
AdrenalineSkill
Gain Energy. Draw 2 cards.
Is Adrenaline good in Slay the Spire 2?
In Slay the Spire 2, Adrenaline is a rare skill from the Silent card pool. Its effect: Gain Energy. Draw 2 cards. Right now it’s a premium pick that sits at S tier — one of the better cards you can add to a deck this run.
Over 108 tracked runs its win rate sits at 42.2%, 23.2% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 2.9% of eligible runs. Within Regent runs it’s drafted 0.3% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Serpent Form, which lifts its win rate by +23.9% when the two share a deck. On the relic side, Pantograph is its standout companion, worth a +27.0% win-rate swing alongside it. It costs 0 energy, gets upgraded 44.0% of the time, and tends to be picked up near floor 18.
Upgrading the card adds +1 Energy to its stat line. Of the runs that drafted it, 43 ended in victory against 59 deaths and 6 abandons. Its most common run-ender is Queen Boss, finishing 7.4% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Adrenaline fits a Silent deck.
Adrenaline Win Rate & Pick Rate
At a 42.2% win rate, Adrenaline runs 23.2% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Adrenaline
Across the 108 tracked runs that drafted Adrenaline, 43 ended in a win and 65 in a loss — a 39.8% win share, counting abandons as losses.
- Wins 39.8%
- Losses 60.2%
Best Cards to Pair with Adrenaline
Adrenaline’s strongest card pairings so far are Serpent Form (+23.9%), Reflex (+22.7%), and Knife Trap (+19.6%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Adrenaline
The relics that swing Adrenaline’s win rate the most are Pantograph (+27.0%), Potion Belt (+21.9%), and Signet Ring (+21.7%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Adrenaline Card Details
A 0-energy rare skill, Adrenaline is upgraded 44.0% of the time and tends to enter the deck around floor 18.
Gain Energy. Draw 2 cards.
Upgrade: +1 Energy
What Ends Runs with Adrenaline
Runs holding Adrenaline end most often against Queen Boss (7.4%), Entomancer Elite (5.6%), and Lagavulin Matriarch Boss (4.6%) — the share of its runs each accounts for is shown.
- Queen Boss7.4% of runs
- Entomancer Elite5.6% of runs
- Lagavulin Matriarch Boss4.6% of runs
- Test Subject Boss4.6% of runs
- Knowledge Demon Boss2.8% of runs
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Adrenaline – Frequently Asked Questions
Is Adrenaline good in Slay the Spire 2?
Across 108 tracked runs, Adrenaline has a 42.2% win rate — +23.2% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Adrenaline do in Slay the Spire 2?
Adrenaline costs 0 energy. Gain Energy. Draw 2 cards.
What class is Adrenaline in Slay the Spire 2?
Adrenaline is a Rare Silent Skill.
Is Adrenaline worth upgrading in Slay the Spire 2?
Players upgrade Adrenaline in 44.0% of runs. Upgrading it grants +1 Energy.
What is the best relic for Adrenaline?
In tracked runs, Adrenaline has performed best alongside Pantograph, which lifts its win rate by +27.0% over 12 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.