TURBO
Win Rate
0.0%
Pick Rate
1.2%
Δ vs Avg
-12.6

TURBOSkill

Common
TypeSkill
RarityCommon
Cost0
ClassDefect
MethodologyData Methodology

Gain Energy. Add a Void into your Discard Pile.

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Is TURBO good in Slay the Spire 2?

TURBO is a common Defect skill in Slay the Spire 2. In combat it resolves as: Gain Energy. Add a Void into your Discard Pile. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 6 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 1.2% of decks that could run it. Defect players keep it in 21.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.

It performs best next to Ascender's Bane — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Cracked Core, which moves its win rate by 0.0%. At 0 energy, it’s upgraded in 0.0% of runs and usually joins the deck around floor 4.

Upgraded, it gains +1 Energy, which is why so many decks invest a rest-site upgrade in it. That’s 0 wins, 6 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Queen Boss, which closes out 33.3% of its appearances. Read on for TURBO’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

TURBO Win Rate & Pick Rate

TURBO’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.

Win rate0.0%
Average deck12.6%
-12.6% vs averagePick rate: 1.2%6 runs (limited)

Run Outcomes with TURBO

TURBO has 0 wins and 6 losses over 6 tracked runs (0.0% won); abandoned runs count as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards to Pair with TURBO

Ranked by win-rate lift, TURBO performs best alongside Ascender's Bane (0.0%), Beam Cell (0.0%), and Defend (0.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

TURBO Win Rate by Class

TURBO is drafted only by the Defect, where it holds a 0.0% win rate across 6 runs.

The DefectThe Defectappears in 21.4% of its runs (6 tracked)

Best Relics for TURBO

TURBO pairs best with the relics Cracked Core (0.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

TURBO Card Details

TURBO is a common skill costing 0 energy; it’s upgraded in 0.0% of runs and usually picked up by floor 4.

Gain Energy. Add a Void into your Discard Pile.

Cost0
TypeSkill
RarityCommon
ClassDefect
Avg copies / deck1.2
Upgraded0.0%
Typical pickup floor4

Upgrade: +1 Energy

What Ends Runs with TURBO

TURBO’s most common run-enders are Queen Boss (33.3%).

  • Queen Boss33.3% of runs

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TURBO – Frequently Asked Questions

Is TURBO good in Slay the Spire 2?

Across 6 tracked runs, TURBO has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does TURBO do in Slay the Spire 2?

TURBO costs 0 energy. Gain Energy. Add a Void into your Discard Pile.

What class is TURBO in Slay the Spire 2?

TURBO is a Common Defect Skill.

Is TURBO worth upgrading in Slay the Spire 2?

Players upgrade TURBO in 0.0% of runs. Upgrading it grants +1 Energy.

What is the best relic for TURBO?

In tracked runs, TURBO has performed best alongside Cracked Core, which lifts its win rate by 0.0% over 6 runs together.

See Also

Compare TURBO with the rest of the best Slay the Spire 2 cards, relics, and classes below.