Feed
Win Rate
34.8%
Pick Rate
1.4%
Δ vs Avg
+15.8

FeedAttack

Rare
TypeAttack
RarityRare
Cost1
ClassIronclad
MethodologyData Methodology

Deal 10 damage. If Fatal, raise your Max HP by 3.

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Is Feed good in Slay the Spire 2?

Feed is a rare Ironclad attack in Slay the Spire 2. In combat it resolves as: Deal 10 damage. If Fatal, raise your Max HP by 3. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.

Across 51 recorded runs, decks running it win 34.8% of the time, comfortably clear of the 19.0% average, by 15.8%. It’s a more selective pick, turning up in just 1.4% of decks that could run it. Ironclad players keep it in 7.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Blood Wall — together they post a +25.6% swing in win rate. It also has strong chemistry with the relic Mercury Hourglass, which moves its win rate by +17.9%. At 1 energy, it’s upgraded in 25.4% of runs and usually joins the deck around floor 14.

Upgraded, it gains +2 Damage, +1 MaxHp, which is why so many decks invest a rest-site upgrade in it. That’s 16 wins, 30 deaths, and 5 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 11.8% of its appearances. Read on for Feed’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

Feed Win Rate & Pick Rate

Feed’s 34.8% win rate clears the 19.0% all-deck average by 15.8%, the gap charted below.

Win rate34.8%
Average deck19.0%
+15.8% vs averagePick rate: 1.4%51 runs

Run Outcomes with Feed

Feed has 16 wins and 35 losses over 51 tracked runs (31.4% won); abandoned runs count as losses.

  • Wins 31.4%
  • Losses 68.6%

Best Cards to Pair with Feed

Ranked by win-rate lift, Feed performs best alongside Blood Wall (+25.6%), One-Two Punch (+15.1%), and Vicious (+15.1%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Feed Win Rate by Class

Feed is drafted only by the Ironclad, where it holds a 34.8% win rate across 51 runs.

The IroncladThe Ironcladappears in 7.2% of its runs (51 tracked)

Best Relics for Feed

Feed pairs best with the relics Mercury Hourglass (+17.9%), Vajra (+15.1%), and Festive Popper (+15.1%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Feed Card Details

Feed is a rare attack costing 1 energy; it’s upgraded in 25.4% of runs and usually picked up by floor 14.

Deal 10 damage. If Fatal, raise your Max HP by 3.

Cost1
TypeAttack
RarityRare
ClassIronclad
Avg copies / deck1.1
Upgraded25.4%
Typical pickup floor14

Upgrade: +2 Damage, +1 MaxHp

What Ends Runs with Feed

Feed’s most common run-enders are Knowledge Demon Boss (11.8%), Entomancer Elite (7.8%), and Kaiser Crab Boss (7.8%).

  • Knowledge Demon Boss11.8% of runs
  • Entomancer Elite7.8% of runs
  • Kaiser Crab Boss7.8% of runs
  • Queen Boss3.9% of runs
  • Decimillipede Elite3.9% of runs
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Feed – Frequently Asked Questions

Is Feed good in Slay the Spire 2?

Across 51 tracked runs, Feed has a 34.8% win rate — +15.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Feed do in Slay the Spire 2?

Feed costs 1 energy. Deal 10 damage. If Fatal, raise your Max HP by 3.

What class is Feed in Slay the Spire 2?

Feed is a Rare Ironclad Attack.

Is Feed worth upgrading in Slay the Spire 2?

Players upgrade Feed in 25.4% of runs. Upgrading it grants +2 Damage, +1 MaxHp.

What is the best relic for Feed?

In tracked runs, Feed has performed best alongside Mercury Hourglass, which lifts its win rate by +17.9% over 8 runs together.

See Also

Compare Feed with the rest of the best Slay the Spire 2 cards, relics, and classes below.