
ResonanceSkill
Gain 1 Strength. ALL enemies lose 1 Strength.
Is Resonance good in Slay the Spire 2?
Resonance is an uncommon Regent skill in Slay the Spire 2. In combat it resolves as: Gain 1 Strength. ALL enemies lose 1 Strength. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 48 recorded runs, decks running it win 16.7% of the time, trailing the 19.0% average by 2.3%. It’s a more selective pick, turning up in just 1.3% of decks that could run it. Regent players keep it in 7.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Alignment — together they post a +18.8% swing in win rate. It also has strong chemistry with the relic Regal Pillow, which moves its win rate by +21.1%. At 1 energy, it’s upgraded in 16.3% of runs and usually joins the deck around floor 12.
That’s 7 wins, 35 deaths, and 6 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Kin Boss, which closes out 12.5% of its appearances. Read on for Resonance’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Resonance Win Rate & Pick Rate
Resonance’s 16.7% win rate trails the 19.0% all-deck average by 2.3%, the gap charted below.
Run Outcomes with Resonance
Resonance has 7 wins and 41 losses over 48 tracked runs (14.6% won); abandoned runs count as losses.
- Wins 14.6%
- Losses 85.4%
Best Cards to Pair with Resonance
Ranked by win-rate lift, Resonance performs best alongside Alignment (+18.8%), Child of the Stars (+18.2%), and Knockout Blow (+16.7%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Resonance Win Rate by Class
Resonance is drafted only by the Regent, where it holds a 16.7% win rate across 48 runs.
Best Relics for Resonance
Resonance pairs best with the relics Regal Pillow (+21.1%), Centennial Puzzle (+19.2%), and Bag of Marbles (+18.8%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Resonance Card Details
Resonance is an uncommon skill costing 1 energy; it’s upgraded in 16.3% of runs and usually picked up by floor 12.
Gain 1 Strength. ALL enemies lose 1 Strength.
What Ends Runs with Resonance
Resonance’s most common run-enders are The Kin Boss (12.5%), The Insatiable Boss (8.3%), and Infested Prisms Elite (8.3%).
- The Kin Boss12.5% of runs
- The Insatiable Boss8.3% of runs
- Infested Prisms Elite8.3% of runs
- Knowledge Demon Boss6.3% of runs
- Phrog Parasite Elite4.2% of runs
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Resonance – Frequently Asked Questions
Is Resonance good in Slay the Spire 2?
Across 48 tracked runs, Resonance has a 16.7% win rate — +2.3% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Resonance do in Slay the Spire 2?
Resonance costs 1 energy. Gain 1 Strength. ALL enemies lose 1 Strength.
What class is Resonance in Slay the Spire 2?
Resonance is an Uncommon Regent Skill.
Is Resonance worth upgrading in Slay the Spire 2?
Resonance can be upgraded at a rest site to improve its effect.
What is the best relic for Resonance?
In tracked runs, Resonance has performed best alongside Regal Pillow, which lifts its win rate by +21.1% over 6 runs together.
See Also
Compare Resonance with the rest of the best Slay the Spire 2 cards, relics, and classes below.