
SupermassiveAttack
Deal 5 damage. Deals 3 additional damage for each card you created this combat.
Is Supermassive good in Slay the Spire 2?
In Slay the Spire 2, Supermassive is an uncommon attack from the Regent card pool. Its effect: Deal 5 damage. Deals 3 additional damage for each card you created this combat. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 50 tracked runs its win rate sits at 27.1%, 8.1% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 1.3% of eligible runs. Within Necrobinder runs it’s drafted 0.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.
Its standout pairing so far is Glow, which lifts its win rate by +24.0% when the two share a deck. On the relic side, Pendulum is its standout companion, worth a +29.3% win-rate swing alongside it. It costs 1 energy, gets upgraded 42.4% of the time, and tends to be picked up near floor 11.
Upgrading the card adds +1 ExtraDamage to its stat line. Of the runs that drafted it, 13 ended in victory against 35 deaths and 2 abandons. Its most common run-ender is Decimillipede Elite, finishing 12.0% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Supermassive fits a Regent deck.
Supermassive Win Rate & Pick Rate
At a 27.1% win rate, Supermassive runs 8.1% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Supermassive
Across the 50 tracked runs that drafted Supermassive, 13 ended in a win and 37 in a loss — a 26.0% win share, counting abandons as losses.
- Wins 26.0%
- Losses 74.0%
Best Cards to Pair with Supermassive
Supermassive’s strongest card pairings so far are Glow (+24.0%), Crash Landing (+21.1%), and Mad Science (+20.8%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Supermassive Win Rate by Class
Of the 2 classes that draft Supermassive, it performs best with Necrobinder (100.0%) and Regent (25.5%).
Best Relics for Supermassive
The relics that swing Supermassive’s win rate the most are Pendulum (+29.3%), Anchor (+21.3%), and Ornamental Fan (+20.8%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Supermassive Card Details
A 1-energy uncommon attack, Supermassive is upgraded 42.4% of the time and tends to enter the deck around floor 11.
Deal 5 damage. Deals 3 additional damage for each card you created this combat.
Upgrade: +1 ExtraDamage
What Ends Runs with Supermassive
Runs holding Supermassive end most often against Decimillipede Elite (12.0%), Waterfall Giant Boss (8.0%), and Terror Eel Elite (6.0%) — the share of its runs each accounts for is shown.
- Decimillipede Elite12.0% of runs
- Waterfall Giant Boss8.0% of runs
- Terror Eel Elite6.0% of runs
- Ceremonial Beast Boss6.0% of runs
- Bygone Effigy Elite4.0% of runs
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Supermassive – Frequently Asked Questions
Is Supermassive good in Slay the Spire 2?
Across 50 tracked runs, Supermassive has a 27.1% win rate — +8.1% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Supermassive do in Slay the Spire 2?
Supermassive costs 1 energy. Deal 5 damage. Deals 3 additional damage for each card you created this combat.
What class is Supermassive in Slay the Spire 2?
Supermassive is an Uncommon Regent Attack.
Is Supermassive worth upgrading in Slay the Spire 2?
Players upgrade Supermassive in 42.4% of runs. Upgrading it grants +1 ExtraDamage.
What is the best relic for Supermassive?
In tracked runs, Supermassive has performed best alongside Pendulum, which lifts its win rate by +29.3% over 9 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.