Glow
Win Rate
29.4%
Pick Rate
5.0%
Δ vs Avg
+10.4

GlowSkill

Common
TypeSkill
RarityCommon
Cost1
ClassRegent
MethodologyData Methodology

Gain Stars. Draw cards. Next turn, draw cards.

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Is Glow good in Slay the Spire 2?

In Slay the Spire 2, Glow is a common skill from the Regent card pool. Its effect: Gain Stars. Draw cards. Next turn, draw cards. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 190 tracked runs its win rate sits at 29.4%, 10.4% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 5.0% of eligible runs. Within Ironclad runs it’s drafted 0.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.3 copies on average.

Its standout pairing so far is Heirloom Hammer, which lifts its win rate by +32.2% when the two share a deck. On the relic side, Ornamental Fan is its standout companion, worth a +26.9% win-rate swing alongside it. It costs 1 energy, gets upgraded 35.9% of the time, and tends to be picked up near floor 11.

Upgrading the card adds +1 Stars to its stat line. Of the runs that drafted it, 47 ended in victory against 113 deaths and 30 abandons. Its most common run-ender is Knowledge Demon Boss, finishing 5.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Glow fits a Regent deck.

Glow Win Rate & Pick Rate

At a 29.4% win rate, Glow runs 10.4% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.

Win rate29.4%
Average deck18.9%
+10.4% vs averagePick rate: 5.0%190 runs

Run Outcomes with Glow

Across the 190 tracked runs that drafted Glow, 47 ended in a win and 143 in a loss — a 24.7% win share, counting abandons as losses.

  • Wins 24.7%
  • Losses 75.3%

Best Cards to Pair with Glow

Glow’s strongest card pairings so far are Heirloom Hammer (+32.2%), Mad Science (+24.0%), and Supermassive (+22.9%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Glow Win Rate by Class

Of the 3 classes that draft Glow, it performs best with Ironclad (100.0%), Regent (29.1%), and Defect (0.0%).

Best Relics for Glow

The relics that swing Glow’s win rate the most are Ornamental Fan (+26.9%), Sai (+26.5%), and Miniature Cannon (+25.8%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Glow Card Details

A 1-energy common skill, Glow is upgraded 35.9% of the time and tends to enter the deck around floor 11.

Gain Stars. Draw cards. Next turn, draw cards.

Cost1
TypeSkill
RarityCommon
ClassRegent
Avg copies / deck1.3
Upgraded35.9%
Typical pickup floor11

Upgrade: +1 Stars

What Ends Runs with Glow

Runs holding Glow end most often against Knowledge Demon Boss (5.3%), Phrog Parasite Elite (4.7%), and Soul Fysh Boss (4.2%) — the share of its runs each accounts for is shown.

  • Knowledge Demon Boss5.3% of runs
  • Phrog Parasite Elite4.7% of runs
  • Soul Fysh Boss4.2% of runs
  • Infested Prisms Elite3.2% of runs
  • Kaiser Crab Boss3.2% of runs
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Glow – Frequently Asked Questions

Is Glow good in Slay the Spire 2?

Across 190 tracked runs, Glow has a 29.4% win rate — +10.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Glow do in Slay the Spire 2?

Glow costs 1 energy. Gain Stars. Draw cards. Next turn, draw cards.

What class is Glow in Slay the Spire 2?

Glow is a Common Regent Skill.

Is Glow worth upgrading in Slay the Spire 2?

Players upgrade Glow in 35.9% of runs. Upgrading it grants +1 Stars.

What is the best relic for Glow?

In tracked runs, Glow has performed best alongside Ornamental Fan, which lifts its win rate by +26.9% over 13 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.