Capture Spirit
Win Rate
26.1%
Pick Rate
2.4%
Δ vs Avg
+12.0

Capture SpiritSkill

Uncommon
TypeSkill
RarityUncommon
Cost1
ClassNecrobinder
MethodologyData Methodology

Enemy loses 3 HP. Add Souls into your Draw Pile.

Is Capture Spirit good in Slay the Spire 2?

Capture Spirit is an uncommon Necrobinder skill in Slay the Spire 2. In combat it resolves as: Enemy loses 3 HP. Add Souls into your Draw Pile. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 253 recorded runs, decks running it win 26.1% of the time, comfortably clear of the 14.1% average, by 12.0%. It’s a more selective pick, turning up in just 2.4% of decks that could run it. Offer data is close to a wash — 32.5% of offers taken, 27.2% for runs that picked it against 27.0% for runs that skipped, a pick lift of just +0.2% over 217 decided runs. Necrobinder players keep it in 12.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.

It performs best next to Neurosurge — together they post a +30.8% swing in win rate. It also has strong chemistry with the relic Fragrant Mushroom, which moves its win rate by +27.7%. At 1 energy, it’s upgraded in 35.9% of runs and usually joins the deck around floor 15.

Upgraded, it gains +1 Damage, +1 Cards, which is why so many decks invest a rest-site upgrade in it. That’s 65 wins, 184 deaths, and 4 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Aeonglass Boss, which closes out 5.5% of its appearances. Read on for Capture Spirit’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.

Capture Spirit Win Rate & Pick Rate

Capture Spirit’s 26.1% win rate clears the 14.1% all-deck average by 12.0%, the gap charted below.

Win rate26.1%
Average deck14.1%
+12.0% vs averagePick rate: 2.4%253 runs

Run Outcomes with Capture Spirit

Capture Spirit has 65 wins and 188 losses over 253 tracked runs (25.7% won); abandoned runs count as losses.

  • Wins 25.7%
  • Losses 74.3%

Pick or Skip: Capture Spirit

Out of 764 recorded offers Capture Spirit is taken 32.5% of the time, and taking it is worth +0.2% in pick lift — 27.2% for runs that picked it against 27.0% for runs that skipped, across 217 decided runs.

Pick rate when offered32.5%764 offers

Taken 248 times out of 764 offers.

Win rate when picked27.2%217 runs
Win rate when skipped27.0%352 runs
+0.2% vs skippingPick lift: +0.2%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Capture Spirit

Capture Spirit is strongest when it joins the deck in Act 3, where runs win 57.9% across 20 runs — one of 3 recorded pickup windows.

Act 120.0%142 runs
Act 229.6%89 runs
Act 357.9%20 runs

Win rate of runs by the act Capture Spirit entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Capture Spirit

Ranked by win-rate lift, Capture Spirit performs best alongside Neurosurge (+30.8%), Oblivion (+30.4%), and Demesne (+18.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Capture Spirit Win Rate by Class

Capture Spirit is drafted only by the Necrobinder, where it holds a 26.4% win rate across 246 runs.

The NecrobinderThe Necrobinderappears in 12.7% of its runs (246 tracked)

Best Relics for Capture Spirit

Capture Spirit pairs best with the relics Fragrant Mushroom (+27.7%), Leafy Poultice (+25.9%), and Ripple Basin (+24.3%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Capture Spirit Card Details

Capture Spirit is an uncommon skill costing 1 energy; it’s upgraded in 35.9% of runs and usually picked up by floor 15.

Enemy loses 3 HP. Add Souls into your Draw Pile.

Cost1
TypeSkill
RarityUncommon
ClassNecrobinder
Avg copies / deck1.2
Upgraded35.9%
Typical pickup floor15

Upgrade: +1 Damage, +1 Cards

What Ends Runs with Capture Spirit

Capture Spirit’s most common run-enders are Aeonglass Boss (5.5%), Decimillipede Elite (4.7%), and Knowledge Demon Boss (3.6%).

  • Aeonglass Boss5.5% of runs
  • Decimillipede Elite4.7% of runs
  • Knowledge Demon Boss3.6% of runs
  • Test Subject Boss3.6% of runs
  • Kaiser Crab Boss3.2% of runs
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Capture Spirit – Frequently Asked Questions

Is Capture Spirit good in Slay the Spire 2?

Across 253 tracked runs, Capture Spirit has a 26.1% win rate — +12.0% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Capture Spirit do in Slay the Spire 2?

Capture Spirit costs 1 energy. Enemy loses 3 HP. Add Souls into your Draw Pile.

What class is Capture Spirit in Slay the Spire 2?

Capture Spirit is an Uncommon Necrobinder Skill.

Is Capture Spirit worth upgrading in Slay the Spire 2?

Players upgrade Capture Spirit in 35.9% of runs. Upgrading it grants +1 Damage, +1 Cards.

What is the best relic for Capture Spirit?

In tracked runs, Capture Spirit has performed best alongside Fragrant Mushroom, which lifts its win rate by +27.7% over 19 runs together.

Should I take Capture Spirit when it is offered?

Players take Capture Spirit in 32.5% of its 764 recorded offers. Runs that picked it win 27.2% (217 decided runs) against 27.0% for runs that skipped it (352 decided runs) — a +0.2% difference, and a +0.2% pick lift once sample size is accounted for.

See Also

Compare Capture Spirit with the rest of the best Slay the Spire 2 cards, relics, and classes below.