Sic 'Em
Win Rate
15.7%
Pick Rate
1.8%
Δ vs Avg
+1.8

Sic 'EmAttack

Uncommon
TypeAttack
RarityUncommon
Cost1
ClassNecrobinder
MethodologyData Methodology

Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2.

Is Sic 'Em good in Slay the Spire 2?

Sic 'Em is an uncommon Necrobinder attack in Slay the Spire 2. In combat it resolves as: Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 211 recorded runs, decks running it win 15.7% of the time, comfortably clear of the 14.0% average, by 1.8%. It’s a more selective pick, turning up in just 1.8% of decks that could run it. Taken in 22.1% of its offers, it still trails on the pick-versus-skip split: 17.1% for runs that took it against 26.3% for runs that left it, a -8.8% pick lift over 170 decided runs. Necrobinder players keep it in 9.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.

It performs best next to Undeath — together they post a +20.4% swing in win rate. It also has strong chemistry with the relic Venerable Tea Set, which moves its win rate by +18.3%. At 1 energy, it’s upgraded in 30.9% of runs and usually joins the deck around floor 14.

Upgraded, it gains +1 OstyDamage, which is why so many decks invest a rest-site upgrade in it. That’s 33 wins, 177 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 6.6% of its appearances. Read on for Sic 'Em’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.

Sic 'Em Win Rate & Pick Rate

Sic 'Em’s 15.7% win rate clears the 14.0% all-deck average by 1.8%, the gap charted below.

Win rate15.7%
Average deck14.0%
+1.8% vs averagePick rate: 1.8%211 runs

Run Outcomes with Sic 'Em

Sic 'Em has 33 wins and 178 losses over 211 tracked runs (15.6% won); abandoned runs count as losses.

  • Wins 15.6%
  • Losses 84.4%

Pick or Skip: Sic 'Em

Out of 846 recorded offers Sic 'Em is taken 22.1% of the time, and taking it is worth -8.8% in pick lift — 17.1% for runs that picked it against 26.3% for runs that skipped, across 170 decided runs.

Pick rate when offered22.1%846 offers

Taken 187 times out of 846 offers.

Win rate when picked17.1%170 runs
Win rate when skipped26.3%475 runs
-9.3% vs skippingPick lift: -8.8%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Sic 'Em

Sic 'Em is strongest when it joins the deck in Act 3, where runs win 35.3% across 17 runs — one of 4 recorded pickup windows.

Starting deckNot enough data—6 runs
Act 111.2%126 runs
Act 219.4%62 runs
Act 335.3%17 runs

Win rate of runs by the act Sic 'Em entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Sic 'Em

Ranked by win-rate lift, Sic 'Em performs best alongside Undeath (+20.4%), Neurosurge (+16.4%), and Transfigure (+16.2%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Sic 'Em Win Rate by Class

Sic 'Em is drafted only by the Necrobinder, where it holds a 15.7% win rate across 211 runs.

The NecrobinderThe Necrobinderappears in 9.5% of its runs (211 tracked)

Best Relics for Sic 'Em

Sic 'Em pairs best with the relics Venerable Tea Set (+18.3%), Strike Dummy (+16.5%), and Oddly Smooth Stone (+15.7%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Sic 'Em Card Details

Sic 'Em is an uncommon attack costing 1 energy; it’s upgraded in 30.9% of runs and usually picked up by floor 14.

Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2.

Cost1
TypeAttack
RarityUncommon
ClassNecrobinder
Avg copies / deck1.2
Upgraded30.9%
Typical pickup floor14

Upgrade: +1 OstyDamage

What Ends Runs with Sic 'Em

Sic 'Em’s most common run-enders are Decimillipede Elite (6.6%), Knowledge Demon Boss (6.6%), and Test Subject Boss (6.2%).

  • Decimillipede Elite6.6% of runs
  • Knowledge Demon Boss6.6% of runs
  • Test Subject Boss6.2% of runs
  • Kaiser Crab Boss4.7% of runs
  • Aeonglass Boss4.3% of runs
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Sic 'Em – Frequently Asked Questions

Is Sic 'Em good in Slay the Spire 2?

Across 211 tracked runs, Sic 'Em has a 15.7% win rate — +1.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Sic 'Em do in Slay the Spire 2?

Sic 'Em costs 1 energy. Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2.

What class is Sic 'Em in Slay the Spire 2?

Sic 'Em is an Uncommon Necrobinder Attack.

Is Sic 'Em worth upgrading in Slay the Spire 2?

Players upgrade Sic 'Em in 30.9% of runs. Upgrading it grants +1 OstyDamage.

What is the best relic for Sic 'Em?

In tracked runs, Sic 'Em has performed best alongside Venerable Tea Set, which lifts its win rate by +18.3% over 24 runs together.

Should I take Sic 'Em when it is offered?

Players take Sic 'Em in 22.1% of its 846 recorded offers. Runs that picked it win 17.1% (170 decided runs) against 26.3% for runs that skipped it (475 decided runs) — a -9.3% difference, and a -8.8% pick lift once sample size is accounted for.

See Also

Compare Sic 'Em with the rest of the best Slay the Spire 2 cards, relics, and classes below.