
FeedAttack
Deal 10 damage. If Fatal, raise your Max HP by 3.
Is Feed good in Slay the Spire 2?
Feed is a rare Ironclad attack in Slay the Spire 2. In combat it resolves as: Deal 10 damage. If Fatal, raise your Max HP by 3. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.
Across 51 recorded runs, decks running it win 34.8% of the time, comfortably clear of the 19.0% average, by 15.8%. It’s a more selective pick, turning up in just 1.4% of decks that could run it. Ironclad players keep it in 7.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Blood Wall — together they post a +25.6% swing in win rate. It also has strong chemistry with the relic Mercury Hourglass, which moves its win rate by +17.9%. At 1 energy, it’s upgraded in 25.4% of runs and usually joins the deck around floor 14.
Upgraded, it gains +2 Damage, +1 MaxHp, which is why so many decks invest a rest-site upgrade in it. That’s 16 wins, 30 deaths, and 5 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 11.8% of its appearances. Read on for Feed’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.
Feed Win Rate & Pick Rate
Feed’s 34.8% win rate clears the 19.0% all-deck average by 15.8%, the gap charted below.
Run Outcomes with Feed
Feed has 16 wins and 35 losses over 51 tracked runs (31.4% won); abandoned runs count as losses.
- Wins 31.4%
- Losses 68.6%
Best Cards to Pair with Feed
Ranked by win-rate lift, Feed performs best alongside Blood Wall (+25.6%), One-Two Punch (+15.1%), and Vicious (+15.1%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Feed Win Rate by Class
Feed is drafted only by the Ironclad, where it holds a 34.8% win rate across 51 runs.
Best Relics for Feed
Feed pairs best with the relics Mercury Hourglass (+17.9%), Vajra (+15.1%), and Festive Popper (+15.1%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Feed Card Details
Feed is a rare attack costing 1 energy; it’s upgraded in 25.4% of runs and usually picked up by floor 14.
Deal 10 damage. If Fatal, raise your Max HP by 3.
Upgrade: +2 Damage, +1 MaxHp
What Ends Runs with Feed
Feed’s most common run-enders are Knowledge Demon Boss (11.8%), Entomancer Elite (7.8%), and Kaiser Crab Boss (7.8%).
- Knowledge Demon Boss11.8% of runs
- Entomancer Elite7.8% of runs
- Kaiser Crab Boss7.8% of runs
- Queen Boss3.9% of runs
- Decimillipede Elite3.9% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Feed – Frequently Asked Questions
Is Feed good in Slay the Spire 2?
Across 51 tracked runs, Feed has a 34.8% win rate — +15.8% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Feed do in Slay the Spire 2?
Feed costs 1 energy. Deal 10 damage. If Fatal, raise your Max HP by 3.
What class is Feed in Slay the Spire 2?
Feed is a Rare Ironclad Attack.
Is Feed worth upgrading in Slay the Spire 2?
Players upgrade Feed in 25.4% of runs. Upgrading it grants +2 Damage, +1 MaxHp.
What is the best relic for Feed?
In tracked runs, Feed has performed best alongside Mercury Hourglass, which lifts its win rate by +17.9% over 8 runs together.
See Also
Compare Feed with the rest of the best Slay the Spire 2 cards, relics, and classes below.