Resonance
Win Rate
17.6%
Pick Rate
3.3%
Δ vs Avg
+5.0

ResonanceSkill

Uncommon
TypeSkill
RarityUncommon
Cost1
ClassRegent
MethodologyData Methodology

Gain 1 Strength. ALL enemies lose 1 Strength.

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Is Resonance good in Slay the Spire 2?

Resonance is an uncommon Regent skill in Slay the Spire 2. In combat it resolves as: Gain 1 Strength. ALL enemies lose 1 Strength. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 17 recorded runs, decks running it win 17.6% of the time, comfortably clear of the 12.6% average, by 5.0%. It’s a more selective pick, turning up in just 3.3% of decks that could run it. Regent players keep it in 10.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.0 times in the decks that take it.

It performs best next to Alignment — together they post a +49.0% swing in win rate. It also has strong chemistry with the relic Bag of Marbles, which moves its win rate by +57.4%. At 1 energy, it’s upgraded in 35.3% of runs and usually joins the deck around floor 13.

That’s 3 wins, 14 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 17.6% of its appearances. Read on for Resonance’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

Resonance Win Rate & Pick Rate

Resonance’s 17.6% win rate clears the 12.6% all-deck average by 5.0%, the gap charted below.

Win rate17.6%
Average deck12.6%
+5.0% vs averagePick rate: 3.3%17 runs

Run Outcomes with Resonance

Resonance has 3 wins and 14 losses over 17 tracked runs (17.6% won); abandoned runs count as losses.

  • Wins 17.6%
  • Losses 82.4%

Best Cards to Pair with Resonance

Ranked by win-rate lift, Resonance performs best alongside Alignment (+49.0%), Black Hole (+42.4%), and Hidden Cache (+42.4%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Resonance Win Rate by Class

Resonance is drafted only by the Regent, where it holds a 17.6% win rate across 17 runs.

The RegentThe Regentappears in 10.2% of its runs (17 tracked)

Best Relics for Resonance

Resonance pairs best with the relics Bag of Marbles (+57.4%), Leafy Poultice (+15.7%), and Tiny Mailbox (+15.7%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Resonance Card Details

Resonance is an uncommon skill costing 1 energy; it’s upgraded in 35.3% of runs and usually picked up by floor 13.

Gain 1 Strength. ALL enemies lose 1 Strength.

Cost1
TypeSkill
RarityUncommon
ClassRegent
Avg copies / deck1.0
Upgraded35.3%
Typical pickup floor13

What Ends Runs with Resonance

Resonance’s most common run-enders are The Insatiable Boss (17.6%), Vantom Boss (11.8%), and Terror Eel Elite (11.8%).

  • The Insatiable Boss17.6% of runs
  • Vantom Boss11.8% of runs
  • Terror Eel Elite11.8% of runs

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Resonance – Frequently Asked Questions

Is Resonance good in Slay the Spire 2?

Across 17 tracked runs, Resonance has a 17.6% win rate — +5.0% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Resonance do in Slay the Spire 2?

Resonance costs 1 energy. Gain 1 Strength. ALL enemies lose 1 Strength.

What class is Resonance in Slay the Spire 2?

Resonance is an Uncommon Regent Skill.

Is Resonance worth upgrading in Slay the Spire 2?

Resonance can be upgraded at a rest site to improve its effect.

What is the best relic for Resonance?

In tracked runs, Resonance has performed best alongside Bag of Marbles, which lifts its win rate by +57.4% over 4 runs together.

See Also

Compare Resonance with the rest of the best Slay the Spire 2 cards, relics, and classes below.