
TyrannyPower
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Is Tyranny good in Slay the Spire 2?
In Slay the Spire 2, Tyranny is a rare power from the Regent card pool. Its effect: At the start of your turn, draw 1 card and Exhaust 1 card from your Hand. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 6 tracked runs its win rate sits at 0.0%, 12.6% short of the 12.6% all-deck baseline. It sees niche play, included in only 1.2% of eligible runs. Within Regent runs it’s drafted 3.6% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Ascender's Bane, which lifts its win rate by 0.0% when the two share a deck. On the relic side, Divine Right is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 50.0% of the time, and tends to be picked up near floor 10.
Of the runs that drafted it, 0 ended in victory against 6 deaths and 0 abandons. Its most common run-ender is Ceremonial Beast Boss, finishing 33.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Tyranny fits a Regent deck.
Tyranny Win Rate & Pick Rate
At a 0.0% win rate, Tyranny runs 12.6% behind the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Tyranny
Across the 6 tracked runs that drafted Tyranny, 0 ended in a win and 6 in a loss — a 0.0% win share, counting abandons as losses.
- Wins 0.0%
- Losses 100.0%
Best Cards to Pair with Tyranny
Tyranny’s strongest card pairings so far are Ascender's Bane (0.0%), Astral Pulse (0.0%), and Crescent Spear (0.0%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Tyranny Win Rate by Class
Exclusive to the Regent, Tyranny posts a 0.0% win rate over 6 tracked runs.
Best Relics for Tyranny
The relics that swing Tyranny’s win rate the most are Divine Right (0.0%) and Arcane Scroll (0.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Tyranny Card Details
A 1-energy rare power, Tyranny is upgraded 50.0% of the time and tends to enter the deck around floor 10.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
What Ends Runs with Tyranny
Runs holding Tyranny end most often against Ceremonial Beast Boss (33.3%) — the share of its runs each accounts for is shown.
- Ceremonial Beast Boss33.3% of runs
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Tyranny – Frequently Asked Questions
Is Tyranny good in Slay the Spire 2?
Across 6 tracked runs, Tyranny has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Tyranny do in Slay the Spire 2?
Tyranny costs 1 energy. At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
What class is Tyranny in Slay the Spire 2?
Tyranny is a Rare Regent Power.
Is Tyranny worth upgrading in Slay the Spire 2?
Tyranny can be upgraded at a rest site to improve its effect.
What is the best relic for Tyranny?
In tracked runs, Tyranny has performed best alongside Divine Right, which lifts its win rate by 0.0% over 6 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.