
Blood WallSkill
Lose 2 HP. Gain 16 Block.
Is Blood Wall good in Slay the Spire 2?
In Slay the Spire 2, Blood Wall is a common skill from the Ironclad card pool. Its effect: Lose 2 HP. Gain 16 Block. Right now it’s a premium pick that sits at B tier — one of the better cards you can add to a deck this run.
Over 118 tracked runs its win rate sits at 34.8%, 15.9% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 3.1% of eligible runs. Within Ironclad runs it’s drafted 16.7% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.4 copies on average.
Its standout pairing so far is Feed, which lifts its win rate by +25.6% when the two share a deck. On the relic side, Lizard Tail is its standout companion, worth a +21.7% win-rate swing alongside it. It costs 2 energy, gets upgraded 21.9% of the time, and tends to be picked up near floor 12.
Upgrading the card adds +4 Block to its stat line. Of the runs that drafted it, 31 ended in victory against 58 deaths and 29 abandons. Its most common run-ender is Queen Boss, finishing 5.1% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Blood Wall fits a Ironclad deck.
Blood Wall Win Rate & Pick Rate
At a 34.8% win rate, Blood Wall runs 15.9% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Blood Wall
Across the 118 tracked runs that drafted Blood Wall, 31 ended in a win and 87 in a loss — a 26.3% win share, counting abandons as losses.
- Wins 26.3%
- Losses 73.7%
Blood Wall Win Rate by Class
Exclusive to the Ironclad, Blood Wall posts a 34.8% win rate over 118 tracked runs.
Best Relics for Blood Wall
The relics that swing Blood Wall’s win rate the most are Lizard Tail (+21.7%), Bag of Marbles (+20.9%), and Bag of Preparation (+19.9%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Blood Wall Card Details
A 2-energy common skill, Blood Wall is upgraded 21.9% of the time and tends to enter the deck around floor 12.
Lose 2 HP. Gain 16 Block.
Upgrade: +4 Block
What Ends Runs with Blood Wall
Runs holding Blood Wall end most often against Queen Boss (5.1%), Knowledge Demon Boss (4.2%), and Waterfall Giant Boss (4.2%) — the share of its runs each accounts for is shown.
- Queen Boss5.1% of runs
- Knowledge Demon Boss4.2% of runs
- Waterfall Giant Boss4.2% of runs
- Test Subject Boss4.2% of runs
- Kaiser Crab Boss3.4% of runs
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Blood Wall – Frequently Asked Questions
Is Blood Wall good in Slay the Spire 2?
Across 118 tracked runs, Blood Wall has a 34.8% win rate — +15.9% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Blood Wall do in Slay the Spire 2?
Blood Wall costs 2 energy. Lose 2 HP. Gain 16 Block.
What class is Blood Wall in Slay the Spire 2?
Blood Wall is a Common Ironclad Skill.
Is Blood Wall worth upgrading in Slay the Spire 2?
Players upgrade Blood Wall in 21.9% of runs. Upgrading it grants +4 Block.
What is the best relic for Blood Wall?
In tracked runs, Blood Wall has performed best alongside Lizard Tail, which lifts its win rate by +21.7% over 8 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.