Cinder
Win Rate
13.2%
Pick Rate
1.8%
Δ vs Avg
-0.8

CinderAttack

Common
TypeAttack
RarityCommon
Cost2
ClassIronclad
MethodologyData Methodology

Deal 18 damage. Exhaust 1 card at random.

Is Cinder good in Slay the Spire 2?

In Slay the Spire 2, Cinder is a common attack from the Ironclad card pool. Its effect: Deal 18 damage. Exhaust 1 card at random. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 206 tracked runs its win rate sits at 13.2%, almost exactly the overall average. It sees niche play, included in only 1.8% of eligible runs. Offer data argues the other way: taken 7.9% of the time it is shown, runs that picked it win 13.2% against 19.9% for runs that passed — a -6.4% pick lift across 174 decided runs. Within Ironclad runs it’s drafted 7.4% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.

Its standout pairing so far is Cascade, which lifts its win rate by +18.8% when the two share a deck. On the relic side, Strawberry is its standout companion, worth a +21.2% win-rate swing alongside it. It costs 2 energy, gets upgraded 25.6% of the time, and tends to be picked up near floor 10.

Upgrading the card adds +6 Damage to its stat line. Of the runs that drafted it, 27 ended in victory against 178 deaths and 1 abandons. Its most common run-ender is Kaiser Crab Boss, finishing 7.8% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Cinder fits a Ironclad deck.

Cinder Win Rate & Pick Rate

Cinder’s 13.2% win rate sits right on the 13.9% all-deck baseline — a 0.8% difference, as the bars show.

Win rate13.2%
Average deck13.9%
-0.8% vs averagePick rate: 1.8%206 runs

Run Outcomes with Cinder

Across the 206 tracked runs that drafted Cinder, 27 ended in a win and 179 in a loss — a 13.1% win share, counting abandons as losses.

  • Wins 13.1%
  • Losses 86.9%

Pick or Skip: Cinder

Players take Cinder in 7.9% of the 2518 offers it appears in; those runs win 13.2% against 19.9% for runs that passed, a pick lift of -6.4% over 174 decided runs.

Pick rate when offered7.9%2518 offers

Taken 198 times out of 2518 offers.

Win rate when picked13.2%174 runs
Win rate when skipped19.9%1208 runs
-6.7% vs skippingPick lift: -6.4%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Cinder

Of the 4 pickup windows recorded for Cinder, Act 3 is the best: 41.7% across 12 runs.

Starting deckNot enough data—5 runs
Act 111.0%155 runs
Act 214.7%34 runs
Act 341.7%12 runs

Win rate of runs by the act Cinder entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Cinder

Cinder’s strongest card pairings so far are Cascade (+18.8%), Ashen Strike (+14.9%), and Pillage (+12.1%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Cinder Win Rate by Class

Exclusive to the Ironclad, Cinder posts a 13.1% win rate over 200 tracked runs.

The IroncladThe Ironcladappears in 7.4% of its runs (200 tracked)

Best Relics for Cinder

The relics that swing Cinder’s win rate the most are Strawberry (+21.2%), Oddly Smooth Stone (+20.9%), and Red Skull (+20.1%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Cinder Card Details

A 2-energy common attack, Cinder is upgraded 25.6% of the time and tends to enter the deck around floor 10.

Deal 18 damage. Exhaust 1 card at random.

Cost2
TypeAttack
RarityCommon
ClassIronclad
Avg copies / deck1.2
Upgraded25.6%
Typical pickup floor10

Upgrade: +6 Damage

What Ends Runs with Cinder

Runs holding Cinder end most often against Kaiser Crab Boss (7.8%), Decimillipede Elite (5.8%), and Queen Boss (5.3%) — the share of its runs each accounts for is shown.

  • Kaiser Crab Boss7.8% of runs
  • Decimillipede Elite5.8% of runs
  • Queen Boss5.3% of runs
  • Knowledge Demon Boss5.3% of runs
  • Test Subject Boss4.9% of runs
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Cinder – Frequently Asked Questions

Is Cinder good in Slay the Spire 2?

Across 206 tracked runs, Cinder has a 13.2% win rate — +0.8% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Cinder do in Slay the Spire 2?

Cinder costs 2 energy. Deal 18 damage. Exhaust 1 card at random.

What class is Cinder in Slay the Spire 2?

Cinder is a Common Ironclad Attack.

Is Cinder worth upgrading in Slay the Spire 2?

Players upgrade Cinder in 25.6% of runs. Upgrading it grants +6 Damage.

What is the best relic for Cinder?

In tracked runs, Cinder has performed best alongside Strawberry, which lifts its win rate by +21.2% over 20 runs together.

Should I take Cinder when it is offered?

Players take Cinder in 7.9% of its 2518 recorded offers. Runs that picked it win 13.2% (174 decided runs) against 19.9% for runs that skipped it (1208 decided runs) — a -6.7% difference, and a -6.4% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.