Strangle
Win Rate
22.3%
Pick Rate
2.5%
Δ vs Avg
+8.4

StrangleAttack

Uncommon
TypeAttack
RarityUncommon
Cost1
ClassSilent
MethodologyData Methodology

Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.

Is Strangle good in Slay the Spire 2?

Strangle is an uncommon Silent attack in Slay the Spire 2. In combat it resolves as: Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 286 recorded runs, decks running it win 22.3% of the time, comfortably clear of the 13.9% average, by 8.4%. It’s a more selective pick, turning up in just 2.5% of decks that could run it. Taken in 19.0% of its offers, it still trails on the pick-versus-skip split: 21.3% for runs that took it against 29.1% for runs that left it, a -7.4% pick lift over 239 decided runs. Silent players keep it in 9.6% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Knife Trap — together they post a +23.6% swing in win rate. It also has strong chemistry with the relic Lantern, which moves its win rate by +25.0%. At 1 energy, it’s upgraded in 34.1% of runs and usually joins the deck around floor 14.

Upgraded, it gains +2 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 63 wins, 219 deaths, and 4 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 5.2% of its appearances. Read on for Strangle’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.

Strangle Win Rate & Pick Rate

Strangle’s 22.3% win rate clears the 13.9% all-deck average by 8.4%, the gap charted below.

Win rate22.3%
Average deck13.9%
+8.4% vs averagePick rate: 2.5%286 runs

Run Outcomes with Strangle

Strangle has 63 wins and 223 losses over 286 tracked runs (22.0% won); abandoned runs count as losses.

  • Wins 22.0%
  • Losses 78.0%

Pick or Skip: Strangle

Out of 1357 recorded offers Strangle is taken 19.0% of the time, and taking it is worth -7.4% in pick lift — 21.3% for runs that picked it against 29.1% for runs that skipped, across 239 decided runs.

Pick rate when offered19.0%1357 offers

Taken 258 times out of 1357 offers.

Win rate when picked21.3%239 runs
Win rate when skipped29.1%777 runs
-7.8% vs skippingPick lift: -7.4%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Strangle

Strangle is strongest when it joins the deck in Act 3, where runs win 70.0% across 30 runs — one of 3 recorded pickup windows.

Act 113.0%173 runs
Act 225.0%80 runs
Act 370.0%30 runs

Win rate of runs by the act Strangle entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Strangle

Ranked by win-rate lift, Strangle performs best alongside Knife Trap (+23.6%), Adrenaline (+19.4%), and Reflex (+15.8%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Strangle Win Rate by Class

Strangle is drafted only by the Silent, where it holds a 22.2% win rate across 279 runs.

The SilentThe Silentappears in 9.6% of its runs (279 tracked)

Best Relics for Strangle

Strangle pairs best with the relics Lantern (+25.0%), Miniature Cannon (+24.9%), and Anchor (+24.6%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Strangle Card Details

Strangle is an uncommon attack costing 1 energy; it’s upgraded in 34.1% of runs and usually picked up by floor 14.

Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.

Cost1
TypeAttack
RarityUncommon
ClassSilent
Avg copies / deck1.1
Upgraded34.1%
Typical pickup floor14

Upgrade: +2 Damage

What Ends Runs with Strangle

Strangle’s most common run-enders are Knowledge Demon Boss (5.2%), Entomancer Elite (4.9%), and Queen Boss (4.5%).

  • Knowledge Demon Boss5.2% of runs
  • Entomancer Elite4.9% of runs
  • Queen Boss4.5% of runs
  • Aeonglass Boss4.5% of runs
  • Ceremonial Beast Boss3.8% of runs
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Strangle – Frequently Asked Questions

Is Strangle good in Slay the Spire 2?

Across 286 tracked runs, Strangle has a 22.3% win rate — +8.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Strangle do in Slay the Spire 2?

Strangle costs 1 energy. Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.

What class is Strangle in Slay the Spire 2?

Strangle is an Uncommon Silent Attack.

Is Strangle worth upgrading in Slay the Spire 2?

Players upgrade Strangle in 34.1% of runs. Upgrading it grants +2 Damage.

What is the best relic for Strangle?

In tracked runs, Strangle has performed best alongside Lantern, which lifts its win rate by +25.0% over 56 runs together.

Should I take Strangle when it is offered?

Players take Strangle in 19.0% of its 1357 recorded offers. Runs that picked it win 21.3% (239 decided runs) against 29.1% for runs that skipped it (777 decided runs) — a -7.8% difference, and a -7.4% pick lift once sample size is accounted for.

See Also

Compare Strangle with the rest of the best Slay the Spire 2 cards, relics, and classes below.