite4.5% of runs
  • Queen Boss4.5% of runs
  • Infested Prisms Elite4.1% of runs
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Envenom – Frequently Asked Questions

Is Envenom good in Slay the Spire 2?

Across 245 tracked runs, Envenom has a 31.4% win rate — +17.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Envenom do in Slay the Spire 2?

Envenom costs 2 energy. Whenever an Attack deals unblocked damage, apply 1 Poison.

What class is Envenom in Slay the Spire 2?

Envenom is a Rare Silent Power.

Is Envenom worth upgrading in Slay the Spire 2?

Envenom can be upgraded at a rest site to improve its effect.

What is the best relic for Envenom?

In tracked runs, Envenom has performed best alongside Horn Cleat, which lifts its win rate by +27.1% over 22 runs together.

Should I take Envenom when it is offered?

Players take Envenom in 42.2% of its 528 recorded offers. Runs that picked it win 33.6% (211 decided runs) against 37.6% for runs that skipped it (242 decided runs) — a -4.0% difference, and a -3.8% pick lift once sample size is accounted for.

See Also

Compare Envenom with the rest of the best Slay the Spire 2 cards, relics, and classes below.