Subroutine
Win Rate
27.6%
Pick Rate
2.6%
Δ vs Avg
+13.3

Subroutine Power

Uncommon
Type
Power
Rarity
Uncommon
Cost
1
Class
Defect
Methodology
Data Methodology

Whenever you play a Power, gain -cost.

Is Subroutine good in Slay the Spire 2?

Subroutine is an uncommon Defect power in Slay the Spire 2. In combat it resolves as: Whenever you play a Power, gain -cost. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 693 recorded runs, decks running it win 27.6% of the time, comfortably clear of the 14.3% average, by 13.3%. It’s a more selective pick, turning up in just 2.6% of decks that could run it. Offer data backs the pick — taken 24.9% of the time it is shown, with 28.3% for runs that took it against 18.2% for runs that did not, a +9.9% pick lift across 512 decided runs. Silent players keep it in 0.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.

It performs best next to Apotheosis — together they post a +30.5% swing in win rate. It also has strong chemistry with the relic White Beast Statue, which moves its win rate by +32.3%. At 1 energy, it’s upgraded in 38.8% of runs and usually joins the deck around floor 16.

Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 190 wins, 499 deaths, and 4 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 5.5% of its appearances. Read on for Subroutine’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

Subroutine Win Rate & Pick Rate

Subroutine’s 27.6% win rate clears the 14.3% all-deck average by 13.3%, the gap charted below.

Win rate27.6%
Average deck14.3%
+13.3% vs averagePick rate: 2.6%693 runs

Run Outcomes with Subroutine

Subroutine has 190 wins and 503 losses over 693 tracked runs (27.4% won); abandoned runs count as losses.

  • Wins 27.4%
  • Losses 72.6%

Pick or Skip: Subroutine

Out of 2357 recorded offers Subroutine is taken 24.9% of the time, and taking it is worth +9.9% in pick lift — 28.3% for runs that picked it against 18.2% for runs that skipped, across 512 decided runs.

Pick rate when offered24.9%2357 offers

Taken 587 times out of 2357 offers.

Win rate when picked28.3%512 runs
Win rate when skipped18.2%1195 runs
+10.1% vs skippingPick lift: +9.9%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Subroutine

Subroutine is strongest when it joins the deck in Act 3, where runs win 67.0% across 92 runs — one of 4 recorded pickup windows.

Starting deck7.7%13 runs
Act 115.9%360 runs
Act 231.3%228 runs
Act 367.0%92 runs

Win rate of runs by the act Subroutine entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Subroutine

Ranked by win-rate lift, Subroutine performs best alongside Apotheosis (+30.5%), Mad Science (+24.5%), and Energy Surge (+24.2%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Subroutine Win Rate by Class

Subroutine is played across 2 classes, led by Silent (54.5%) and Defect (26.9%) by win rate.

Best Relics for Subroutine

Subroutine pairs best with the relics White Beast Statue (+32.3%), Forgotten Soul (+31.6%), and Jewelry Box (+30.5%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Subroutine Card Details

Subroutine is an uncommon power costing 1 energy; it’s upgraded in 38.8% of runs and usually picked up by floor 16.

Whenever you play a Power, gain -cost.

Cost1
TypePower
RarityUncommon
ClassDefect
Avg copies / deck1.3
Upgraded38.8%
Typical pickup floor16

Upgrade: -1 EnergyCost

What Ends Runs with Subroutine

Subroutine’s most common run-enders are Kaiser Crab Boss (5.5%), Decimillipede Elite (4.5%), and Aeonglass Boss (4.5%).

  • Kaiser Crab Boss5.5% of runs
  • Decimillipede Elite4.5% of runs
  • Aeonglass Boss4.5% of runs
  • The Insatiable Boss4.3% of runs
  • Test Subject Boss4.2% of runs
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Subroutine – Frequently Asked Questions

Is Subroutine good in Slay the Spire 2?

Across 693 tracked runs, Subroutine has a 27.6% win rate — +13.3% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Subroutine do in Slay the Spire 2?

Subroutine costs 1 energy. Whenever you play a Power, gain -cost.

What class is Subroutine in Slay the Spire 2?

Subroutine is an Uncommon Defect Power.

Is Subroutine worth upgrading in Slay the Spire 2?

Players upgrade Subroutine in 38.8% of runs. Upgrading it grants -1 EnergyCost.

What is the best relic for Subroutine?

In tracked runs, Subroutine has performed best alongside White Beast Statue, which lifts its win rate by +32.3% over 19 runs together.

Should I take Subroutine when it is offered?

Players take Subroutine in 24.9% of its 2357 recorded offers. Runs that picked it win 28.3% (512 decided runs) against 18.2% for runs that skipped it (1195 decided runs) — a +10.1% difference, and a +9.9% pick lift once sample size is accounted for.

See Also

Compare Subroutine with the rest of the best Slay the Spire 2 cards, relics, and classes below.