Radiate
Win Rate
29.7%
Pick Rate
1.8%
Δ vs Avg
+15.6

RadiateAttack

Uncommon
TypeAttack
RarityUncommon
Cost0
ClassRegent
MethodologyData Methodology

Deal 3 damage to ALL enemies for each Stars gained this turn.

Is Radiate good in Slay the Spire 2?

Radiate is an uncommon Regent attack in Slay the Spire 2. In combat it resolves as: Deal 3 damage to ALL enemies for each Stars gained this turn. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 192 recorded runs, decks running it win 29.7% of the time, comfortably clear of the 14.1% average, by 15.6%. It’s a more selective pick, turning up in just 1.8% of decks that could run it. Offer data backs the pick — taken 23.8% of the time it is shown, with 30.8% for runs that took it against 28.7% for runs that did not, a +2.0% pick lift across 159 decided runs. Regent players keep it in 10.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Make It So — together they post a +29.4% swing in win rate. It also has strong chemistry with the relic Gorget, which moves its win rate by +27.8%. At 0 energy, it’s upgraded in 25.4% of runs and usually joins the deck around floor 15.

Upgraded, it gains +1 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 57 wins, 135 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 5.2% of its appearances. Read on for Radiate’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Radiate Win Rate & Pick Rate

Radiate’s 29.7% win rate clears the 14.1% all-deck average by 15.6%, the gap charted below.

Win rate29.7%
Average deck14.1%
+15.6% vs averagePick rate: 1.8%192 runs

Run Outcomes with Radiate

Radiate has 57 wins and 135 losses over 192 tracked runs (29.7% won); abandoned runs count as losses.

  • Wins 29.7%
  • Losses 70.3%

Pick or Skip: Radiate

Out of 734 recorded offers Radiate is taken 23.8% of the time, and taking it is worth +2.0% in pick lift — 30.8% for runs that picked it against 28.7% for runs that skipped, across 159 decided runs.

Pick rate when offered23.8%734 offers

Taken 175 times out of 734 offers.

Win rate when picked30.8%159 runs
Win rate when skipped28.7%408 runs
+2.1% vs skippingPick lift: +2.0%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Radiate

Radiate is strongest when it joins the deck in Act 3, where runs win 71.4% across 28 runs — one of 3 recorded pickup windows.

Act 113.2%114 runs
Act 245.6%46 runs
Act 371.4%28 runs

Win rate of runs by the act Radiate entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Radiate

Ranked by win-rate lift, Radiate performs best alongside Make It So (+29.4%), Collision Course (+18.7%), and Monologue (+18.5%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Radiate Win Rate by Class

Radiate is drafted only by the Regent, where it holds a 29.7% win rate across 192 runs.

The RegentThe Regentappears in 10.4% of its runs (192 tracked)

Best Relics for Radiate

Radiate pairs best with the relics Gorget (+27.8%), Pantograph (+26.9%), and Pendulum (+26.3%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Radiate Card Details

Radiate is an uncommon attack costing 0 energy; it’s upgraded in 25.4% of runs and usually picked up by floor 15.

Deal 3 damage to ALL enemies for each Stars gained this turn.

Cost0
TypeAttack
RarityUncommon
ClassRegent
Avg copies / deck1.1
Upgraded25.4%
Typical pickup floor15

Upgrade: +1 Damage

What Ends Runs with Radiate

Radiate’s most common run-enders are Decimillipede Elite (5.2%), Kaiser Crab Boss (4.2%), and Test Subject Boss (4.2%).

  • Decimillipede Elite5.2% of runs
  • Kaiser Crab Boss4.2% of runs
  • Test Subject Boss4.2% of runs
  • The Insatiable Boss3.6% of runs
  • Infested Prisms Elite3.6% of runs
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Radiate – Frequently Asked Questions

Is Radiate good in Slay the Spire 2?

Across 192 tracked runs, Radiate has a 29.7% win rate — +15.6% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Radiate do in Slay the Spire 2?

Radiate costs 0 energy. Deal 3 damage to ALL enemies for each Stars gained this turn.

What class is Radiate in Slay the Spire 2?

Radiate is an Uncommon Regent Attack.

Is Radiate worth upgrading in Slay the Spire 2?

Players upgrade Radiate in 25.4% of runs. Upgrading it grants +1 Damage.

What is the best relic for Radiate?

In tracked runs, Radiate has performed best alongside Gorget, which lifts its win rate by +27.8% over 23 runs together.

Should I take Radiate when it is offered?

Players take Radiate in 23.8% of its 734 recorded offers. Runs that picked it win 30.8% (159 decided runs) against 28.7% for runs that skipped it (408 decided runs) — a +2.1% difference, and a +2.0% pick lift once sample size is accounted for.

See Also

Compare Radiate with the rest of the best Slay the Spire 2 cards, relics, and classes below.