
- Win Rate
- 43.7%
- Pick Rate
- 2.9%
- Δ vs Avg
- +29.4
Adrenaline Skill
- Type
- Skill
- Rarity
- Rare
- Cost
- 0
- Class
- Silent
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Gain Energy. Draw 2 cards.
Is Adrenaline good in Slay the Spire 2?
In Slay the Spire 2, Adrenaline is a rare skill from the Silent card pool. Its effect: Gain Energy. Draw 2 cards. Performance-wise it’s a solid if unspectacular include, rated C tier overall.
Over 770 tracked runs its win rate sits at 43.7%, 29.4% ahead of the 14.3% all-deck baseline. It sees niche play, included in only 2.9% of eligible runs. When it is actually offered players take it 64.4% of the time, and that looks correct: those runs win 46.1% against 34.5% for runs that passed, a +11.4% pick lift over 647 decided runs. Within Necrobinder runs it’s drafted 0.3% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.3 copies on average.
Its standout pairing so far is Mad Science, which lifts its win rate by +27.0% when the two share a deck. On the relic side, Iron Club is its standout companion, worth a +36.2% win-rate swing alongside it. It costs 0 energy, gets upgraded 45.5% of the time, and tends to be picked up near floor 19.
Upgrading the card adds +1 Energy to its stat line. Of the runs that drafted it, 335 ended in victory against 431 deaths and 4 abandons. Its most common run-ender is Test Subject Boss, finishing 6.8% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Adrenaline fits a Silent deck.
Adrenaline Win Rate & Pick Rate
At a 43.7% win rate, Adrenaline runs 29.4% ahead of the 14.3% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Adrenaline
Across the 770 tracked runs that drafted Adrenaline, 335 ended in a win and 435 in a loss — a 43.5% win share, counting abandons as losses.
- Wins 43.5%
- Losses 56.5%
Pick or Skip: Adrenaline
Players take Adrenaline in 64.4% of the 1118 offers it appears in; those runs win 46.1% against 34.5% for runs that passed, a pick lift of +11.4% over 647 decided runs.
Taken 720 times out of 1118 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Adrenaline
Of the 4 pickup windows recorded for Adrenaline, Act 3 is the best: 71.7% across 53 runs.
Win rate of runs by the act Adrenaline entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Adrenaline
Adrenaline’s strongest card pairings so far are Mad Science (+27.0%), Knife Trap (+26.5%), and Fan of Knives (+22.7%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Adrenaline Win Rate by Class
Of the 5 classes that draft Adrenaline, it performs best with Necrobinder (57.1%), Regent (53.9%), and Silent (44.2%).
Best Relics for Adrenaline
The relics that swing Adrenaline’s win rate the most are Iron Club (+36.2%), Tingsha (+27.4%), and Venerable Tea Set (+25.9%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Adrenaline Card Details
A 0-energy rare skill, Adrenaline is upgraded 45.5% of the time and tends to enter the deck around floor 19.
Gain Energy. Draw 2 cards.
Upgrade: +1 Energy
What Ends Runs with Adrenaline
Runs holding Adrenaline end most often against Test Subject Boss (6.8%), Aeonglass Boss (5.2%), and Queen Boss (4.7%) — the share of its runs each accounts for is shown.
- Test Subject Boss6.8% of runs
- Aeonglass Boss5.2% of runs
- Queen Boss4.7% of runs
- Knowledge Demon Boss4.0% of runs
- Entomancer Elite3.0% of runs
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Adrenaline – Frequently Asked Questions
Is Adrenaline good in Slay the Spire 2?
Across 770 tracked runs, Adrenaline has a 43.7% win rate — +29.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Adrenaline do in Slay the Spire 2?
Adrenaline costs 0 energy. Gain Energy. Draw 2 cards.
What class is Adrenaline in Slay the Spire 2?
Adrenaline is a Rare Silent Skill.
Is Adrenaline worth upgrading in Slay the Spire 2?
Players upgrade Adrenaline in 45.5% of runs. Upgrading it grants +1 Energy.
What is the best relic for Adrenaline?
In tracked runs, Adrenaline has performed best alongside Iron Club, which lifts its win rate by +36.2% over 28 runs together.
Should I take Adrenaline when it is offered?
Players take Adrenaline in 64.4% of its 1118 recorded offers. Runs that picked it win 46.1% (647 decided runs) against 34.5% for runs that skipped it (296 decided runs) — a +11.6% difference, and a +11.4% pick lift once sample size is accounted for.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.