
CinderAttack
Deal 18 damage. Exhaust 1 card at random.
Is Cinder good in Slay the Spire 2?
In Slay the Spire 2, Cinder is a common attack from the Ironclad card pool. Its effect: Deal 18 damage. Exhaust 1 card at random. The data flags it as a weaker pick, settling at F tier — usually one to pass on unless your deck specifically wants it.
Over 39 tracked runs its win rate sits at 17.2%, 1.7% short of the 18.9% all-deck baseline. It sees niche play, included in only 1.0% of eligible runs. Within Ironclad runs it’s drafted 5.4% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.
Its standout pairing so far is Ascender's Bane, which lifts its win rate by +14.6% when the two share a deck. On the relic side, Vajra is its standout companion, worth a +18.5% win-rate swing alongside it. It costs 2 energy, gets upgraded 30.4% of the time, and tends to be picked up near floor 9.
Upgrading the card adds +6 Damage to its stat line. Of the runs that drafted it, 5 ended in victory against 24 deaths and 10 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 7.7% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Cinder fits a Ironclad deck.
Cinder Win Rate & Pick Rate
At a 17.2% win rate, Cinder runs 1.7% behind the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Cinder
Across the 39 tracked runs that drafted Cinder, 5 ended in a win and 34 in a loss — a 12.8% win share, counting abandons as losses.
- Wins 12.8%
- Losses 87.2%
Best Cards to Pair with Cinder
Cinder’s strongest card pairings so far are Ascender's Bane (+14.6%), Fight Me! (+11.4%), and Dominate (+9.4%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Cinder
The relics that swing Cinder’s win rate the most are Vajra (+18.5%), Bag of Preparation (+11.4%), and Lizard Tail (+11.4%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Cinder Card Details
A 2-energy common attack, Cinder is upgraded 30.4% of the time and tends to enter the deck around floor 9.
Deal 18 damage. Exhaust 1 card at random.
Upgrade: +6 Damage
What Ends Runs with Cinder
Runs holding Cinder end most often against Knowledge Demon Boss (7.7%), Kaiser Crab Boss (5.1%), and The Insatiable Boss (5.1%) — the share of its runs each accounts for is shown.
- Knowledge Demon Boss7.7% of runs
- Kaiser Crab Boss5.1% of runs
- The Insatiable Boss5.1% of runs
- Queen Boss5.1% of runs
- Phrog Parasite Elite5.1% of runs
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Cinder – Frequently Asked Questions
Is Cinder good in Slay the Spire 2?
Across 39 tracked runs, Cinder has a 17.2% win rate — +1.7% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Cinder do in Slay the Spire 2?
Cinder costs 2 energy. Deal 18 damage. Exhaust 1 card at random.
What class is Cinder in Slay the Spire 2?
Cinder is a Common Ironclad Attack.
Is Cinder worth upgrading in Slay the Spire 2?
Players upgrade Cinder in 30.4% of runs. Upgrading it grants +6 Damage.
What is the best relic for Cinder?
In tracked runs, Cinder has performed best alongside Vajra, which lifts its win rate by +18.5% over 6 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.