
SubroutinePower
Whenever you play a Power, gain -cost.
Is Subroutine good in Slay the Spire 2?
Subroutine is an uncommon Defect power in Slay the Spire 2. In combat it resolves as: Whenever you play a Power, gain -cost. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 103 recorded runs, decks running it win 29.6% of the time, comfortably clear of the 19.0% average, by 10.6%. It’s a more selective pick, turning up in just 2.7% of decks that could run it. Defect players keep it in 17.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.4 times in the decks that take it.
It performs best next to Hologram — together they post a +20.3% swing in win rate. It also has strong chemistry with the relic Red Mask, which moves its win rate by +24.1%. At 1 energy, it’s upgraded in 40.1% of runs and usually joins the deck around floor 16.
Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 26 wins, 62 deaths, and 15 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 4.9% of its appearances. Read on for Subroutine’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Subroutine Win Rate & Pick Rate
Subroutine’s 29.6% win rate clears the 19.0% all-deck average by 10.6%, the gap charted below.
Run Outcomes with Subroutine
Subroutine has 26 wins and 77 losses over 103 tracked runs (25.2% won); abandoned runs count as losses.
- Wins 25.2%
- Losses 74.8%
Best Cards to Pair with Subroutine
Ranked by win-rate lift, Subroutine performs best alongside Hologram (+20.3%), Machine Learning (+20.3%), and Scrape (+20.3%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Subroutine
Subroutine pairs best with the relics Red Mask (+24.1%), Joss Paper (+23.5%), and Data Disk (+22.6%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Subroutine Card Details
Subroutine is an uncommon power costing 1 energy; it’s upgraded in 40.1% of runs and usually picked up by floor 16.
Whenever you play a Power, gain -cost.
Upgrade: -1 EnergyCost
What Ends Runs with Subroutine
Subroutine’s most common run-enders are Kaiser Crab Boss (4.9%), Knowledge Demon Boss (3.9%), and Queen Boss (3.9%).
- Kaiser Crab Boss4.9% of runs
- Knowledge Demon Boss3.9% of runs
- Queen Boss3.9% of runs
- Knights Elite3.9% of runs
- The Insatiable Boss2.9% of runs
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Subroutine – Frequently Asked Questions
Is Subroutine good in Slay the Spire 2?
Across 103 tracked runs, Subroutine has a 29.6% win rate — +10.6% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Subroutine do in Slay the Spire 2?
Subroutine costs 1 energy. Whenever you play a Power, gain -cost.
What class is Subroutine in Slay the Spire 2?
Subroutine is an Uncommon Defect Power.
Is Subroutine worth upgrading in Slay the Spire 2?
Players upgrade Subroutine in 40.1% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Subroutine?
In tracked runs, Subroutine has performed best alongside Red Mask, which lifts its win rate by +24.1% over 16 runs together.
See Also
Compare Subroutine with the rest of the best Slay the Spire 2 cards, relics, and classes below.