
ResonanceSkill
Gain 1 Strength. ALL enemies lose 1 Strength.
Is Resonance good in Slay the Spire 2?
Resonance is an uncommon Regent skill in Slay the Spire 2. In combat it resolves as: Gain 1 Strength. ALL enemies lose 1 Strength. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 17 recorded runs, decks running it win 17.6% of the time, comfortably clear of the 12.6% average, by 5.0%. It’s a more selective pick, turning up in just 3.3% of decks that could run it. Regent players keep it in 10.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.
It performs best next to Alignment — together they post a +49.0% swing in win rate. It also has strong chemistry with the relic Bag of Marbles, which moves its win rate by +57.4%. At 1 energy, it’s upgraded in 35.3% of runs and usually joins the deck around floor 13.
That’s 3 wins, 14 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 17.6% of its appearances. Read on for Resonance’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Resonance Win Rate & Pick Rate
Resonance’s 17.6% win rate clears the 12.6% all-deck average by 5.0%, the gap charted below.
Run Outcomes with Resonance
Resonance has 3 wins and 14 losses over 17 tracked runs (17.6% won); abandoned runs count as losses.
- Wins 17.6%
- Losses 82.4%
Best Cards to Pair with Resonance
Ranked by win-rate lift, Resonance performs best alongside Alignment (+49.0%), Black Hole (+42.4%), and Hidden Cache (+42.4%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Resonance Win Rate by Class
Resonance is drafted only by the Regent, where it holds a 17.6% win rate across 17 runs.
Best Relics for Resonance
Resonance pairs best with the relics Bag of Marbles (+57.4%), Leafy Poultice (+15.7%), and Tiny Mailbox (+15.7%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Resonance Card Details
Resonance is an uncommon skill costing 1 energy; it’s upgraded in 35.3% of runs and usually picked up by floor 13.
Gain 1 Strength. ALL enemies lose 1 Strength.
What Ends Runs with Resonance
Resonance’s most common run-enders are The Insatiable Boss (17.6%), Vantom Boss (11.8%), and Terror Eel Elite (11.8%).
- The Insatiable Boss17.6% of runs
- Vantom Boss11.8% of runs
- Terror Eel Elite11.8% of runs
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Resonance – Frequently Asked Questions
Is Resonance good in Slay the Spire 2?
Across 17 tracked runs, Resonance has a 17.6% win rate — +5.0% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Resonance do in Slay the Spire 2?
Resonance costs 1 energy. Gain 1 Strength. ALL enemies lose 1 Strength.
What class is Resonance in Slay the Spire 2?
Resonance is an Uncommon Regent Skill.
Is Resonance worth upgrading in Slay the Spire 2?
Resonance can be upgraded at a rest site to improve its effect.
What is the best relic for Resonance?
In tracked runs, Resonance has performed best alongside Bag of Marbles, which lifts its win rate by +57.4% over 4 runs together.
See Also
Compare Resonance with the rest of the best Slay the Spire 2 cards, relics, and classes below.