
Collision CourseAttack
Deal 11 damage. Add a Debris into your Hand.
Is Collision Course good in Slay the Spire 2?
Collision Course is a common Regent attack in Slay the Spire 2. In combat it resolves as: Deal 11 damage. Add a Debris into your Hand. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 60 recorded runs, decks running it win 24.5% of the time, comfortably clear of the 19.0% average, by 5.6%. It’s a more selective pick, turning up in just 1.6% of decks that could run it. Regent players keep it in 8.6% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Crush Under — together they post a +22.7% swing in win rate. It also has strong chemistry with the relic Gorget, which moves its win rate by +25.2%. At 0 energy, it’s upgraded in 19.2% of runs and usually joins the deck around floor 9.
Upgraded, it gains +4 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 13 wins, 40 deaths, and 7 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 10.0% of its appearances. Read on for Collision Course’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Collision Course Win Rate & Pick Rate
Collision Course’s 24.5% win rate clears the 19.0% all-deck average by 5.6%, the gap charted below.
Run Outcomes with Collision Course
Collision Course has 13 wins and 47 losses over 60 tracked runs (21.7% won); abandoned runs count as losses.
- Wins 21.7%
- Losses 78.3%
Best Cards to Pair with Collision Course
Ranked by win-rate lift, Collision Course performs best alongside Crush Under (+22.7%), Heirloom Hammer (+18.5%), and Cosmic Indifference (+17.7%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Collision Course
Collision Course pairs best with the relics Gorget (+25.2%), Venerable Tea Set (+25.2%), and Anchor (+22.4%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Collision Course Card Details
Collision Course is a common attack costing 0 energy; it’s upgraded in 19.2% of runs and usually picked up by floor 9.
Deal 11 damage. Add a Debris into your Hand.
Upgrade: +4 Damage
What Ends Runs with Collision Course
Collision Course’s most common run-enders are The Insatiable Boss (10.0%), Kaiser Crab Boss (8.3%), and Decimillipede Elite (6.7%).
- The Insatiable Boss10.0% of runs
- Kaiser Crab Boss8.3% of runs
- Decimillipede Elite6.7% of runs
- Knowledge Demon Boss5.0% of runs
- Terror Eel Elite5.0% of runs
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Collision Course – Frequently Asked Questions
Is Collision Course good in Slay the Spire 2?
Across 60 tracked runs, Collision Course has a 24.5% win rate — +5.6% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Collision Course do in Slay the Spire 2?
Collision Course costs 0 energy. Deal 11 damage. Add a Debris into your Hand.
What class is Collision Course in Slay the Spire 2?
Collision Course is a Common Regent Attack.
Is Collision Course worth upgrading in Slay the Spire 2?
Players upgrade Collision Course in 19.2% of runs. Upgrading it grants +4 Damage.
What is the best relic for Collision Course?
In tracked runs, Collision Course has performed best alongside Gorget, which lifts its win rate by +25.2% over 10 runs together.
See Also
Compare Collision Course with the rest of the best Slay the Spire 2 cards, relics, and classes below.