Feed
Win Rate
26.8%
Pick Rate
1.6%
Δ vs Avg
+12.7

FeedAttack

Rare
TypeAttack
RarityRare
Cost1
ClassIronclad
MethodologyData Methodology

Deal 10 damage. If Fatal, raise your Max HP by 3.

Is Feed good in Slay the Spire 2?

Feed is a rare Ironclad attack in Slay the Spire 2. In combat it resolves as: Deal 10 damage. If Fatal, raise your Max HP by 3. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 171 recorded runs, decks running it win 26.8% of the time, comfortably clear of the 14.1% average, by 12.7%. It’s a more selective pick, turning up in just 1.6% of decks that could run it. Offer data is close to a wash — 26.1% of offers taken, 29.7% for runs that picked it against 30.6% for runs that skipped, a pick lift of just -0.9% over 128 decided runs. Ironclad players keep it in 6.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Stoke — together they post a +19.9% swing in win rate. It also has strong chemistry with the relic Mercury Hourglass, which moves its win rate by +22.2%. At 1 energy, it’s upgraded in 29.9% of runs and usually joins the deck around floor 16.

Upgraded, it gains +2 Damage, +1 MaxHp, which is why so many decks invest a rest-site upgrade in it. That’s 45 wins, 123 deaths, and 3 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 9.4% of its appearances. Read on for Feed’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

Feed Win Rate & Pick Rate

Feed’s 26.8% win rate clears the 14.1% all-deck average by 12.7%, the gap charted below.

Win rate26.8%
Average deck14.1%
+12.7% vs averagePick rate: 1.6%171 runs

Run Outcomes with Feed

Feed has 45 wins and 126 losses over 171 tracked runs (26.3% won); abandoned runs count as losses.

  • Wins 26.3%
  • Losses 73.7%

Pick or Skip: Feed

Out of 501 recorded offers Feed is taken 26.1% of the time, and taking it is worth -0.9% in pick lift — 29.7% for runs that picked it against 30.6% for runs that skipped, across 128 decided runs.

Pick rate when offered26.1%501 offers

Taken 131 times out of 501 offers.

Win rate when picked29.7%128 runs
Win rate when skipped30.6%310 runs
-1.0% vs skippingPick lift: -0.9%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Feed

Feed is strongest when it joins the deck in Act 2, where runs win 29.3% across 42 runs — one of 3 recorded pickup windows.

Act 123.3%118 runs
Act 229.3%42 runs
Act 3Not enough data8 runs

Win rate of runs by the act Feed entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Feed

Ranked by win-rate lift, Feed performs best alongside Stoke (+19.9%), Vicious (+17.7%), and Colossus (+17.2%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Feed Win Rate by Class

Feed is drafted only by the Ironclad, where it holds a 26.2% win rate across 167 runs.

The IroncladThe Ironcladappears in 6.7% of its runs (167 tracked)

Best Relics for Feed

Feed pairs best with the relics Mercury Hourglass (+22.2%), Pantograph (+18.5%), and Gorget (+17.2%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Feed Card Details

Feed is a rare attack costing 1 energy; it’s upgraded in 29.9% of runs and usually picked up by floor 16.

Deal 10 damage. If Fatal, raise your Max HP by 3.

Cost1
TypeAttack
RarityRare
ClassIronclad
Avg copies / deck1.1
Upgraded29.9%
Typical pickup floor16

Upgrade: +2 Damage, +1 MaxHp

What Ends Runs with Feed

Feed’s most common run-enders are Kaiser Crab Boss (9.4%), Knowledge Demon Boss (7.0%), and Test Subject Boss (6.4%).

  • Kaiser Crab Boss9.4% of runs
  • Knowledge Demon Boss7.0% of runs
  • Test Subject Boss6.4% of runs
  • Entomancer Elite4.7% of runs
  • The Insatiable Boss4.1% of runs
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Feed – Frequently Asked Questions

Is Feed good in Slay the Spire 2?

Across 171 tracked runs, Feed has a 26.8% win rate — +12.7% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Feed do in Slay the Spire 2?

Feed costs 1 energy. Deal 10 damage. If Fatal, raise your Max HP by 3.

What class is Feed in Slay the Spire 2?

Feed is a Rare Ironclad Attack.

Is Feed worth upgrading in Slay the Spire 2?

Players upgrade Feed in 29.9% of runs. Upgrading it grants +2 Damage, +1 MaxHp.

What is the best relic for Feed?

In tracked runs, Feed has performed best alongside Mercury Hourglass, which lifts its win rate by +22.2% over 22 runs together.

Should I take Feed when it is offered?

Players take Feed in 26.1% of its 501 recorded offers. Runs that picked it win 29.7% (128 decided runs) against 30.6% for runs that skipped it (310 decided runs) — a -1.0% difference, and a -0.9% pick lift once sample size is accounted for.

See Also

Compare Feed with the rest of the best Slay the Spire 2 cards, relics, and classes below.