Supermassive
Win Rate
33.2%
Pick Rate
1.1%
Δ vs Avg
+19.4

Supermassive Attack

Uncommon
Type
Attack
Rarity
Uncommon
Cost
1
Class
Regent
Methodology
Data Methodology

Deal 5 damage. Deals 3 additional damage for each card you created this combat.

Is Supermassive good in Slay the Spire 2?

In Slay the Spire 2, Supermassive is an uncommon attack from the Regent card pool. Its effect: Deal 5 damage. Deals 3 additional damage for each card you created this combat. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 230 tracked runs its win rate sits at 33.2%, 19.4% ahead of the 13.8% all-deck baseline. It sees niche play, included in only 1.1% of eligible runs. When it is actually offered players take it 17.8% of the time, and that looks correct: those runs win 32.5% against 26.2% for runs that passed, a +6.0% pick lift over 188 decided runs. Within Regent runs it’s drafted 6.8% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.

Its standout pairing so far is Big Bang, which lifts its win rate by +22.1% when the two share a deck. On the relic side, Mummified Hand is its standout companion, worth a +32.1% win-rate swing alongside it. It costs 1 energy, gets upgraded 40.9% of the time, and tends to be picked up near floor 14.

Upgrading the card adds +1 ExtraDamage to its stat line. Of the runs that drafted it, 76 ended in victory against 153 deaths and 1 abandons. Its most common run-ender is Aeonglass Boss, finishing 5.7% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Supermassive fits a Regent deck.

Supermassive Win Rate & Pick Rate

At a 33.2% win rate, Supermassive runs 19.4% ahead of the 13.8% all-deck baseline — the bars below put the two side by side.

Win rate33.2%
Average deck13.8%
+19.4% vs averagePick rate: 1.1%230 runs

Run Outcomes with Supermassive

Across the 230 tracked runs that drafted Supermassive, 76 ended in a win and 154 in a loss — a 33.0% win share, counting abandons as losses.

  • Wins 33.0%
  • Losses 67.0%

Pick or Skip: Supermassive

Players take Supermassive in 17.8% of the 1178 offers it appears in; those runs win 32.5% against 26.2% for runs that passed, a pick lift of +6.0% over 188 decided runs.

Pick rate when offered17.8%1178 offers

Taken 210 times out of 1178 offers.

Win rate when picked32.5%188 runs
Win rate when skipped26.2%699 runs
+6.3% vs skippingPick lift: +6.0%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Supermassive

Of the 3 pickup windows recorded for Supermassive, Act 3 is the best: 58.6% across 29 runs.

Act 126.6%144 runs
Act 237.5%56 runs
Act 358.6%29 runs

Win rate of runs by the act Supermassive entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Supermassive

Supermassive’s strongest card pairings so far are Big Bang (+22.1%), GUARDS!!! (+22.0%), and Glimmer (+21.9%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Supermassive Win Rate by Class

Exclusive to the Regent, Supermassive posts a 33.2% win rate over 224 tracked runs.

The RegentThe Regentappears in 6.8% of its runs (224 tracked)

Best Relics for Supermassive

The relics that swing Supermassive’s win rate the most are Mummified Hand (+32.1%), Oddly Smooth Stone (+25.8%), and Anchor (+25.0%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Supermassive Card Details

A 1-energy uncommon attack, Supermassive is upgraded 40.9% of the time and tends to enter the deck around floor 14.

Deal 5 damage. Deals 3 additional damage for each card you created this combat.

Cost1
TypeAttack
RarityUncommon
ClassRegent
Avg copies / deck1.2
Upgraded40.9%
Typical pickup floor14

Upgrade: +1 ExtraDamage

What Ends Runs with Supermassive

Runs holding Supermassive end most often against Aeonglass Boss (5.7%), Decimillipede Elite (5.7%), and Waterfall Giant Boss (4.3%) — the share of its runs each accounts for is shown.

  • Aeonglass Boss5.7% of runs
  • Decimillipede Elite5.7% of runs
  • Waterfall Giant Boss4.3% of runs
  • Knowledge Demon Boss4.3% of runs
  • Queen Boss3.5% of runs
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Supermassive – Frequently Asked Questions

Is Supermassive good in Slay the Spire 2?

Across 230 tracked runs, Supermassive has a 33.2% win rate — +19.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Supermassive do in Slay the Spire 2?

Supermassive costs 1 energy. Deal 5 damage. Deals 3 additional damage for each card you created this combat.

What class is Supermassive in Slay the Spire 2?

Supermassive is an Uncommon Regent Attack.

Is Supermassive worth upgrading in Slay the Spire 2?

Players upgrade Supermassive in 40.9% of runs. Upgrading it grants +1 ExtraDamage.

What is the best relic for Supermassive?

In tracked runs, Supermassive has performed best alongside Mummified Hand, which lifts its win rate by +32.1% over 15 runs together.

Should I take Supermassive when it is offered?

Players take Supermassive in 17.8% of its 1178 recorded offers. Runs that picked it win 32.5% (188 decided runs) against 26.2% for runs that skipped it (699 decided runs) — a +6.3% difference, and a +6.0% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.