Reanimate
Win Rate
31.1%
Pick Rate
1.3%
Δ vs Avg
+17.3

Reanimate Skill

Rare
Type
Skill
Rarity
Rare
Cost
3
Class
Necrobinder
Methodology
Data Methodology

Summon 20.

Is Reanimate good in Slay the Spire 2?

Reanimate is a rare Necrobinder skill in Slay the Spire 2. In combat it resolves as: Summon 20. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 275 recorded runs, decks running it win 31.1% of the time, comfortably clear of the 13.8% average, by 17.3%. It’s a more selective pick, turning up in just 1.3% of decks that could run it. Taken in 31.7% of its offers, it still trails on the pick-versus-skip split: 32.9% for runs that took it against 35.4% for runs that left it, a -2.4% pick lift over 213 decided runs. Necrobinder players keep it in 7.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.

It performs best next to Hang — together they post a +23.1% swing in win rate. It also has strong chemistry with the relic Razor Tooth, which moves its win rate by +27.0%. At 3 energy, it’s upgraded in 39.1% of runs and usually joins the deck around floor 17.

Upgraded, it gains +5 Summon, which is why so many decks invest a rest-site upgrade in it. That’s 85 wins, 188 deaths, and 2 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 7.3% of its appearances. Read on for Reanimate’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.

Reanimate Win Rate & Pick Rate

Reanimate’s 31.1% win rate clears the 13.8% all-deck average by 17.3%, the gap charted below.

Win rate31.1%
Average deck13.8%
+17.3% vs averagePick rate: 1.3%275 runs

Run Outcomes with Reanimate

Reanimate has 85 wins and 190 losses over 275 tracked runs (30.9% won); abandoned runs count as losses.

  • Wins 30.9%
  • Losses 69.1%

Pick or Skip: Reanimate

Out of 710 recorded offers Reanimate is taken 31.7% of the time, and taking it is worth -2.4% in pick lift — 32.9% for runs that picked it against 35.4% for runs that skipped, across 213 decided runs.

Pick rate when offered31.7%710 offers

Taken 225 times out of 710 offers.

Win rate when picked32.9%213 runs
Win rate when skipped35.4%393 runs
-2.5% vs skippingPick lift: -2.4%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Reanimate

Reanimate is strongest when it joins the deck in Act 3, where runs win 75.0% across 21 runs — one of 3 recorded pickup windows.

Act 122.0%187 runs
Act 243.1%65 runs
Act 375.0%21 runs

Win rate of runs by the act Reanimate entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Reanimate

Ranked by win-rate lift, Reanimate performs best alongside Hang (+23.1%), Legion of Bone (+23.1%), and Transfigure (+22.8%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Reanimate Win Rate by Class

Reanimate is drafted only by the Necrobinder, where it holds a 31.2% win rate across 271 runs.

The NecrobinderThe Necrobinderappears in 7.5% of its runs (271 tracked)

Best Relics for Reanimate

Reanimate pairs best with the relics Razor Tooth (+27.0%), Bone Flute (+26.9%), and Eternal Feather (+24.1%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Reanimate Card Details

Reanimate is a rare skill costing 3 energy; it’s upgraded in 39.1% of runs and usually picked up by floor 17.

Summon 20.

Cost3
TypeSkill
RarityRare
ClassNecrobinder
Avg copies / deck1.2
Upgraded39.1%
Typical pickup floor17

Upgrade: +5 Summon

What Ends Runs with Reanimate

Reanimate’s most common run-enders are Knowledge Demon Boss (7.3%), Test Subject Boss (6.9%), and Decimillipede Elite (5.1%).

  • Knowledge Demon Boss7.3% of runs
  • Test Subject Boss6.9% of runs
  • Decimillipede Elite5.1% of runs
  • Kaiser Crab Boss4.4% of runs
  • The Insatiable Boss4.4% of runs
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Reanimate – Frequently Asked Questions

Is Reanimate good in Slay the Spire 2?

Across 275 tracked runs, Reanimate has a 31.1% win rate — +17.3% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Reanimate do in Slay the Spire 2?

Reanimate costs 3 energy. Summon 20.

What class is Reanimate in Slay the Spire 2?

Reanimate is a Rare Necrobinder Skill.

Is Reanimate worth upgrading in Slay the Spire 2?

Players upgrade Reanimate in 39.1% of runs. Upgrading it grants +5 Summon.

What is the best relic for Reanimate?

In tracked runs, Reanimate has performed best alongside Razor Tooth, which lifts its win rate by +27.0% over 16 runs together.

Should I take Reanimate when it is offered?

Players take Reanimate in 31.7% of its 710 recorded offers. Runs that picked it win 32.9% (213 decided runs) against 35.4% for runs that skipped it (393 decided runs) — a -2.5% difference, and a -2.4% pick lift once sample size is accounted for.

See Also

Compare Reanimate with the rest of the best Slay the Spire 2 cards, relics, and classes below.