
Make It SoAttack
Deal 6 damage. Every Skills you play in a turn, put this into your Hand.
Is Make It So good in Slay the Spire 2?
In Slay the Spire 2, Make It So is a rare attack from the Regent card pool. Its effect: Deal 6 damage. Every Skills you play in a turn, put this into your Hand. Performance-wise it’s a solid if unspectacular include, rated C tier overall.
Over 38 tracked runs its win rate sits at 32.4%, 13.4% ahead of the 19.0% all-deck baseline. It sees niche play, included in only 1.0% of eligible runs. Within Silent runs it’s drafted 0.1% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Radiate, which lifts its win rate by +22.6% when the two share a deck. On the relic side, Oddly Smooth Stone is its standout companion, worth a +19.3% win-rate swing alongside it. It costs 0 energy, gets upgraded 26.8% of the time, and tends to be picked up near floor 18.
Upgrading the card adds +3 Damage to its stat line. Of the runs that drafted it, 11 ended in victory against 23 deaths and 4 abandons. Its most common run-ender is Test Subject Boss, finishing 13.2% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Make It So fits a Regent deck.
Make It So Win Rate & Pick Rate
At a 32.4% win rate, Make It So runs 13.4% ahead of the 19.0% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Make It So
Across the 38 tracked runs that drafted Make It So, 11 ended in a win and 27 in a loss — a 28.9% win share, counting abandons as losses.
- Wins 28.9%
- Losses 71.1%
Best Cards to Pair with Make It So
Make It So’s strongest card pairings so far are Radiate (+22.6%), Reflect (+13.8%), and Sword Sage (+12.9%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Make It So
The relics that swing Make It So’s win rate the most are Oddly Smooth Stone (+19.3%), Bag of Preparation (+16.1%), and Mercury Hourglass (+15.9%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Make It So Card Details
A 0-energy rare attack, Make It So is upgraded 26.8% of the time and tends to enter the deck around floor 18.
Deal 6 damage. Every Skills you play in a turn, put this into your Hand.
Upgrade: +3 Damage
What Ends Runs with Make It So
Runs holding Make It So end most often against Test Subject Boss (13.2%), Vantom Boss (5.3%), and Ceremonial Beast Boss (5.3%) — the share of its runs each accounts for is shown.
- Test Subject Boss13.2% of runs
- Vantom Boss5.3% of runs
- Ceremonial Beast Boss5.3% of runs
- Hunter Killer Normal5.3% of runs
- Decimillipede Elite5.3% of runs
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Make It So – Frequently Asked Questions
Is Make It So good in Slay the Spire 2?
Across 38 tracked runs, Make It So has a 32.4% win rate — +13.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Make It So do in Slay the Spire 2?
Make It So costs 0 energy. Deal 6 damage. Every Skills you play in a turn, put this into your Hand.
What class is Make It So in Slay the Spire 2?
Make It So is a Rare Regent Attack.
Is Make It So worth upgrading in Slay the Spire 2?
Players upgrade Make It So in 26.8% of runs. Upgrading it grants +3 Damage.
What is the best relic for Make It So?
In tracked runs, Make It So has performed best alongside Oddly Smooth Stone, which lifts its win rate by +19.3% over 4 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.