Cinder
Win Rate
0.0%
Pick Rate
0.6%
Δ vs Avg
-12.6

CinderAttack

Common
TypeAttack
RarityCommon
Cost2
ClassIronclad
MethodologyData Methodology

Deal 18 damage. Exhaust 1 card at random.

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Is Cinder good in Slay the Spire 2?

In Slay the Spire 2, Cinder is a common attack from the Ironclad card pool. Its effect: Deal 18 damage. Exhaust 1 card at random. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 3 tracked runs its win rate sits at 0.0%, 12.6% short of the 12.6% all-deck baseline. It sees niche play, included in only 0.6% of eligible runs. Within Ironclad runs it’s drafted 6.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.

Its standout pairing so far is Defend, which lifts its win rate by 0.0% when the two share a deck. On the relic side, Burning Blood is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 2 energy, gets upgraded 33.3% of the time, and tends to be picked up near floor 5.

Upgrading the card adds +6 Damage to its stat line. Of the runs that drafted it, 0 ended in victory against 3 deaths and 0 abandons. See the synergies, class split, and threats below for the full picture of where Cinder fits a Ironclad deck.

Cinder Win Rate & Pick Rate

At a 0.0% win rate, Cinder runs 12.6% behind the 12.6% all-deck baseline — the bars below put the two side by side.

Win rate0.0%
Average deck12.6%
-12.6% vs averagePick rate: 0.6%3 runs (limited)

Run Outcomes with Cinder

Across the 3 tracked runs that drafted Cinder, 0 ended in a win and 3 in a loss — a 0.0% win share, counting abandons as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards to Pair with Cinder

Cinder’s strongest card pairings so far are Defend (0.0%) and Strike (0.0%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Cinder Win Rate by Class

Exclusive to the Ironclad, Cinder posts a 0.0% win rate over 3 tracked runs.

The IroncladThe Ironcladappears in 6.1% of its runs (3 tracked)

Best Relics for Cinder

The relics that swing Cinder’s win rate the most are Burning Blood (0.0%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Cinder Card Details

A 2-energy common attack, Cinder is upgraded 33.3% of the time and tends to enter the deck around floor 5.

Deal 18 damage. Exhaust 1 card at random.

Cost2
TypeAttack
RarityCommon
ClassIronclad
Avg copies / deck1.0
Upgraded33.3%
Typical pickup floor5

Upgrade: +6 Damage

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Cinder – Frequently Asked Questions

Is Cinder good in Slay the Spire 2?

Across 3 tracked runs, Cinder has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Cinder do in Slay the Spire 2?

Cinder costs 2 energy. Deal 18 damage. Exhaust 1 card at random.

What class is Cinder in Slay the Spire 2?

Cinder is a Common Ironclad Attack.

Is Cinder worth upgrading in Slay the Spire 2?

Players upgrade Cinder in 33.3% of runs. Upgrading it grants +6 Damage.

What is the best relic for Cinder?

In tracked runs, Cinder has performed best alongside Burning Blood, which lifts its win rate by 0.0% over 3 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.