
Sic 'EmAttack
Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2.
Is Sic 'Em good in Slay the Spire 2?
Sic 'Em is an uncommon Necrobinder attack in Slay the Spire 2. In combat it resolves as: Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 18 recorded runs, decks running it win 5.6% of the time, trailing the 12.6% average by 7.1%. It’s a more selective pick, turning up in just 3.5% of decks that could run it. Necrobinder players keep it in 10.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Snap — together they post a +27.8% swing in win rate. It also has strong chemistry with the relic Tungsten Rod, which moves its win rate by +27.8%. At 1 energy, it’s upgraded in 40.0% of runs and usually joins the deck around floor 10.
Upgraded, it gains +1 OstyDamage, which is why so many decks invest a rest-site upgrade in it. That’s 1 wins, 17 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Ceremonial Beast Boss, which closes out 11.1% of its appearances. Read on for Sic 'Em’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Sic 'Em Win Rate & Pick Rate
Sic 'Em’s 5.6% win rate trails the 12.6% all-deck average by 7.1%, the gap charted below.
Run Outcomes with Sic 'Em
Sic 'Em has 1 wins and 17 losses over 18 tracked runs (5.6% won); abandoned runs count as losses.
- Wins 5.6%
- Losses 94.4%
Sic 'Em Win Rate by Class
Sic 'Em is drafted only by the Necrobinder, where it holds a 5.6% win rate across 18 runs.
Best Relics for Sic 'Em
Sic 'Em pairs best with the relics Tungsten Rod (+27.8%), Bound Phylactery (0.0%), and Cursed Pearl (-5.6%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Sic 'Em Card Details
Sic 'Em is an uncommon attack costing 1 energy; it’s upgraded in 40.0% of runs and usually picked up by floor 10.
Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2.
Upgrade: +1 OstyDamage
What Ends Runs with Sic 'Em
Sic 'Em’s most common run-enders are Ceremonial Beast Boss (11.1%), Phrog Parasite Elite (11.1%), and Slumbering Beetle Normal (11.1%).
- Ceremonial Beast Boss11.1% of runs
- Phrog Parasite Elite11.1% of runs
- Slumbering Beetle Normal11.1% of runs
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Sic 'Em – Frequently Asked Questions
Is Sic 'Em good in Slay the Spire 2?
Across 18 tracked runs, Sic 'Em has a 5.6% win rate — +7.1% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Sic 'Em do in Slay the Spire 2?
Sic 'Em costs 1 energy. Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2.
What class is Sic 'Em in Slay the Spire 2?
Sic 'Em is an Uncommon Necrobinder Attack.
Is Sic 'Em worth upgrading in Slay the Spire 2?
Players upgrade Sic 'Em in 40.0% of runs. Upgrading it grants +1 OstyDamage.
What is the best relic for Sic 'Em?
In tracked runs, Sic 'Em has performed best alongside Tungsten Rod, which lifts its win rate by +27.8% over 3 runs together.
See Also
Compare Sic 'Em with the rest of the best Slay the Spire 2 cards, relics, and classes below.