Stoke
Win Rate
35.0%
Pick Rate
1.2%
Δ vs Avg
+20.8

Stoke Skill

Rare
Type
Skill
Rarity
Rare
Cost
1
Class
Ironclad
Methodology
Data Methodology

Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted.

Is Stoke good in Slay the Spire 2?

Stoke is a rare Ironclad skill in Slay the Spire 2. In combat it resolves as: Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 336 recorded runs, decks running it win 35.0% of the time, comfortably clear of the 14.3% average, by 20.8%. It’s a more selective pick, turning up in just 1.2% of decks that could run it. Offer data backs the pick — taken 20.4% of the time it is shown, with 38.9% for runs that took it against 30.9% for runs that did not, a +7.7% pick lift across 239 decided runs. Ironclad players keep it in 5.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Mad Science — together they post a +27.8% swing in win rate. It also has strong chemistry with the relic Mango, which moves its win rate by +32.3%. At 1 energy, it’s upgraded in 55.2% of runs and usually joins the deck around floor 16.

That’s 117 wins, 217 deaths, and 2 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 5.4% of its appearances. Read on for Stoke’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

Stoke Win Rate & Pick Rate

Stoke’s 35.0% win rate clears the 14.3% all-deck average by 20.8%, the gap charted below.

Win rate35.0%
Average deck14.3%
+20.8% vs averagePick rate: 1.2%336 runs

Run Outcomes with Stoke

Stoke has 117 wins and 219 losses over 336 tracked runs (34.8% won); abandoned runs count as losses.

  • Wins 34.8%
  • Losses 65.2%

Pick or Skip: Stoke

Out of 1207 recorded offers Stoke is taken 20.4% of the time, and taking it is worth +7.7% in pick lift — 38.9% for runs that picked it against 30.9% for runs that skipped, across 239 decided runs.

Pick rate when offered20.4%1207 offers

Taken 246 times out of 1207 offers.

Win rate when picked38.9%239 runs
Win rate when skipped30.9%780 runs
+8.0% vs skippingPick lift: +7.7%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Stoke

Stoke is strongest when it joins the deck in Act 3, where runs win 81.3% across 16 runs — one of 4 recorded pickup windows.

Starting deck20.0%15 runs
Act 129.7%221 runs
Act 242.9%84 runs
Act 381.3%16 runs

Win rate of runs by the act Stoke entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Stoke

Ranked by win-rate lift, Stoke performs best alongside Mad Science (+27.8%), Crimson Mantle (+25.6%), and Juggernaut (+25.2%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Stoke Win Rate by Class

Stoke is drafted only by the Ironclad, where it holds a 34.4% win rate across 325 runs.

The IroncladThe Ironcladappears in 5.5% of its runs (325 tracked)

Best Relics for Stoke

Stoke pairs best with the relics Mango (+32.3%), Centennial Puzzle (+31.8%), and Tungsten Rod (+29.8%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Stoke Card Details

Stoke is a rare skill costing 1 energy; it’s upgraded in 55.2% of runs and usually picked up by floor 16.

Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted.

Cost1
TypeSkill
RarityRare
ClassIronclad
Avg copies / deck1.1
Upgraded55.2%
Typical pickup floor16

What Ends Runs with Stoke

Stoke’s most common run-enders are Kaiser Crab Boss (5.4%), Knowledge Demon Boss (5.4%), and Queen Boss (4.8%).

  • Kaiser Crab Boss5.4% of runs
  • Knowledge Demon Boss5.4% of runs
  • Queen Boss4.8% of runs
  • Test Subject Boss4.5% of runs
  • The Insatiable Boss4.2% of runs
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Stoke – Frequently Asked Questions

Is Stoke good in Slay the Spire 2?

Across 336 tracked runs, Stoke has a 35.0% win rate — +20.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Stoke do in Slay the Spire 2?

Stoke costs 1 energy. Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted.

What class is Stoke in Slay the Spire 2?

Stoke is a Rare Ironclad Skill.

Is Stoke worth upgrading in Slay the Spire 2?

Stoke can be upgraded at a rest site to improve its effect.

What is the best relic for Stoke?

In tracked runs, Stoke has performed best alongside Mango, which lifts its win rate by +32.3% over 16 runs together.

Should I take Stoke when it is offered?

Players take Stoke in 20.4% of its 1207 recorded offers. Runs that picked it win 38.9% (239 decided runs) against 30.9% for runs that skipped it (780 decided runs) — a +8.0% difference, and a +7.7% pick lift once sample size is accounted for.

See Also

Compare Stoke with the rest of the best Slay the Spire 2 cards, relics, and classes below.