
Make It SoAttack
Deal 6 damage. Every Skills you play in a turn, put this into your Hand.
Is Make It So good in Slay the Spire 2?
In Slay the Spire 2, Make It So is a rare attack from the Regent card pool. Its effect: Deal 6 damage. Every Skills you play in a turn, put this into your Hand. Right now it’s a premium pick that sits at B tier — one of the better cards you can add to a deck this run.
Over 4 tracked runs its win rate sits at 25.0%, 12.4% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 0.8% of eligible runs. Within Regent runs it’s drafted 2.4% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Crescent Spear, which lifts its win rate by +8.3% when the two share a deck. On the relic side, Divine Right is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 0 energy, gets upgraded 75.0% of the time, and tends to be picked up near floor 15.
Upgrading the card adds +3 Damage to its stat line. Of the runs that drafted it, 1 ended in victory against 3 deaths and 0 abandons. See the synergies, class split, and threats below for the full picture of where Make It So fits a Regent deck.
Make It So Win Rate & Pick Rate
At a 25.0% win rate, Make It So runs 12.4% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Make It So
Across the 4 tracked runs that drafted Make It So, 1 ended in a win and 3 in a loss — a 25.0% win share, counting abandons as losses.
- Wins 25.0%
- Losses 75.0%
Best Cards to Pair with Make It So
Make It So’s strongest card pairings so far are Crescent Spear (+8.3%), Summon Forth (+8.3%), and Defend (0.0%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Make It So Win Rate by Class
Exclusive to the Regent, Make It So posts a 25.0% win rate over 4 tracked runs.
Best Relics for Make It So
The relics that swing Make It So’s win rate the most are Divine Right (0.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Make It So Card Details
A 0-energy rare attack, Make It So is upgraded 75.0% of the time and tends to enter the deck around floor 15.
Deal 6 damage. Every Skills you play in a turn, put this into your Hand.
Upgrade: +3 Damage
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Make It So – Frequently Asked Questions
Is Make It So good in Slay the Spire 2?
Across 4 tracked runs, Make It So has a 25.0% win rate — +12.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Make It So do in Slay the Spire 2?
Make It So costs 0 energy. Deal 6 damage. Every Skills you play in a turn, put this into your Hand.
What class is Make It So in Slay the Spire 2?
Make It So is a Rare Regent Attack.
Is Make It So worth upgrading in Slay the Spire 2?
Players upgrade Make It So in 75.0% of runs. Upgrading it grants +3 Damage.
What is the best relic for Make It So?
In tracked runs, Make It So has performed best alongside Divine Right, which lifts its win rate by 0.0% over 4 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.