
SubroutinePower
Whenever you play a Power, gain -cost.
Is Subroutine good in Slay the Spire 2?
Subroutine is an uncommon Defect power in Slay the Spire 2. In combat it resolves as: Whenever you play a Power, gain -cost. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 9 recorded runs, decks running it win 11.1% of the time, trailing the 12.6% average by 1.5%. It’s a more selective pick, turning up in just 1.7% of decks that could run it. Defect players keep it in 32.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.9 times in the decks that take it.
It performs best next to Storm — together they post a +22.2% swing in win rate. It also has strong chemistry with the relic Blood Vial, which moves its win rate by +22.2%. At 1 energy, it’s upgraded in 11.8% of runs and usually joins the deck around floor 15.
Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 1 wins, 8 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 22.2% of its appearances. Read on for Subroutine’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Subroutine Win Rate & Pick Rate
Subroutine’s 11.1% win rate trails the 12.6% all-deck average by 1.5%, the gap charted below.
Run Outcomes with Subroutine
Subroutine has 1 wins and 8 losses over 9 tracked runs (11.1% won); abandoned runs count as losses.
- Wins 11.1%
- Losses 88.9%
Subroutine Win Rate by Class
Subroutine is drafted only by the Defect, where it holds a 11.1% win rate across 9 runs.
Best Relics for Subroutine
Subroutine pairs best with the relics Blood Vial (+22.2%), Centennial Puzzle (+22.2%), and Meal Ticket (+22.2%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Subroutine Card Details
Subroutine is an uncommon power costing 1 energy; it’s upgraded in 11.8% of runs and usually picked up by floor 15.
Whenever you play a Power, gain -cost.
Upgrade: -1 EnergyCost
What Ends Runs with Subroutine
Subroutine’s most common run-enders are Kaiser Crab Boss (22.2%).
- Kaiser Crab Boss22.2% of runs
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Subroutine – Frequently Asked Questions
Is Subroutine good in Slay the Spire 2?
Across 9 tracked runs, Subroutine has a 11.1% win rate — +1.5% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Subroutine do in Slay the Spire 2?
Subroutine costs 1 energy. Whenever you play a Power, gain -cost.
What class is Subroutine in Slay the Spire 2?
Subroutine is an Uncommon Defect Power.
Is Subroutine worth upgrading in Slay the Spire 2?
Players upgrade Subroutine in 11.8% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Subroutine?
In tracked runs, Subroutine has performed best alongside Blood Vial, which lifts its win rate by +22.2% over 3 runs together.
See Also
Compare Subroutine with the rest of the best Slay the Spire 2 cards, relics, and classes below.