
Transfigure is a rare Necrobinder skill in Slay the Spire 2. In combat it resolves as: Add Replay to a card in your Hand. It costs an extra Energy. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 96 recorded runs, decks running it win 29.5% of the time, comfortably clear of the 14.4% average, by 15.1%. It’s a more selective pick, turning up in just 1.1% of decks that could run it. Offer data backs the pick — taken 25.0% of the time it is shown, with 32.9% for runs that took it against 30.3% for runs that did not, a +2.3% pick lift across 73 decided runs. Necrobinder players keep it in 5.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Neurosurge — together they post a +22.3% swing in win rate. It also has strong chemistry with the relic Whetstone, which moves its win rate by +27.5%. At 1 energy, it’s upgraded in 34.3% of runs and usually joins the deck around floor 18.
That’s 28 wins, 67 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 5.2% of its appearances. Read on for Transfigure’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Transfigure’s 29.5% win rate clears the 14.4% all-deck average by 15.1%, the gap charted below.
Transfigure has 28 wins and 68 losses over 96 tracked runs (29.2% won); abandoned runs count as losses.
Out of 308 recorded offers Transfigure is taken 25.0% of the time, and taking it is worth +2.3% in pick lift — 32.9% for runs that picked it against 30.3% for runs that skipped, across 73 decided runs.
Taken 77 times out of 308 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
Transfigure is strongest when it joins the deck in Act 2, where runs win 34.5% across 30 runs — one of 3 recorded pickup windows.
Win rate of runs by the act Transfigure entered the deck. Acts that have not reached the sample floor show their run count only.
Ranked by win-rate lift, Transfigure performs best alongside Neurosurge (+22.3%), Cleanse (+17.2%), and Debilitate (+12.6%).
Transfigure is drafted only by the Necrobinder, where it holds a 28.0% win rate across 94 runs.
Transfigure pairs best with the relics Whetstone (+27.5%), Happy Flower (+17.0%), and Lantern (+15.2%), ranked by win-rate lift.
Transfigure is a rare skill costing 1 energy; it’s upgraded in 34.3% of runs and usually picked up by floor 18.
Add Replay to a card in your Hand. It costs an extra Energy.
Transfigure’s most common run-enders are Knowledge Demon Boss (5.2%), Kaiser Crab Boss (4.2%), and Aeonglass Boss (4.2%).
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Compare Transfigure with the rest of the best Slay the Spire 2 cards, relics, and classes below.
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Based on small co-occurring samples — treat these as early signals, not final verdicts.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Across 96 tracked runs, Transfigure has a 29.5% win rate — +15.1% above the average deck. Win rate reflects how often runs that include the card end in victory.
Transfigure costs 1 energy. Add Replay to a card in your Hand. It costs an extra Energy.
Transfigure is a Rare Necrobinder Skill.
Transfigure can be upgraded at a rest site to improve its effect.
In tracked runs, Transfigure has performed best alongside Whetstone, which lifts its win rate by +27.5% over 18 runs together.
Players take Transfigure in 25.0% of its 308 recorded offers. Runs that picked it win 32.9% (73 decided runs) against 30.3% for runs that skipped it (198 decided runs) — a +2.6% difference, and a +2.3% pick lift once sample size is accounted for.
Add Replay to a card in your Hand. It costs an extra Energy.