Adaptive Strike
Win Rate
20.6%
Pick Rate
1.1%
Δ vs Avg
+6.8

Adaptive Strike Attack

Rare
Type
Attack
Rarity
Rare
Cost
2
Class
Defect
Methodology
Data Methodology

Deal 18 damage. Add a 0-cost copy of this card into your Discard Pile.

Is Adaptive Strike good in Slay the Spire 2?

In Slay the Spire 2, Adaptive Strike is a rare attack from the Defect card pool. Its effect: Deal 18 damage. Add a 0-cost copy of this card into your Discard Pile. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.

Over 231 tracked runs its win rate sits at 20.6%, 6.8% ahead of the 13.8% all-deck baseline. It sees niche play, included in only 1.1% of eligible runs. Offer data argues the other way: taken 22.7% of the time it is shown, runs that picked it win 24.1% against 26.8% for runs that passed — a -2.6% pick lift across 158 decided runs. Within Defect runs it’s drafted 5.0% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Creative AI, which lifts its win rate by +26.8% when the two share a deck. On the relic side, Pantograph is its standout companion, worth a +24.4% win-rate swing alongside it. It costs 2 energy, gets upgraded 31.9% of the time, and tends to be picked up near floor 15.

Upgrading the card adds +5 Damage to its stat line. Of the runs that drafted it, 47 ended in victory against 181 deaths and 3 abandons. Its most common run-ender is Queen Boss, finishing 6.9% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Adaptive Strike fits a Defect deck.

Adaptive Strike Win Rate & Pick Rate

At a 20.6% win rate, Adaptive Strike runs 6.8% ahead of the 13.8% all-deck baseline — the bars below put the two side by side.

Win rate20.6%
Average deck13.8%
+6.8% vs averagePick rate: 1.1%231 runs

Run Outcomes with Adaptive Strike

Across the 231 tracked runs that drafted Adaptive Strike, 47 ended in a win and 184 in a loss — a 20.3% win share, counting abandons as losses.

  • Wins 20.3%
  • Losses 79.7%

Pick or Skip: Adaptive Strike

Players take Adaptive Strike in 22.7% of the 722 offers it appears in; those runs win 24.1% against 26.8% for runs that passed, a pick lift of -2.6% over 158 decided runs.

Pick rate when offered22.7%722 offers

Taken 164 times out of 722 offers.

Win rate when picked24.1%158 runs
Win rate when skipped26.8%451 runs
-2.8% vs skippingPick lift: -2.6%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Adaptive Strike

Of the 4 pickup windows recorded for Adaptive Strike, Act 3 is the best: 41.7% across 12 runs.

Starting deckNot enough data—7 runs
Act 117.8%166 runs
Act 226.1%46 runs
Act 341.7%12 runs

Win rate of runs by the act Adaptive Strike entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Adaptive Strike

Adaptive Strike’s strongest card pairings so far are Creative AI (+26.8%), Supercritical (+23.3%), and Flak Cannon (+19.6%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Adaptive Strike Win Rate by Class

Exclusive to the Defect, Adaptive Strike posts a 20.1% win rate over 227 tracked runs.

The DefectThe Defectappears in 5.0% of its runs (227 tracked)

Best Relics for Adaptive Strike

The relics that swing Adaptive Strike’s win rate the most are Pantograph (+24.4%), Joss Paper (+23.6%), and Happy Flower (+20.5%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Adaptive Strike Card Details

A 2-energy rare attack, Adaptive Strike is upgraded 31.9% of the time and tends to enter the deck around floor 15.

Deal 18 damage. Add a 0-cost copy of this card into your Discard Pile.

Cost2
TypeAttack
RarityRare
ClassDefect
Avg copies / deck1.1
Upgraded31.9%
Typical pickup floor15

Upgrade: +5 Damage

What Ends Runs with Adaptive Strike

Runs holding Adaptive Strike end most often against Queen Boss (6.9%), Aeonglass Boss (6.5%), and Kaiser Crab Boss (5.6%) — the share of its runs each accounts for is shown.

  • Queen Boss6.9% of runs
  • Aeonglass Boss6.5% of runs
  • Kaiser Crab Boss5.6% of runs
  • Knowledge Demon Boss5.2% of runs
  • The Insatiable Boss4.8% of runs
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Adaptive Strike – Frequently Asked Questions

Is Adaptive Strike good in Slay the Spire 2?

Across 231 tracked runs, Adaptive Strike has a 20.6% win rate — +6.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Adaptive Strike do in Slay the Spire 2?

Adaptive Strike costs 2 energy. Deal 18 damage. Add a 0-cost copy of this card into your Discard Pile.

What class is Adaptive Strike in Slay the Spire 2?

Adaptive Strike is a Rare Defect Attack.

Is Adaptive Strike worth upgrading in Slay the Spire 2?

Players upgrade Adaptive Strike in 31.9% of runs. Upgrading it grants +5 Damage.

What is the best relic for Adaptive Strike?

In tracked runs, Adaptive Strike has performed best alongside Pantograph, which lifts its win rate by +24.4% over 19 runs together.

Should I take Adaptive Strike when it is offered?

Players take Adaptive Strike in 22.7% of its 722 recorded offers. Runs that picked it win 24.1% (158 decided runs) against 26.8% for runs that skipped it (451 decided runs) — a -2.8% difference, and a -2.6% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.