Feed
Win Rate
0.0%
Pick Rate
0.8%
Δ vs Avg
-12.6

FeedAttack

Rare
TypeAttack
RarityRare
Cost1
ClassIronclad
MethodologyData Methodology

Deal 10 damage. If Fatal, raise your Max HP by 3.

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Is Feed good in Slay the Spire 2?

Feed is a rare Ironclad attack in Slay the Spire 2. In combat it resolves as: Deal 10 damage. If Fatal, raise your Max HP by 3. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 4 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 0.8% of decks that could run it. Ironclad players keep it in 8.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.

It performs best next to Bash — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Burning Blood, which moves its win rate by 0.0%. At 1 energy, it’s upgraded in 0.0% of runs and usually joins the deck around floor 13.

Upgraded, it gains +2 Damage, +1 MaxHp, which is why so many decks invest a rest-site upgrade in it. That’s 0 wins, 3 deaths, and 1 abandoned runs with it in the deck. Read on for Feed’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

Feed Win Rate & Pick Rate

Feed’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.

Win rate0.0%
Average deck12.6%
-12.6% vs averagePick rate: 0.8%4 runs (limited)

Run Outcomes with Feed

Feed has 0 wins and 4 losses over 4 tracked runs (0.0% won); abandoned runs count as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards to Pair with Feed

Ranked by win-rate lift, Feed performs best alongside Bash (0.0%), Bloodletting (0.0%), and Defend (0.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Feed Win Rate by Class

Feed is drafted only by the Ironclad, where it holds a 0.0% win rate across 4 runs.

The IroncladThe Ironcladappears in 8.2% of its runs (4 tracked)

Best Relics for Feed

Feed pairs best with the relics Burning Blood (0.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Feed Card Details

Feed is a rare attack costing 1 energy; it’s upgraded in 0.0% of runs and usually picked up by floor 13.

Deal 10 damage. If Fatal, raise your Max HP by 3.

Cost1
TypeAttack
RarityRare
ClassIronclad
Avg copies / deck1.0
Upgraded0.0%
Typical pickup floor13

Upgrade: +2 Damage, +1 MaxHp

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Feed – Frequently Asked Questions

Is Feed good in Slay the Spire 2?

Across 4 tracked runs, Feed has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Feed do in Slay the Spire 2?

Feed costs 1 energy. Deal 10 damage. If Fatal, raise your Max HP by 3.

What class is Feed in Slay the Spire 2?

Feed is a Rare Ironclad Attack.

Is Feed worth upgrading in Slay the Spire 2?

Players upgrade Feed in 0.0% of runs. Upgrading it grants +2 Damage, +1 MaxHp.

What is the best relic for Feed?

In tracked runs, Feed has performed best alongside Burning Blood, which lifts its win rate by 0.0% over 4 runs together.

See Also

Compare Feed with the rest of the best Slay the Spire 2 cards, relics, and classes below.