TURBO
Win Rate
22.1%
Pick Rate
2.8%
Δ vs Avg
+7.8

TURBOSkill

Common
TypeSkill
RarityCommon
Cost0
ClassDefect
MethodologyData Methodology

Gain Energy. Add a Void into your Discard Pile.

Is TURBO good in Slay the Spire 2?

TURBO is a common Defect skill in Slay the Spire 2. In combat it resolves as: Gain Energy. Add a Void into your Discard Pile. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 275 recorded runs, decks running it win 22.1% of the time, comfortably clear of the 14.2% average, by 7.8%. It’s a more selective pick, turning up in just 2.8% of decks that could run it. Offer data backs the pick — taken 23.6% of the time it is shown, with 21.6% for runs that took it against 13.2% for runs that did not, a +8.0% pick lift across 232 decided runs. Defect players keep it in 18.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.

It performs best next to Modded — together they post a +22.6% swing in win rate. It also has strong chemistry with the relic Symbiotic Virus, which moves its win rate by +26.8%. At 0 energy, it’s upgraded in 26.0% of runs and usually joins the deck around floor 14.

Upgraded, it gains +1 Energy, which is why so many decks invest a rest-site upgrade in it. That’s 60 wins, 212 deaths, and 3 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 6.5% of its appearances. Read on for TURBO’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

TURBO Win Rate & Pick Rate

TURBO’s 22.1% win rate clears the 14.2% all-deck average by 7.8%, the gap charted below.

Win rate22.1%
Average deck14.2%
+7.8% vs averagePick rate: 2.8%275 runs

Run Outcomes with TURBO

TURBO has 60 wins and 215 losses over 275 tracked runs (21.8% won); abandoned runs count as losses.

  • Wins 21.8%
  • Losses 78.2%

Pick or Skip: TURBO

Out of 1201 recorded offers TURBO is taken 23.6% of the time, and taking it is worth +8.0% in pick lift — 21.6% for runs that picked it against 13.2% for runs that skipped, across 232 decided runs.

Pick rate when offered23.6%1201 offers

Taken 284 times out of 1201 offers.

Win rate when picked21.6%232 runs
Win rate when skipped13.2%401 runs
+8.3% vs skippingPick lift: +8.0%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up TURBO

TURBO is strongest when it joins the deck in Act 3, where runs win 44.4% across 27 runs — one of 3 recorded pickup windows.

Act 116.9%174 runs
Act 226.0%74 runs
Act 344.4%27 runs

Win rate of runs by the act TURBO entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with TURBO

Ranked by win-rate lift, TURBO performs best alongside Modded (+22.6%), Defragment (+22.3%), and Mad Science (+20.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

TURBO Win Rate by Class

TURBO is drafted only by the Defect, where it holds a 22.5% win rate across 265 runs.

The DefectThe Defectappears in 18.1% of its runs (265 tracked)

Best Relics for TURBO

TURBO pairs best with the relics Symbiotic Virus (+26.8%), Bag of Preparation (+23.3%), and Data Disk (+23.1%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

TURBO Card Details

TURBO is a common skill costing 0 energy; it’s upgraded in 26.0% of runs and usually picked up by floor 14.

Gain Energy. Add a Void into your Discard Pile.

Cost0
TypeSkill
RarityCommon
ClassDefect
Avg copies / deck1.3
Upgraded26.0%
Typical pickup floor14

Upgrade: +1 Energy

What Ends Runs with TURBO

TURBO’s most common run-enders are Kaiser Crab Boss (6.5%), Queen Boss (6.5%), and Aeonglass Boss (5.8%).

  • Kaiser Crab Boss6.5% of runs
  • Queen Boss6.5% of runs
  • Aeonglass Boss5.8% of runs
  • Knowledge Demon Boss5.5% of runs
  • Decimillipede Elite4.7% of runs
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TURBO – Frequently Asked Questions

Is TURBO good in Slay the Spire 2?

Across 275 tracked runs, TURBO has a 22.1% win rate — +7.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does TURBO do in Slay the Spire 2?

TURBO costs 0 energy. Gain Energy. Add a Void into your Discard Pile.

What class is TURBO in Slay the Spire 2?

TURBO is a Common Defect Skill.

Is TURBO worth upgrading in Slay the Spire 2?

Players upgrade TURBO in 26.0% of runs. Upgrading it grants +1 Energy.

What is the best relic for TURBO?

In tracked runs, TURBO has performed best alongside Symbiotic Virus, which lifts its win rate by +26.8% over 15 runs together.

Should I take TURBO when it is offered?

Players take TURBO in 23.6% of its 1201 recorded offers. Runs that picked it win 21.6% (232 decided runs) against 13.2% for runs that skipped it (401 decided runs) — a +8.3% difference, and a +8.0% pick lift once sample size is accounted for.

See Also

Compare TURBO with the rest of the best Slay the Spire 2 cards, relics, and classes below.