
FlankingSkill
The enemy takes double attack damage from other players this turn.
Is Flanking good in Slay the Spire 2?
Flanking is an uncommon Silent skill in Slay the Spire 2. In combat it resolves as: The enemy takes double attack damage from other players this turn. It ranks among the strongest cards its class can draft right now, earning a spot at S tier in our Slay the Spire 2 card tier list.
Across 30 recorded runs, decks running it win 53.3% of the time, comfortably clear of the 18.9% average, by 34.4%. It’s a more selective pick, turning up in just 0.8% of decks that could run it. Silent players keep it in 3.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Blur — together they post a +13.3% swing in win rate. It also has strong chemistry with the relic Happy Flower, which moves its win rate by +17.5%. At 2 energy, it’s upgraded in 66.7% of runs and usually joins the deck around floor 17.
Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 16 wins, 14 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Hunter Killer Normal, which closes out 6.7% of its appearances. Read on for Flanking’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Silent run.
Flanking Win Rate & Pick Rate
Flanking’s 53.3% win rate clears the 18.9% all-deck average by 34.4%, the gap charted below.
Run Outcomes with Flanking
Flanking has 16 wins and 14 losses over 30 tracked runs (53.3% won); abandoned runs count as losses.
- Wins 53.3%
- Losses 46.7%
Best Cards to Pair with Flanking
Ranked by win-rate lift, Flanking performs best alongside Blur (+13.3%), Shadow Step (+13.3%), and Fan of Knives (+11.3%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Flanking Win Rate by Class
Flanking is drafted only by the Silent, where it holds a 53.3% win rate across 30 runs.
Best Relics for Flanking
Flanking pairs best with the relics Happy Flower (+17.5%), Potion Belt (+15.6%), and Tingsha (+13.3%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Flanking Card Details
Flanking is an uncommon skill costing 2 energy; it’s upgraded in 66.7% of runs and usually picked up by floor 17.
The enemy takes double attack damage from other players this turn.
Upgrade: -1 EnergyCost
What Ends Runs with Flanking
Flanking’s most common run-enders are Hunter Killer Normal (6.7%) and Queen Boss (6.7%).
- Hunter Killer Normal6.7% of runs
- Queen Boss6.7% of runs
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Flanking – Frequently Asked Questions
Is Flanking good in Slay the Spire 2?
Across 30 tracked runs, Flanking has a 53.3% win rate — +34.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Flanking do in Slay the Spire 2?
Flanking costs 2 energy. The enemy takes double attack damage from other players this turn.
What class is Flanking in Slay the Spire 2?
Flanking is an Uncommon Silent Skill.
Is Flanking worth upgrading in Slay the Spire 2?
Players upgrade Flanking in 66.7% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Flanking?
In tracked runs, Flanking has performed best alongside Happy Flower, which lifts its win rate by +17.5% over 6 runs together.
See Also
Compare Flanking with the rest of the best Slay the Spire 2 cards, relics, and classes below.