
SupermassiveAttack
Deal 5 damage. Deals 3 additional damage for each card you created this combat.
Is Supermassive good in Slay the Spire 2?
In Slay the Spire 2, Supermassive is an uncommon attack from the Regent card pool. Its effect: Deal 5 damage. Deals 3 additional damage for each card you created this combat. Performance-wise it’s a solid if unspectacular include, rated C tier overall.
Over 26 tracked runs its win rate sits at 19.2%, 6.6% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 5.0% of eligible runs. Within Regent runs it’s drafted 15.7% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Devastate, which lifts its win rate by +55.8% when the two share a deck. On the relic side, Pendulum is its standout companion, worth a +80.8% win-rate swing alongside it. It costs 1 energy, gets upgraded 33.3% of the time, and tends to be picked up near floor 10.
Upgrading the card adds +1 ExtraDamage to its stat line. Of the runs that drafted it, 5 ended in victory against 21 deaths and 0 abandons. Its most common run-ender is Waterfall Giant Boss, finishing 11.5% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Supermassive fits a Regent deck.
Supermassive Win Rate & Pick Rate
At a 19.2% win rate, Supermassive runs 6.6% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Supermassive
Across the 26 tracked runs that drafted Supermassive, 5 ended in a win and 21 in a loss — a 19.2% win share, counting abandons as losses.
- Wins 19.2%
- Losses 80.8%
Best Cards to Pair with Supermassive
Supermassive’s strongest card pairings so far are Devastate (+55.8%), Spoils of Battle (+47.4%), and Glow (+47.4%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Supermassive Win Rate by Class
Exclusive to the Regent, Supermassive posts a 19.2% win rate over 26 tracked runs.
Supermassive Card Details
A 1-energy uncommon attack, Supermassive is upgraded 33.3% of the time and tends to enter the deck around floor 10.
Deal 5 damage. Deals 3 additional damage for each card you created this combat.
Upgrade: +1 ExtraDamage
What Ends Runs with Supermassive
Runs holding Supermassive end most often against Waterfall Giant Boss (11.5%), Decimillipede Elite (11.5%), and Terror Eel Elite (7.7%) — the share of its runs each accounts for is shown.
- Waterfall Giant Boss11.5% of runs
- Decimillipede Elite11.5% of runs
- Terror Eel Elite7.7% of runs
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Supermassive – Frequently Asked Questions
Is Supermassive good in Slay the Spire 2?
Across 26 tracked runs, Supermassive has a 19.2% win rate — +6.6% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Supermassive do in Slay the Spire 2?
Supermassive costs 1 energy. Deal 5 damage. Deals 3 additional damage for each card you created this combat.
What class is Supermassive in Slay the Spire 2?
Supermassive is an Uncommon Regent Attack.
Is Supermassive worth upgrading in Slay the Spire 2?
Players upgrade Supermassive in 33.3% of runs. Upgrading it grants +1 ExtraDamage.
What is the best relic for Supermassive?
In tracked runs, Supermassive has performed best alongside Pendulum, which lifts its win rate by +80.8% over 4 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.