
AdrenalineSkill
Gain Energy. Draw 2 cards.
Is Adrenaline good in Slay the Spire 2?
In Slay the Spire 2, Adrenaline is a rare skill from the Silent card pool. Its effect: Gain Energy. Draw 2 cards. Right now it’s a premium pick that sits at B tier — one of the better cards you can add to a deck this run.
Over 11 tracked runs its win rate sits at 33.3%, 20.7% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 2.1% of eligible runs. Within Silent runs it’s drafted 10.6% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Flechettes, which lifts its win rate by +33.3% when the two share a deck. On the relic side, Potion Belt is its standout companion, worth a +66.7% win-rate swing alongside it. It costs 0 energy, gets upgraded 50.0% of the time, and tends to be picked up near floor 15.
Upgrading the card adds +1 Energy to its stat line. Of the runs that drafted it, 3 ended in victory against 6 deaths and 2 abandons. Its most common run-ender is Queen Boss, finishing 18.2% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Adrenaline fits a Silent deck.
Adrenaline Win Rate & Pick Rate
At a 33.3% win rate, Adrenaline runs 20.7% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Adrenaline
Across the 11 tracked runs that drafted Adrenaline, 3 ended in a win and 8 in a loss — a 27.3% win share, counting abandons as losses.
- Wins 27.3%
- Losses 72.7%
Best Cards to Pair with Adrenaline
Adrenaline’s strongest card pairings so far are Flechettes (+33.3%), Snakebite (+26.7%), and Noxious Fumes (+26.7%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Adrenaline Win Rate by Class
Exclusive to the Silent, Adrenaline posts a 33.3% win rate over 11 tracked runs.
Best Relics for Adrenaline
The relics that swing Adrenaline’s win rate the most are Potion Belt (+66.7%), Bag of Marbles (+41.7%), and Bronze Scales (+33.3%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Adrenaline Card Details
A 0-energy rare skill, Adrenaline is upgraded 50.0% of the time and tends to enter the deck around floor 15.
Gain Energy. Draw 2 cards.
Upgrade: +1 Energy
What Ends Runs with Adrenaline
Runs holding Adrenaline end most often against Queen Boss (18.2%) — the share of its runs each accounts for is shown.
- Queen Boss18.2% of runs
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Adrenaline – Frequently Asked Questions
Is Adrenaline good in Slay the Spire 2?
Across 11 tracked runs, Adrenaline has a 33.3% win rate — +20.7% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Adrenaline do in Slay the Spire 2?
Adrenaline costs 0 energy. Gain Energy. Draw 2 cards.
What class is Adrenaline in Slay the Spire 2?
Adrenaline is a Rare Silent Skill.
Is Adrenaline worth upgrading in Slay the Spire 2?
Players upgrade Adrenaline in 50.0% of runs. Upgrading it grants +1 Energy.
What is the best relic for Adrenaline?
In tracked runs, Adrenaline has performed best alongside Potion Belt, which lifts its win rate by +66.7% over 3 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.