
Bad LuckCurse
At the end of your turn, if this is in your Hand, lose 13 HP.
Is Bad Luck good in Slay the Spire 2?
In Slay the Spire 2, Bad Luck is a curse curse from the Curse card pool. Its effect: At the end of your turn, if this is in your Hand, lose 13 HP. The data flags it as a weaker pick, settling at D tier — usually one to pass on unless your deck specifically wants it.
Over 18 tracked runs its win rate sits at 27.8%, 8.8% ahead of the 19.0% all-deck baseline. It sees niche play, included in only 0.5% of eligible runs. Within Silent runs it’s drafted 0.6% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.2 copies on average.
Its standout pairing so far is Backstab, which lifts its win rate by +13.5% when the two share a deck. On the relic side, Joss Paper is its standout companion, worth a +10.7% win-rate swing alongside it. It costs - energy, gets upgraded 0.0% of the time, and tends to be picked up near floor 37.
Of the runs that drafted it, 5 ended in victory against 13 deaths and 0 abandons. Its most common run-ender is Test Subject Boss, finishing 16.7% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Bad Luck fits a Curse deck.
Bad Luck Win Rate & Pick Rate
At a 27.8% win rate, Bad Luck runs 8.8% ahead of the 19.0% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Bad Luck
Across the 18 tracked runs that drafted Bad Luck, 5 ended in a win and 13 in a loss — a 27.8% win share, counting abandons as losses.
- Wins 27.8%
- Losses 72.2%
Best Cards to Pair with Bad Luck
Bad Luck’s strongest card pairings so far are Backstab (+13.5%), Neutralize (+10.7%), and Prepared (+10.7%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Bad Luck Win Rate by Class
Of the 5 classes that draft Bad Luck, it performs best with Silent (50.0%), Necrobinder (33.3%), and Regent (33.3%).
Best Relics for Bad Luck
The relics that swing Bad Luck’s win rate the most are Joss Paper (+10.7%), Pantograph (+10.7%), and Lantern (+9.0%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Bad Luck Card Details
A --energy curse curse, Bad Luck is upgraded 0.0% of the time and tends to enter the deck around floor 37.
At the end of your turn, if this is in your Hand, lose 13 HP.
What Ends Runs with Bad Luck
Runs holding Bad Luck end most often against Test Subject Boss (16.7%), Doormaker Boss (11.1%), and Queen Boss (11.1%) — the share of its runs each accounts for is shown.
- Test Subject Boss16.7% of runs
- Doormaker Boss11.1% of runs
- Queen Boss11.1% of runs
- Aeonglass Boss11.1% of runs
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Bad Luck – Frequently Asked Questions
Is Bad Luck good in Slay the Spire 2?
Across 18 tracked runs, Bad Luck has a 27.8% win rate — +8.8% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Bad Luck do in Slay the Spire 2?
Bad Luck costs - energy. At the end of your turn, if this is in your Hand, lose 13 HP.
What class is Bad Luck in Slay the Spire 2?
Bad Luck is a Curse Curse Curse.
Is Bad Luck worth upgrading in Slay the Spire 2?
Bad Luck can be upgraded at a rest site to improve its effect.
What is the best relic for Bad Luck?
In tracked runs, Bad Luck has performed best alongside Joss Paper, which lifts its win rate by +10.7% over 5 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.