One-Two Punch
Win Rate
0.0%
Pick Rate
1.4%
Δ vs Avg
-12.6

One-Two PunchSkill

Rare
TypeSkill
RarityRare
Cost1
ClassIronclad
MethodologyData Methodology

This turn, your next Attack is played an extra time.

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Is One-Two Punch good in Slay the Spire 2?

One-Two Punch is a rare Ironclad skill in Slay the Spire 2. In combat it resolves as: This turn, your next Attack is played an extra time. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 7 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 1.4% of decks that could run it. Ironclad players keep it in 12.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.

It performs best next to Bash — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Burning Blood, which moves its win rate by 0.0%. At 1 energy, it’s upgraded in 42.9% of runs and usually joins the deck around floor 13.

That’s 0 wins, 7 deaths, and 0 abandoned runs with it in the deck. Read on for One-Two Punch’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Ironclad run.

One-Two Punch Win Rate & Pick Rate

One-Two Punch’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.

Win rate0.0%
Average deck12.6%
-12.6% vs averagePick rate: 1.4%7 runs (limited)

Run Outcomes with One-Two Punch

One-Two Punch has 0 wins and 7 losses over 7 tracked runs (0.0% won); abandoned runs count as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards to Pair with One-Two Punch

Ranked by win-rate lift, One-Two Punch performs best alongside Bash (0.0%), Battle Trance (0.0%), and Bloodletting (0.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

One-Two Punch Win Rate by Class

One-Two Punch is played across 2 classes, led by Ironclad (0.0%) and Silent (0.0%) by win rate.

Best Relics for One-Two Punch

One-Two Punch pairs best with the relics Burning Blood (0.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

One-Two Punch Card Details

One-Two Punch is a rare skill costing 1 energy; it’s upgraded in 42.9% of runs and usually picked up by floor 13.

This turn, your next Attack is played an extra time.

Cost1
TypeSkill
RarityRare
ClassIronclad
Avg copies / deck1.0
Upgraded42.9%
Typical pickup floor13

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One-Two Punch – Frequently Asked Questions

Is One-Two Punch good in Slay the Spire 2?

Across 7 tracked runs, One-Two Punch has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does One-Two Punch do in Slay the Spire 2?

One-Two Punch costs 1 energy. This turn, your next Attack is played an extra time.

What class is One-Two Punch in Slay the Spire 2?

One-Two Punch is a Rare Ironclad Skill.

Is One-Two Punch worth upgrading in Slay the Spire 2?

One-Two Punch can be upgraded at a rest site to improve its effect.

What is the best relic for One-Two Punch?

In tracked runs, One-Two Punch has performed best alongside Burning Blood, which lifts its win rate by 0.0% over 6 runs together.

See Also

Compare One-Two Punch with the rest of the best Slay the Spire 2 cards, relics, and classes below.