Huddle Up
Win Rate
47.9%
Pick Rate
0.3%
Δ vs Avg
+34.0

Huddle Up Skill

Uncommon
Type
Skill
Rarity
Uncommon
Cost
1
Class
Colorless
Methodology
Data Methodology

ALL players draw cards.

Is Huddle Up good in Slay the Spire 2?

Huddle Up is an uncommon Colorless skill in Slay the Spire 2. In combat it resolves as: ALL players draw cards. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.

Across 72 recorded runs, decks running it win 47.9% of the time, comfortably clear of the 13.8% average, by 34.0%. It’s a more selective pick, turning up in just 0.3% of decks that could run it. Offer data backs the pick — taken 6.9% of the time it is shown, with 62.5% for runs that took it against 34.2% for runs that did not, a +20.0% pick lift across 24 decided runs. Ironclad players keep it in 0.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Defend — together they post a +9.0% swing in win rate. It also has strong chemistry with the relic Pendulum, which moves its win rate by +15.3%. At 1 energy, it’s upgraded in 26.8% of runs and usually joins the deck around floor 17.

Upgraded, it gains +1 Cards, which is why so many decks invest a rest-site upgrade in it. That’s 34 wins, 37 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Aeonglass Boss, which closes out 9.7% of its appearances. Read on for Huddle Up’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Colorless run.

Huddle Up Win Rate & Pick Rate

Huddle Up’s 47.9% win rate clears the 13.8% all-deck average by 34.0%, the gap charted below.

Win rate47.9%
Average deck13.8%
+34.0% vs averagePick rate: 0.3%72 runs

Run Outcomes with Huddle Up

Huddle Up has 34 wins and 38 losses over 72 tracked runs (47.2% won); abandoned runs count as losses.

  • Wins 47.2%
  • Losses 52.8%

Pick or Skip: Huddle Up

Out of 348 recorded offers Huddle Up is taken 6.9% of the time, and taking it is worth +20.0% in pick lift — 62.5% for runs that picked it against 34.2% for runs that skipped, across 24 decided runs.

Pick rate when offered6.9%348 offers

Taken 24 times out of 348 offers.

Win rate when picked62.5%24 runs
Win rate when skipped34.2%281 runs
+28.3% vs skippingPick lift: +20.0%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Huddle Up

Huddle Up is strongest when it joins the deck in Act 2, where runs win 75.0% across 16 runs — one of 3 recorded pickup windows.

Act 133.3%37 runs
Act 275.0%16 runs
Act 352.6%19 runs

Win rate of runs by the act Huddle Up entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Huddle Up

Ranked by win-rate lift, Huddle Up performs best alongside Defend (+9.0%), Bash (+7.3%), and Ascender's Bane (-4.9%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Huddle Up Win Rate by Class

Huddle Up is played across 5 classes, led by Ironclad (64.7%), Defect (50.0%), and Necrobinder (45.5%) by win rate.

Best Relics for Huddle Up

Huddle Up pairs best with the relics Pendulum (+15.3%), Potion Belt (+12.8%), and Anchor (+12.1%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Huddle Up Card Details

Huddle Up is an uncommon skill costing 1 energy; it’s upgraded in 26.8% of runs and usually picked up by floor 17.

ALL players draw cards.

Cost1
TypeSkill
RarityUncommon
ClassColorless
Avg copies / deck1.1
Upgraded26.8%
Typical pickup floor17

Upgrade: +1 Cards

What Ends Runs with Huddle Up

Huddle Up’s most common run-enders are Aeonglass Boss (9.7%), Test Subject Boss (6.9%), and Queen Boss (6.9%).

  • Aeonglass Boss9.7% of runs
  • Test Subject Boss6.9% of runs
  • Queen Boss6.9% of runs
  • Knowledge Demon Boss4.2% of runs
  • Phantasmal Gardeners Elite4.2% of runs
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Huddle Up – Frequently Asked Questions

Is Huddle Up good in Slay the Spire 2?

Across 72 tracked runs, Huddle Up has a 47.9% win rate — +34.0% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Huddle Up do in Slay the Spire 2?

Huddle Up costs 1 energy. ALL players draw cards.

What class is Huddle Up in Slay the Spire 2?

Huddle Up is an Uncommon Colorless Skill.

Is Huddle Up worth upgrading in Slay the Spire 2?

Players upgrade Huddle Up in 26.8% of runs. Upgrading it grants +1 Cards.

What is the best relic for Huddle Up?

In tracked runs, Huddle Up has performed best alongside Pendulum, which lifts its win rate by +15.3% over 15 runs together.

Should I take Huddle Up when it is offered?

Players take Huddle Up in 6.9% of its 348 recorded offers. Runs that picked it win 62.5% (24 decided runs) against 34.2% for runs that skipped it (281 decided runs) — a +28.3% difference, and a +20.0% pick lift once sample size is accounted for.

See Also

Compare Huddle Up with the rest of the best Slay the Spire 2 cards, relics, and classes below.