
GlowSkill
Gain Stars. Draw cards. Next turn, draw cards.
Is Glow good in Slay the Spire 2?
In Slay the Spire 2, Glow is a common skill from the Regent card pool. Its effect: Gain Stars. Draw cards. Next turn, draw cards. Right now it’s a premium pick that sits at S tier — one of the better cards you can add to a deck this run.
Over 22 tracked runs its win rate sits at 42.9%, 30.2% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 4.2% of eligible runs. Within Regent runs it’s drafted 13.3% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Lunar Blast, which lifts its win rate by +57.1% when the two share a deck. On the relic side, Regal Pillow is its standout companion, worth a +57.1% win-rate swing alongside it. It costs 1 energy, gets upgraded 39.1% of the time, and tends to be picked up near floor 14.
Upgrading the card adds +1 Stars to its stat line. Of the runs that drafted it, 9 ended in victory against 12 deaths and 1 abandons. Its most common run-ender is Infested Prisms Elite, finishing 9.1% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Glow fits a Regent deck.
Glow Win Rate & Pick Rate
At a 42.9% win rate, Glow runs 30.2% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Glow
Across the 22 tracked runs that drafted Glow, 9 ended in a win and 13 in a loss — a 40.9% win share, counting abandons as losses.
- Wins 40.9%
- Losses 59.1%
Best Cards to Pair with Glow
Glow’s strongest card pairings so far are Lunar Blast (+57.1%), Mad Science (+57.1%), and Big Bang (+57.1%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Glow Win Rate by Class
Exclusive to the Regent, Glow posts a 42.9% win rate over 22 tracked runs.
Best Relics for Glow
The relics that swing Glow’s win rate the most are Regal Pillow (+57.1%), Lantern (+57.1%), and Bag of Marbles (+57.1%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Glow Card Details
A 1-energy common skill, Glow is upgraded 39.1% of the time and tends to enter the deck around floor 14.
Gain Stars. Draw cards. Next turn, draw cards.
Upgrade: +1 Stars
What Ends Runs with Glow
Runs holding Glow end most often against Infested Prisms Elite (9.1%) — the share of its runs each accounts for is shown.
- Infested Prisms Elite9.1% of runs
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Glow – Frequently Asked Questions
Is Glow good in Slay the Spire 2?
Across 22 tracked runs, Glow has a 42.9% win rate — +30.2% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Glow do in Slay the Spire 2?
Glow costs 1 energy. Gain Stars. Draw cards. Next turn, draw cards.
What class is Glow in Slay the Spire 2?
Glow is a Common Regent Skill.
Is Glow worth upgrading in Slay the Spire 2?
Players upgrade Glow in 39.1% of runs. Upgrading it grants +1 Stars.
What is the best relic for Glow?
In tracked runs, Glow has performed best alongside Regal Pillow, which lifts its win rate by +57.1% over 5 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.