Tyranny
Win Rate
34.0%
Pick Rate
0.9%
Δ vs Avg
+20.2

Tyranny Power

Rare
Type
Power
Rarity
Rare
Cost
1
Class
Regent
Methodology
Data Methodology

At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Is Tyranny good in Slay the Spire 2?

In Slay the Spire 2, Tyranny is a rare power from the Regent card pool. Its effect: At the start of your turn, draw 1 card and Exhaust 1 card from your Hand. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 188 tracked runs its win rate sits at 34.0%, 20.2% ahead of the 13.8% all-deck baseline. It sees niche play, included in only 0.9% of eligible runs. When it is actually offered players take it 24.5% of the time, and that looks correct: those runs win 41.7% against 33.3% for runs that passed, a +7.8% pick lift over 144 decided runs. Within Regent runs it’s drafted 5.5% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Big Bang, which lifts its win rate by +24.9% when the two share a deck. On the relic side, Anchor is its standout companion, worth a +29.3% win-rate swing alongside it. It costs 1 energy, gets upgraded 41.3% of the time, and tends to be picked up near floor 16.

Of the runs that drafted it, 64 ended in victory against 124 deaths and 0 abandons. Its most common run-ender is Decimillipede Elite, finishing 5.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Tyranny fits a Regent deck.

Tyranny Win Rate & Pick Rate

At a 34.0% win rate, Tyranny runs 20.2% ahead of the 13.8% all-deck baseline — the bars below put the two side by side.

Win rate34.0%
Average deck13.8%
+20.2% vs averagePick rate: 0.9%188 runs

Run Outcomes with Tyranny

Across the 188 tracked runs that drafted Tyranny, 64 ended in a win and 124 in a loss — a 34.0% win share, counting abandons as losses.

  • Wins 34.0%
  • Losses 66.0%

Pick or Skip: Tyranny

Players take Tyranny in 24.5% of the 603 offers it appears in; those runs win 41.7% against 33.3% for runs that passed, a pick lift of +7.8% over 144 decided runs.

Pick rate when offered24.5%603 offers

Taken 148 times out of 603 offers.

Win rate when picked41.7%144 runs
Win rate when skipped33.3%372 runs
+8.3% vs skippingPick lift: +7.8%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Tyranny

Of the 4 pickup windows recorded for Tyranny, Act 3 is the best: 60.0% across 10 runs.

Starting deckNot enough data—5 runs
Act 127.6%123 runs
Act 248.0%50 runs
Act 360.0%10 runs

Win rate of runs by the act Tyranny entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Tyranny

Tyranny’s strongest card pairings so far are Big Bang (+24.9%), Genesis (+21.4%), and Arsenal (+20.4%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Tyranny Win Rate by Class

Exclusive to the Regent, Tyranny posts a 34.3% win rate over 181 tracked runs.

The RegentThe Regentappears in 5.5% of its runs (181 tracked)

Best Relics for Tyranny

The relics that swing Tyranny’s win rate the most are Anchor (+29.3%), Bag of Marbles (+27.0%), and Vajra (+23.9%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Tyranny Card Details

A 1-energy rare power, Tyranny is upgraded 41.3% of the time and tends to enter the deck around floor 16.

At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

Cost1
TypePower
RarityRare
ClassRegent
Avg copies / deck1.1
Upgraded41.3%
Typical pickup floor16

What Ends Runs with Tyranny

Runs holding Tyranny end most often against Decimillipede Elite (5.3%), Knowledge Demon Boss (4.8%), and Infested Prisms Elite (4.3%) — the share of its runs each accounts for is shown.

  • Decimillipede Elite5.3% of runs
  • Knowledge Demon Boss4.8% of runs
  • Infested Prisms Elite4.3% of runs
  • The Insatiable Boss4.3% of runs
  • Aeonglass Boss3.2% of runs
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Tyranny – Frequently Asked Questions

Is Tyranny good in Slay the Spire 2?

Across 188 tracked runs, Tyranny has a 34.0% win rate — +20.2% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Tyranny do in Slay the Spire 2?

Tyranny costs 1 energy. At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.

What class is Tyranny in Slay the Spire 2?

Tyranny is a Rare Regent Power.

Is Tyranny worth upgrading in Slay the Spire 2?

Tyranny can be upgraded at a rest site to improve its effect.

What is the best relic for Tyranny?

In tracked runs, Tyranny has performed best alongside Anchor, which lifts its win rate by +29.3% over 38 runs together.

Should I take Tyranny when it is offered?

Players take Tyranny in 24.5% of its 603 recorded offers. Runs that picked it win 41.7% (144 decided runs) against 33.3% for runs that skipped it (372 decided runs) — a +8.3% difference, and a +7.8% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.