
Black HolePower
Whenever you spend or gain, deal 3 damage to ALL enemies.
Is Black Hole good in Slay the Spire 2?
Black Hole is an uncommon Regent power in Slay the Spire 2. In combat it resolves as: Whenever you spend or gain, deal 3 damage to ALL enemies. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 31 recorded runs, decks running it win 22.6% of the time, comfortably clear of the 12.6% average, by 10.0%. It’s a more selective pick, turning up in just 6.0% of decks that could run it. Regent players keep it in 18.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.4 times in the decks that take it.
It performs best next to Spoils of Battle — together they post a +77.4% swing in win rate. It also has strong chemistry with the relic Anchor, which moves its win rate by +77.4%. At 1 energy, it’s upgraded in 52.3% of runs and usually joins the deck around floor 11.
That’s 7 wins, 24 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Waterfall Giant Boss, which closes out 9.7% of its appearances. Read on for Black Hole’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Black Hole Win Rate & Pick Rate
Black Hole’s 22.6% win rate clears the 12.6% all-deck average by 10.0%, the gap charted below.
Run Outcomes with Black Hole
Black Hole has 7 wins and 24 losses over 31 tracked runs (22.6% won); abandoned runs count as losses.
- Wins 22.6%
- Losses 77.4%
Best Cards to Pair with Black Hole
Ranked by win-rate lift, Black Hole performs best alongside Spoils of Battle (+77.4%), Bundle of Joy (+52.4%), and Pillar of Creation (+44.1%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Black Hole Win Rate by Class
Black Hole is drafted only by the Regent, where it holds a 22.6% win rate across 31 runs.
Best Relics for Black Hole
Black Hole pairs best with the relics Anchor (+77.4%), Regal Pillow (+52.4%), and Mummified Hand (+44.1%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Black Hole Card Details
Black Hole is an uncommon power costing 1 energy; it’s upgraded in 52.3% of runs and usually picked up by floor 11.
Whenever you spend or gain, deal 3 damage to ALL enemies.
What Ends Runs with Black Hole
Black Hole’s most common run-enders are Waterfall Giant Boss (9.7%), Terror Eel Elite (9.7%), and Infested Prisms Elite (6.5%).
- Waterfall Giant Boss9.7% of runs
- Terror Eel Elite9.7% of runs
- Infested Prisms Elite6.5% of runs
- Decimillipede Elite6.5% of runs
- Vantom Boss6.5% of runs
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Black Hole – Frequently Asked Questions
Is Black Hole good in Slay the Spire 2?
Across 31 tracked runs, Black Hole has a 22.6% win rate — +10.0% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Black Hole do in Slay the Spire 2?
Black Hole costs 1 energy. Whenever you spend or gain, deal 3 damage to ALL enemies.
What class is Black Hole in Slay the Spire 2?
Black Hole is an Uncommon Regent Power.
Is Black Hole worth upgrading in Slay the Spire 2?
Black Hole can be upgraded at a rest site to improve its effect.
What is the best relic for Black Hole?
In tracked runs, Black Hole has performed best alongside Anchor, which lifts its win rate by +77.4% over 3 runs together.
See Also
Compare Black Hole with the rest of the best Slay the Spire 2 cards, relics, and classes below.