
Black HolePower
Whenever you spend or gain, deal 3 damage to ALL enemies.
Is Black Hole good in Slay the Spire 2?
Black Hole is an uncommon Regent power in Slay the Spire 2. In combat it resolves as: Whenever you spend or gain, deal 3 damage to ALL enemies. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 134 recorded runs, decks running it win 25.0% of the time, comfortably clear of the 18.9% average, by 6.0%. It’s a more selective pick, turning up in just 3.5% of decks that could run it. Regent players keep it in 19.6% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to The Smith — together they post a +25.0% swing in win rate. It also has strong chemistry with the relic Daughter of the Wind, which moves its win rate by +25.0%. At 1 energy, it’s upgraded in 22.5% of runs and usually joins the deck around floor 13.
That’s 30 wins, 90 deaths, and 14 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 5.2% of its appearances. Read on for Black Hole’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Black Hole Win Rate & Pick Rate
Black Hole’s 25.0% win rate clears the 18.9% all-deck average by 6.0%, the gap charted below.
Run Outcomes with Black Hole
Black Hole has 30 wins and 104 losses over 134 tracked runs (22.4% won); abandoned runs count as losses.
- Wins 22.4%
- Losses 77.6%
Black Hole Win Rate by Class
Black Hole is drafted only by the Regent, where it holds a 25.0% win rate across 134 runs.
Best Relics for Black Hole
Black Hole pairs best with the relics Daughter of the Wind (+25.0%), Ripple Basin (+25.0%), and Pantograph (+22.5%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Black Hole Card Details
Black Hole is an uncommon power costing 1 energy; it’s upgraded in 22.5% of runs and usually picked up by floor 13.
Whenever you spend or gain, deal 3 damage to ALL enemies.
What Ends Runs with Black Hole
Black Hole’s most common run-enders are The Insatiable Boss (5.2%), Waterfall Giant Boss (4.5%), and Terror Eel Elite (3.7%).
- The Insatiable Boss5.2% of runs
- Waterfall Giant Boss4.5% of runs
- Terror Eel Elite3.7% of runs
- Decimillipede Elite3.7% of runs
- Slumbering Beetle Normal3.7% of runs
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Black Hole – Frequently Asked Questions
Is Black Hole good in Slay the Spire 2?
Across 134 tracked runs, Black Hole has a 25.0% win rate — +6.0% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Black Hole do in Slay the Spire 2?
Black Hole costs 1 energy. Whenever you spend or gain, deal 3 damage to ALL enemies.
What class is Black Hole in Slay the Spire 2?
Black Hole is an Uncommon Regent Power.
Is Black Hole worth upgrading in Slay the Spire 2?
Black Hole can be upgraded at a rest site to improve its effect.
What is the best relic for Black Hole?
In tracked runs, Black Hole has performed best alongside Daughter of the Wind, which lifts its win rate by +25.0% over 5 runs together.
See Also
Compare Black Hole with the rest of the best Slay the Spire 2 cards, relics, and classes below.