
StrikeAttack
Deal 6 damage.
Is Strike good in Slay the Spire 2?
Strike is a basic Silent attack in Slay the Spire 2. In combat it resolves as: Deal 6 damage. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 2483 recorded runs, decks running it win 12.5% of the time, trailing the 14.1% average by 1.6%. It’s a popular draft, appearing in 23.7% of eligible decks. Silent players keep it in 95.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 4.3 times in the decks that take it.
It performs best next to Mad Science — together they post a +39.5% swing in win rate. It also has strong chemistry with the relic History Course, which moves its win rate by +46.2%. At 1 energy, it’s upgraded in 5.7% of runs and usually joins the deck around floor 1.
Upgraded, it gains +3 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 305 wins, 2143 deaths, and 35 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Lagavulin Matriarch Boss, which closes out 3.9% of its appearances. Read on for Strike’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.
Strike Win Rate & Pick Rate
Strike’s 12.5% win rate trails the 14.1% all-deck average by 1.6%, the gap charted below.
Run Outcomes with Strike
Strike has 305 wins and 2178 losses over 2483 tracked runs (12.3% won); abandoned runs count as losses.
- Wins 12.3%
- Losses 87.7%
When to Pick Up Strike
Strike is strongest when it joins the deck in Starting deck, where runs win 12.3% across 2477 runs — one of 1 recorded pickup windows.
Win rate of runs by the act Strike entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Strike
Ranked by win-rate lift, Strike performs best alongside Mad Science (+39.5%), Bad Luck (+33.2%), and Apotheosis (+31.7%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Strike Win Rate by Class
Strike is drafted only by the Silent, where it holds a 12.5% win rate across 2483 runs.
Best Relics for Strike
Strike pairs best with the relics History Course (+46.2%), Sai (+45.3%), and Sword of Jade (+42.5%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Strike Card Details
Strike is a basic attack costing 1 energy; it’s upgraded in 5.7% of runs and usually picked up by floor 1.
Deal 6 damage.
Upgrade: +3 Damage
What Ends Runs with Strike
Strike’s most common run-enders are Lagavulin Matriarch Boss (3.9%), Knowledge Demon Boss (3.8%), and Kaiser Crab Boss (3.1%).
- Lagavulin Matriarch Boss3.9% of runs
- Knowledge Demon Boss3.8% of runs
- Kaiser Crab Boss3.1% of runs
- Phrog Parasite Elite2.9% of runs
- Entomancer Elite2.8% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Strike – Frequently Asked Questions
Is Strike good in Slay the Spire 2?
Across 2483 tracked runs, Strike has a 12.5% win rate — +1.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Strike do in Slay the Spire 2?
Strike costs 1 energy. Deal 6 damage.
What class is Strike in Slay the Spire 2?
Strike is a Basic Silent Attack.
Is Strike worth upgrading in Slay the Spire 2?
Players upgrade Strike in 5.7% of runs. Upgrading it grants +3 Damage.
What is the best relic for Strike?
In tracked runs, Strike has performed best alongside History Course, which lifts its win rate by +46.2% over 16 runs together.
See Also
Compare Strike with the rest of the best Slay the Spire 2 cards, relics, and classes below.