Radiate
Win Rate
25.4%
Pick Rate
1.9%
Δ vs Avg
+11.1

Radiate Attack

Uncommon
Type
Attack
Rarity
Uncommon
Cost
0
Class
Regent
Methodology
Data Methodology

Deal 3 damage to ALL enemies for each Stars gained this turn.

Is Radiate good in Slay the Spire 2?

Radiate is an uncommon Regent attack in Slay the Spire 2. In combat it resolves as: Deal 3 damage to ALL enemies for each Stars gained this turn. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 515 recorded runs, decks running it win 25.4% of the time, comfortably clear of the 14.3% average, by 11.1%. It’s a more selective pick, turning up in just 1.9% of decks that could run it. Offer data is close to a wash — 22.6% of offers taken, 26.1% for runs that picked it against 27.7% for runs that skipped, a pick lift of just -1.5% over 402 decided runs. Regent players keep it in 11.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Decay — together they post a +32.1% swing in win rate. It also has strong chemistry with the relic Sword of Jade, which moves its win rate by +28.8%. At 0 energy, it’s upgraded in 27.4% of runs and usually joins the deck around floor 15.

Upgraded, it gains +1 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 130 wins, 382 deaths, and 3 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 4.9% of its appearances. Read on for Radiate’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Radiate Win Rate & Pick Rate

Radiate’s 25.4% win rate clears the 14.3% all-deck average by 11.1%, the gap charted below.

Win rate25.4%
Average deck14.3%
+11.1% vs averagePick rate: 1.9%515 runs

Run Outcomes with Radiate

Radiate has 130 wins and 385 losses over 515 tracked runs (25.2% won); abandoned runs count as losses.

  • Wins 25.2%
  • Losses 74.8%

Pick or Skip: Radiate

Out of 1947 recorded offers Radiate is taken 22.6% of the time, and taking it is worth -1.5% in pick lift — 26.1% for runs that picked it against 27.7% for runs that skipped, across 402 decided runs.

Pick rate when offered22.6%1947 offers

Taken 439 times out of 1947 offers.

Win rate when picked26.1%402 runs
Win rate when skipped27.7%1066 runs
-1.6% vs skippingPick lift: -1.5%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Radiate

Radiate is strongest when it joins the deck in Act 3, where runs win 65.5% across 55 runs — one of 4 recorded pickup windows.

Starting deckNot enough data—6 runs
Act 114.6%290 runs
Act 231.1%164 runs
Act 365.5%55 runs

Win rate of runs by the act Radiate entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Radiate

Ranked by win-rate lift, Radiate performs best alongside Decay (+32.1%), Bundle of Joy (+25.8%), and Prophesize (+24.7%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Radiate Win Rate by Class

Radiate is drafted only by the Regent, where it holds a 25.4% win rate across 514 runs.

The RegentThe Regentappears in 11.0% of its runs (514 tracked)

Best Relics for Radiate

Radiate pairs best with the relics Sword of Jade (+28.8%), Fragrant Mushroom (+28.7%), and Gorget (+27.5%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Radiate Card Details

Radiate is an uncommon attack costing 0 energy; it’s upgraded in 27.4% of runs and usually picked up by floor 15.

Deal 3 damage to ALL enemies for each Stars gained this turn.

Cost0
TypeAttack
RarityUncommon
ClassRegent
Avg copies / deck1.1
Upgraded27.4%
Typical pickup floor15

Upgrade: +1 Damage

What Ends Runs with Radiate

Radiate’s most common run-enders are Knowledge Demon Boss (4.9%), Test Subject Boss (4.7%), and The Insatiable Boss (4.5%).

  • Knowledge Demon Boss4.9% of runs
  • Test Subject Boss4.7% of runs
  • The Insatiable Boss4.5% of runs
  • Decimillipede Elite4.1% of runs
  • Aeonglass Boss3.9% of runs
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Radiate – Frequently Asked Questions

Is Radiate good in Slay the Spire 2?

Across 515 tracked runs, Radiate has a 25.4% win rate — +11.1% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Radiate do in Slay the Spire 2?

Radiate costs 0 energy. Deal 3 damage to ALL enemies for each Stars gained this turn.

What class is Radiate in Slay the Spire 2?

Radiate is an Uncommon Regent Attack.

Is Radiate worth upgrading in Slay the Spire 2?

Players upgrade Radiate in 27.4% of runs. Upgrading it grants +1 Damage.

What is the best relic for Radiate?

In tracked runs, Radiate has performed best alongside Sword of Jade, which lifts its win rate by +28.8% over 15 runs together.

Should I take Radiate when it is offered?

Players take Radiate in 22.6% of its 1947 recorded offers. Runs that picked it win 26.1% (402 decided runs) against 27.7% for runs that skipped it (1066 decided runs) — a -1.6% difference, and a -1.5% pick lift once sample size is accounted for.

See Also

Compare Radiate with the rest of the best Slay the Spire 2 cards, relics, and classes below.