
InfernoPower
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Is Inferno good in Slay the Spire 2?
In Slay the Spire 2, Inferno is an uncommon power from the Ironclad card pool. Its effect: At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies. Performance-wise it’s a solid if unspectacular include, rated C tier overall.
Over 60 tracked runs its win rate sits at 31.9%, 13.0% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 1.6% of eligible runs. Within Ironclad runs it’s drafted 8.5% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.
Its standout pairing so far is Offering, which lifts its win rate by +19.0% when the two share a deck. On the relic side, Regal Pillow is its standout companion, worth a +29.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 29.2% of the time, and tends to be picked up near floor 15.
Of the runs that drafted it, 15 ended in victory against 32 deaths and 13 abandons. Its most common run-ender is Test Subject Boss, finishing 8.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Inferno fits a Ironclad deck.
Inferno Win Rate & Pick Rate
At a 31.9% win rate, Inferno runs 13.0% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Inferno
Across the 60 tracked runs that drafted Inferno, 15 ended in a win and 45 in a loss — a 25.0% win share, counting abandons as losses.
- Wins 25.0%
- Losses 75.0%
Inferno Win Rate by Class
Exclusive to the Ironclad, Inferno posts a 31.9% win rate over 60 tracked runs.
Best Relics for Inferno
The relics that swing Inferno’s win rate the most are Regal Pillow (+29.0%), Venerable Tea Set (+19.1%), and Anchor (+16.6%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Inferno Card Details
A 1-energy uncommon power, Inferno is upgraded 29.2% of the time and tends to enter the deck around floor 15.
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
What Ends Runs with Inferno
Runs holding Inferno end most often against Test Subject Boss (8.3%), Decimillipede Elite (6.7%), and Doormaker Boss (5.0%) — the share of its runs each accounts for is shown.
- Test Subject Boss8.3% of runs
- Decimillipede Elite6.7% of runs
- Doormaker Boss5.0% of runs
- Knowledge Demon Boss3.3% of runs
- Soul Nexus Elite3.3% of runs
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Inferno – Frequently Asked Questions
Is Inferno good in Slay the Spire 2?
Across 60 tracked runs, Inferno has a 31.9% win rate — +13.0% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Inferno do in Slay the Spire 2?
Inferno costs 1 energy. At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
What class is Inferno in Slay the Spire 2?
Inferno is an Uncommon Ironclad Power.
Is Inferno worth upgrading in Slay the Spire 2?
Inferno can be upgraded at a rest site to improve its effect.
What is the best relic for Inferno?
In tracked runs, Inferno has performed best alongside Regal Pillow, which lifts its win rate by +29.0% over 11 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.