TURBO
Win Rate
16.1%
Pick Rate
4.0%
Δ vs Avg
+2.3

TURBO Skill

Common
Type
Skill
Rarity
Common
Cost
0
Class
Defect
Methodology
Data Methodology

Gain Energy. Add a Void into your Discard Pile.

Is TURBO good in Slay the Spire 2?

TURBO is a common Defect skill in Slay the Spire 2. In combat it resolves as: Gain Energy. Add a Void into your Discard Pile. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 839 recorded runs, decks running it win 16.1% of the time, comfortably clear of the 13.8% average, by 2.3%. It’s a more selective pick, turning up in just 4.0% of decks that could run it. Offer data backs the pick — taken 26.1% of the time it is shown, with 16.2% for runs that took it against 12.4% for runs that did not, a +3.8% pick lift across 690 decided runs. Silent players keep it in 0.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.4 times in the decks that take it.

It performs best next to Mad Science — together they post a +28.2% swing in win rate. It also has strong chemistry with the relic Iron Club, which moves its win rate by +34.3%. At 0 energy, it’s upgraded in 18.7% of runs and usually joins the deck around floor 13.

Upgraded, it gains +1 Energy, which is why so many decks invest a rest-site upgrade in it. That’s 133 wins, 693 deaths, and 13 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 5.7% of its appearances. Read on for TURBO’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

TURBO Win Rate & Pick Rate

TURBO’s 16.1% win rate clears the 13.8% all-deck average by 2.3%, the gap charted below.

Win rate16.1%
Average deck13.8%
+2.3% vs averagePick rate: 4.0%839 runs

Run Outcomes with TURBO

TURBO has 133 wins and 706 losses over 839 tracked runs (15.9% won); abandoned runs count as losses.

  • Wins 15.9%
  • Losses 84.1%

Pick or Skip: TURBO

Out of 3295 recorded offers TURBO is taken 26.1% of the time, and taking it is worth +3.8% in pick lift — 16.2% for runs that picked it against 12.4% for runs that skipped, across 690 decided runs.

Pick rate when offered26.1%3295 offers

Taken 859 times out of 3295 offers.

Win rate when picked16.2%690 runs
Win rate when skipped12.4%1123 runs
+3.8% vs skippingPick lift: +3.8%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up TURBO

TURBO is strongest when it joins the deck in Act 3, where runs win 41.2% across 51 runs — one of 3 recorded pickup windows.

Act 111.2%574 runs
Act 223.2%212 runs
Act 341.2%51 runs

Win rate of runs by the act TURBO entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with TURBO

Ranked by win-rate lift, TURBO performs best alongside Mad Science (+28.2%), Decay (+24.5%), and Modded (+24.4%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

TURBO Win Rate by Class

TURBO is played across 2 classes, led by Silent (50.0%) and Defect (15.8%) by win rate.

Best Relics for TURBO

TURBO pairs best with the relics Iron Club (+34.3%), Joss Paper (+28.6%), and Signet Ring (+26.9%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

TURBO Card Details

TURBO is a common skill costing 0 energy; it’s upgraded in 18.7% of runs and usually picked up by floor 13.

Gain Energy. Add a Void into your Discard Pile.

Cost0
TypeSkill
RarityCommon
ClassDefect
Avg copies / deck1.4
Upgraded18.7%
Typical pickup floor13

Upgrade: +1 Energy

What Ends Runs with TURBO

TURBO’s most common run-enders are Knowledge Demon Boss (5.7%), Kaiser Crab Boss (5.7%), and Queen Boss (5.1%).

  • Knowledge Demon Boss5.7% of runs
  • Kaiser Crab Boss5.7% of runs
  • Queen Boss5.1% of runs
  • The Insatiable Boss4.6% of runs
  • Aeonglass Boss4.4% of runs
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TURBO – Frequently Asked Questions

Is TURBO good in Slay the Spire 2?

Across 839 tracked runs, TURBO has a 16.1% win rate — +2.3% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does TURBO do in Slay the Spire 2?

TURBO costs 0 energy. Gain Energy. Add a Void into your Discard Pile.

What class is TURBO in Slay the Spire 2?

TURBO is a Common Defect Skill.

Is TURBO worth upgrading in Slay the Spire 2?

Players upgrade TURBO in 18.7% of runs. Upgrading it grants +1 Energy.

What is the best relic for TURBO?

In tracked runs, TURBO has performed best alongside Iron Club, which lifts its win rate by +34.3% over 15 runs together.

Should I take TURBO when it is offered?

Players take TURBO in 26.1% of its 3295 recorded offers. Runs that picked it win 16.2% (690 decided runs) against 12.4% for runs that skipped it (1123 decided runs) — a +3.8% difference, and a +3.8% pick lift once sample size is accounted for.

See Also

Compare TURBO with the rest of the best Slay the Spire 2 cards, relics, and classes below.