
One-Two PunchSkill
This turn, your next Attack is played an extra time.
Is One-Two Punch good in Slay the Spire 2?
One-Two Punch is a rare Ironclad skill in Slay the Spire 2. In combat it resolves as: This turn, your next Attack is played an extra time. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 67 recorded runs, decks running it win 29.3% of the time, comfortably clear of the 18.9% average, by 10.4%. It’s a more selective pick, turning up in just 1.8% of decks that could run it. Ironclad players keep it in 9.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Headbutt — together they post a +24.9% swing in win rate. It also has strong chemistry with the relic Pendulum, which moves its win rate by +16.9%. At 1 energy, it’s upgraded in 31.5% of runs and usually joins the deck around floor 16.
That’s 17 wins, 41 deaths, and 9 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Queen Boss, which closes out 6.0% of its appearances. Read on for One-Two Punch’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.
One-Two Punch Win Rate & Pick Rate
One-Two Punch’s 29.3% win rate clears the 18.9% all-deck average by 10.4%, the gap charted below.
Run Outcomes with One-Two Punch
One-Two Punch has 17 wins and 50 losses over 67 tracked runs (25.4% won); abandoned runs count as losses.
- Wins 25.4%
- Losses 74.6%
One-Two Punch Win Rate by Class
One-Two Punch is played across 3 classes, led by Ironclad (30.4%), Silent (0.0%), and Necrobinder (0.0%) by win rate.
Best Relics for One-Two Punch
One-Two Punch pairs best with the relics Pendulum (+16.9%), Molten Egg (+16.3%), and Meal Ticket (+14.8%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
One-Two Punch Card Details
One-Two Punch is a rare skill costing 1 energy; it’s upgraded in 31.5% of runs and usually picked up by floor 16.
This turn, your next Attack is played an extra time.
What Ends Runs with One-Two Punch
One-Two Punch’s most common run-enders are Queen Boss (6.0%), Kaiser Crab Boss (6.0%), and Test Subject Boss (6.0%).
- Queen Boss6.0% of runs
- Kaiser Crab Boss6.0% of runs
- Test Subject Boss6.0% of runs
- Phrog Parasite Elite4.5% of runs
- Entomancer Elite4.5% of runs
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One-Two Punch – Frequently Asked Questions
Is One-Two Punch good in Slay the Spire 2?
Across 67 tracked runs, One-Two Punch has a 29.3% win rate — +10.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does One-Two Punch do in Slay the Spire 2?
One-Two Punch costs 1 energy. This turn, your next Attack is played an extra time.
What class is One-Two Punch in Slay the Spire 2?
One-Two Punch is a Rare Ironclad Skill.
Is One-Two Punch worth upgrading in Slay the Spire 2?
One-Two Punch can be upgraded at a rest site to improve its effect.
What is the best relic for One-Two Punch?
In tracked runs, One-Two Punch has performed best alongside Pendulum, which lifts its win rate by +16.9% over 5 runs together.
See Also
Compare One-Two Punch with the rest of the best Slay the Spire 2 cards, relics, and classes below.