Collision Course
Win Rate
24.3%
Pick Rate
2.4%
Δ vs Avg
+10.0

Collision Course Attack

Common
Type
Attack
Rarity
Common
Cost
0
Class
Regent
Methodology
Data Methodology

Deal 11 damage. Add a Debris into your Hand.

Is Collision Course good in Slay the Spire 2?

Collision Course is a common Regent attack in Slay the Spire 2. In combat it resolves as: Deal 11 damage. Add a Debris into your Hand. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 640 recorded runs, decks running it win 24.3% of the time, comfortably clear of the 14.3% average, by 10.0%. It’s a more selective pick, turning up in just 2.4% of decks that could run it. Offer data is close to a wash — 12.3% of offers taken, 24.1% for runs that picked it against 22.8% for runs that skipped, a pick lift of just +1.4% over 518 decided runs. Defect players keep it in 0.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.

It performs best next to Make It So — together they post a +29.1% swing in win rate. It also has strong chemistry with the relic Joss Paper, which moves its win rate by +35.3%. At 0 energy, it’s upgraded in 22.9% of runs and usually joins the deck around floor 10.

Upgraded, it gains +4 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 154 wins, 480 deaths, and 6 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 5.6% of its appearances. Read on for Collision Course’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Collision Course Win Rate & Pick Rate

Collision Course’s 24.3% win rate clears the 14.3% all-deck average by 10.0%, the gap charted below.

Win rate24.3%
Average deck14.3%
+10.0% vs averagePick rate: 2.4%640 runs

Run Outcomes with Collision Course

Collision Course has 154 wins and 486 losses over 640 tracked runs (24.1% won); abandoned runs count as losses.

  • Wins 24.1%
  • Losses 75.9%

Pick or Skip: Collision Course

Out of 5124 recorded offers Collision Course is taken 12.3% of the time, and taking it is worth +1.4% in pick lift — 24.1% for runs that picked it against 22.8% for runs that skipped, across 518 decided runs.

Pick rate when offered12.3%5124 offers

Taken 633 times out of 5124 offers.

Win rate when picked24.1%518 runs
Win rate when skipped22.8%2207 runs
+1.4% vs skippingPick lift: +1.4%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Collision Course

Collision Course is strongest when it joins the deck in Act 3, where runs win 79.3% across 29 runs — one of 4 recorded pickup windows.

Starting deck6.7%15 runs
Act 122.0%492 runs
Act 222.1%104 runs
Act 379.3%29 runs

Win rate of runs by the act Collision Course entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Collision Course

Ranked by win-rate lift, Collision Course performs best alongside Make It So (+29.1%), Decisions, Decisions (+23.3%), and Big Bang (+22.4%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Collision Course Win Rate by Class

Collision Course is played across 2 classes, led by Defect (25.0%) and Regent (24.3%) by win rate.

Best Relics for Collision Course

Collision Course pairs best with the relics Joss Paper (+35.3%), Regalite (+34.6%), and Unceasing Top (+34.4%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Collision Course Card Details

Collision Course is a common attack costing 0 energy; it’s upgraded in 22.9% of runs and usually picked up by floor 10.

Deal 11 damage. Add a Debris into your Hand.

Cost0
TypeAttack
RarityCommon
ClassRegent
Avg copies / deck1.3
Upgraded22.9%
Typical pickup floor10

Upgrade: +4 Damage

What Ends Runs with Collision Course

Collision Course’s most common run-enders are Decimillipede Elite (5.6%), Knowledge Demon Boss (5.5%), and Kaiser Crab Boss (5.2%).

  • Decimillipede Elite5.6% of runs
  • Knowledge Demon Boss5.5% of runs
  • Kaiser Crab Boss5.2% of runs
  • Queen Boss4.1% of runs
  • Entomancer Elite3.6% of runs
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Collision Course – Frequently Asked Questions

Is Collision Course good in Slay the Spire 2?

Across 640 tracked runs, Collision Course has a 24.3% win rate — +10.0% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Collision Course do in Slay the Spire 2?

Collision Course costs 0 energy. Deal 11 damage. Add a Debris into your Hand.

What class is Collision Course in Slay the Spire 2?

Collision Course is a Common Regent Attack.

Is Collision Course worth upgrading in Slay the Spire 2?

Players upgrade Collision Course in 22.9% of runs. Upgrading it grants +4 Damage.

What is the best relic for Collision Course?

In tracked runs, Collision Course has performed best alongside Joss Paper, which lifts its win rate by +35.3% over 31 runs together.

Should I take Collision Course when it is offered?

Players take Collision Course in 12.3% of its 5124 recorded offers. Runs that picked it win 24.1% (518 decided runs) against 22.8% for runs that skipped it (2207 decided runs) — a +1.4% difference, and a +1.4% pick lift once sample size is accounted for.

See Also

Compare Collision Course with the rest of the best Slay the Spire 2 cards, relics, and classes below.