One-Two Punch
Win Rate
29.3%
Pick Rate
1.8%
Δ vs Avg
+10.4

One-Two PunchSkill

Rare
TypeSkill
RarityRare
Cost1
ClassIronclad
MethodologyData Methodology

This turn, your next Attack is played an extra time.

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Is One-Two Punch good in Slay the Spire 2?

One-Two Punch is a rare Ironclad skill in Slay the Spire 2. In combat it resolves as: This turn, your next Attack is played an extra time. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 67 recorded runs, decks running it win 29.3% of the time, comfortably clear of the 18.9% average, by 10.4%. It’s a more selective pick, turning up in just 1.8% of decks that could run it. Ironclad players keep it in 9.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Headbutt — together they post a +24.9% swing in win rate. It also has strong chemistry with the relic Pendulum, which moves its win rate by +16.9%. At 1 energy, it’s upgraded in 31.5% of runs and usually joins the deck around floor 16.

That’s 17 wins, 41 deaths, and 9 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Queen Boss, which closes out 6.0% of its appearances. Read on for One-Two Punch’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

One-Two Punch Win Rate & Pick Rate

One-Two Punch’s 29.3% win rate clears the 18.9% all-deck average by 10.4%, the gap charted below.

Win rate29.3%
Average deck18.9%
+10.4% vs averagePick rate: 1.8%67 runs

Run Outcomes with One-Two Punch

One-Two Punch has 17 wins and 50 losses over 67 tracked runs (25.4% won); abandoned runs count as losses.

  • Wins 25.4%
  • Losses 74.6%

Best Cards to Pair with One-Two Punch

Ranked by win-rate lift, One-Two Punch performs best alongside Headbutt (+24.9%), Offering (+20.3%), and Feed (+18.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

One-Two Punch Win Rate by Class

One-Two Punch is played across 3 classes, led by Ironclad (30.4%), Silent (0.0%), and Necrobinder (0.0%) by win rate.

Best Relics for One-Two Punch

One-Two Punch pairs best with the relics Pendulum (+16.9%), Molten Egg (+16.3%), and Meal Ticket (+14.8%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

One-Two Punch Card Details

One-Two Punch is a rare skill costing 1 energy; it’s upgraded in 31.5% of runs and usually picked up by floor 16.

This turn, your next Attack is played an extra time.

Cost1
TypeSkill
RarityRare
ClassIronclad
Avg copies / deck1.1
Upgraded31.5%
Typical pickup floor16

What Ends Runs with One-Two Punch

One-Two Punch’s most common run-enders are Queen Boss (6.0%), Kaiser Crab Boss (6.0%), and Test Subject Boss (6.0%).

  • Queen Boss6.0% of runs
  • Kaiser Crab Boss6.0% of runs
  • Test Subject Boss6.0% of runs
  • Phrog Parasite Elite4.5% of runs
  • Entomancer Elite4.5% of runs
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One-Two Punch – Frequently Asked Questions

Is One-Two Punch good in Slay the Spire 2?

Across 67 tracked runs, One-Two Punch has a 29.3% win rate — +10.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does One-Two Punch do in Slay the Spire 2?

One-Two Punch costs 1 energy. This turn, your next Attack is played an extra time.

What class is One-Two Punch in Slay the Spire 2?

One-Two Punch is a Rare Ironclad Skill.

Is One-Two Punch worth upgrading in Slay the Spire 2?

One-Two Punch can be upgraded at a rest site to improve its effect.

What is the best relic for One-Two Punch?

In tracked runs, One-Two Punch has performed best alongside Pendulum, which lifts its win rate by +16.9% over 5 runs together.

See Also

Compare One-Two Punch with the rest of the best Slay the Spire 2 cards, relics, and classes below.