Coolant
Win Rate
0.0%
Pick Rate
0.6%
Δ vs Avg
-12.6

CoolantPower

Rare
TypePower
RarityRare
Cost1
ClassDefect
MethodologyData Methodology

At the start of your turn, gain 2 Block for each unique Orb you have.

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Is Coolant good in Slay the Spire 2?

Coolant is a rare Defect power in Slay the Spire 2. In combat it resolves as: At the start of your turn, gain 2 Block for each unique Orb you have. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 3 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 0.6% of decks that could run it. Defect players keep it in 10.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.

It performs best next to Creative AI — together they post a 0.0% swing in win rate. At 1 energy, it’s upgraded in 0.0% of runs and usually joins the deck around floor 21.

That’s 0 wins, 3 deaths, and 0 abandoned runs with it in the deck. Read on for Coolant’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

Coolant Win Rate & Pick Rate

Coolant’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.

Win rate0.0%
Average deck12.6%
-12.6% vs averagePick rate: 0.6%3 runs (limited)

Run Outcomes with Coolant

Coolant has 0 wins and 3 losses over 3 tracked runs (0.0% won); abandoned runs count as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards to Pair with Coolant

Ranked by win-rate lift, Coolant performs best alongside Creative AI (0.0%), Defend (0.0%), and Dualcast (0.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Coolant Win Rate by Class

Coolant is drafted only by the Defect, where it holds a 0.0% win rate across 3 runs.

The DefectThe Defectappears in 10.7% of its runs (3 tracked)

Coolant Card Details

Coolant is a rare power costing 1 energy; it’s upgraded in 0.0% of runs and usually picked up by floor 21.

At the start of your turn, gain 2 Block for each unique Orb you have.

Cost1
TypePower
RarityRare
ClassDefect
Avg copies / deck1.0
Upgraded0.0%
Typical pickup floor21

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Coolant – Frequently Asked Questions

Is Coolant good in Slay the Spire 2?

Across 3 tracked runs, Coolant has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Coolant do in Slay the Spire 2?

Coolant costs 1 energy. At the start of your turn, gain 2 Block for each unique Orb you have.

What class is Coolant in Slay the Spire 2?

Coolant is a Rare Defect Power.

Is Coolant worth upgrading in Slay the Spire 2?

Coolant can be upgraded at a rest site to improve its effect.

See Also

Compare Coolant with the rest of the best Slay the Spire 2 cards, relics, and classes below.