Radiate
Win Rate
28.8%
Pick Rate
2.2%
Δ vs Avg
+9.8

RadiateAttack

Uncommon
TypeAttack
RarityUncommon
Cost0
ClassRegent
MethodologyData Methodology

Deal 3 damage to ALL enemies for each Stars gained this turn.

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Is Radiate good in Slay the Spire 2?

Radiate is an uncommon Regent attack in Slay the Spire 2. In combat it resolves as: Deal 3 damage to ALL enemies for each Stars gained this turn. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 85 recorded runs, decks running it win 28.8% of the time, comfortably clear of the 18.9% average, by 9.8%. It’s a more selective pick, turning up in just 2.2% of decks that could run it. Regent players keep it in 12.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Bundle of Joy — together they post a +23.8% swing in win rate. It also has strong chemistry with the relic Anchor, which moves its win rate by +28.5%. At 0 energy, it’s upgraded in 20.4% of runs and usually joins the deck around floor 16.

Upgraded, it gains +1 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 23 wins, 57 deaths, and 5 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 8.2% of its appearances. Read on for Radiate’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Radiate Win Rate & Pick Rate

Radiate’s 28.8% win rate clears the 18.9% all-deck average by 9.8%, the gap charted below.

Win rate28.8%
Average deck18.9%
+9.8% vs averagePick rate: 2.2%85 runs

Run Outcomes with Radiate

Radiate has 23 wins and 62 losses over 85 tracked runs (27.1% won); abandoned runs count as losses.

  • Wins 27.1%
  • Losses 72.9%

Best Cards to Pair with Radiate

Ranked by win-rate lift, Radiate performs best alongside Bundle of Joy (+23.8%), Make It So (+23.8%), and Heirloom Hammer (+23.5%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Radiate Win Rate by Class

Radiate is drafted only by the Regent, where it holds a 28.8% win rate across 85 runs.

The RegentThe Regentappears in 12.4% of its runs (85 tracked)

Best Relics for Radiate

Radiate pairs best with the relics Anchor (+28.5%), Mercury Hourglass (+23.2%), and Horn Cleat (+20.6%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Radiate Card Details

Radiate is an uncommon attack costing 0 energy; it’s upgraded in 20.4% of runs and usually picked up by floor 16.

Deal 3 damage to ALL enemies for each Stars gained this turn.

Cost0
TypeAttack
RarityUncommon
ClassRegent
Avg copies / deck1.1
Upgraded20.4%
Typical pickup floor16

Upgrade: +1 Damage

What Ends Runs with Radiate

Radiate’s most common run-enders are Decimillipede Elite (8.2%), Phrog Parasite Elite (4.7%), and The Insatiable Boss (3.5%).

  • Decimillipede Elite8.2% of runs
  • Phrog Parasite Elite4.7% of runs
  • The Insatiable Boss3.5% of runs
  • The Kin Boss3.5% of runs
  • Infested Prisms Elite3.5% of runs
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Radiate – Frequently Asked Questions

Is Radiate good in Slay the Spire 2?

Across 85 tracked runs, Radiate has a 28.8% win rate — +9.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Radiate do in Slay the Spire 2?

Radiate costs 0 energy. Deal 3 damage to ALL enemies for each Stars gained this turn.

What class is Radiate in Slay the Spire 2?

Radiate is an Uncommon Regent Attack.

Is Radiate worth upgrading in Slay the Spire 2?

Players upgrade Radiate in 20.4% of runs. Upgrading it grants +1 Damage.

What is the best relic for Radiate?

In tracked runs, Radiate has performed best alongside Anchor, which lifts its win rate by +28.5% over 16 runs together.

See Also

Compare Radiate with the rest of the best Slay the Spire 2 cards, relics, and classes below.