Capture d'écran WARDOGS pour Season 02 Patch Notes

Season 02 Patch Notes Notes officielles · 15 oct. 2026

Saison 2Season 2Officiel
Publié
15 oct. 2026
Changements
537
XP jusqu'au niveau 50
1 150 000
Publié
15 oct. 2026
Saison
2
Version
Season 2
Changements
537dans 42 sections
XP jusqu'au niveau 50
1 150 000avant 1 500 000
Niveaux déplacés
107

Ce qui change dans Season 02 Patch Notes

Officiel

537 changements regroupés comme dans les notes d'origine.

Maps

  • New spawns and routes on Bakurani.
  • All three team spawns have been moved and rebuilt, each with purpose-built routes to the zone, which should provide a more balanced match across each team.

Misc

  • WARDOGS Steam Trading Cards and Point Shop Items are being added within Season 2, pending Valve's approval.
  • 30mm cannon ammo now takes a 2x2 inventory slot instead of 1x1, and backpack stacks are capped at 50. Vehicle storage stacks are unchanged at 200.
  • Assistance request ping timer increased 20s → 60s.
  • Many QoL improvements, bug fixes, and performance and stability improvements.
  • Server stability & security improvements.

Correctifs

  • Spotting added and removed rewards now scale with build progress, to stop farming spots on unfinished buildables.
  • Destroying a buildable now pays based on how built it is.
  • Selling from a supply crate has diminishing returns per buyer: after enough sales, you break even, with no profit or XP.
  • Selling an item from a supply crate to an enemy player (e.g. after they switch teams) no longer gives cash or XP.
  • Destroying an empty enemy crate now rewards half cash and half XP.
  • Supply crate rewards for deploying and destroying now scale with the value of the supplies inside.
  • FOB Supplied Assist is now split between the number of assisting players, so a whole team can no longer each receive the full kickback.

Damage

  • High-calibre rounds like .308 and 7.62x54mmR were built for sniper rifles, where a slow fire rate and small magazines balance out their big damage per shot. In assault rifles, DMRs and LMGs, those same rounds were doing close to sniper damage at a much faster fire rate. That made these weapons far stronger than the others in their archetype, and picking anything else felt like a disadvantage.
  • This update doesn't make high-calibre weapons 'bad'. It brings them closer to the other weapons in their archetype. The FAL still has the highest damage-per-shot within the assault rifle category, but now sits closer to the TCX-SPR and M4. Sniper rifles remain the category for big single-shot damage, and we've increased their hit-location damage to counter the base damage reduction to keep that sniper fantasy.
  • Calibre Base Damage Reductions
  • These changes affect every weapon that uses these rounds, including infantry & vehicle weapons.
  • .308 Winchester -25%
  • 7.62x54mmR -20%
  • 7.62x39mm -19%
  • .50 Cal -16%
  • DMRs
  • Hit-location damage has been adjusted for the new calibre base damage values. Headshots and upper-body hits are slightly weaker, so DMRs sit between assault rifles and snipers. They should be more punishing than an assault rifle, but not a faster-firing sniper rifle.
  • Assault Rifles & LMGs
  • Damage to the upper, middle and lower torso was too inconsistent before. It's now more even, so body-shot damage is more predictable.
  • Assault rifle body shots do slightly less damage.
  • LMG body damage now matches assault rifles. LMGs win fights through sustained fire and magazine size, not by out-damaging assault rifles on every shot.
  • Scout Rifle
  • Scout Rifle headshots now one-shot targets with no helmet.
  • A Level 1 helmet takes two headshots to kill.
  • Level 3 Armor & Helmets
  • Damage reduction lowered 55% → 50%.
  • Level 4 Armor & Helmets
  • Damage reduction lowered 65% → 60%.
  • Level 4 Helmet now has muffled audio, muffled proximity chat, a restricted field of view, and will fog over when you're sprinting.
  • Level 3 and Level 4 helmets also now have increased suppression resistance.
  • 12 Gauge Slugs
  • Slug damage against armor now scales with armor tier instead of one flat reduction.
  • Weapon Inspects Note
  • Some weapon inspects are silent and this is known.
  • Vehicle Weapons & Turrets
  • The calibre reductions above also apply to vehicle weapons that fire those rounds, such as the Little Bird AH-6M Minigun, Z20 Lakota Minigun and Humvee Minigun.
  • We've also reduced how much damage turrets do to infantry depending on where the shot lands. Heavy and Artillery top machine turrets were using the same hit-location values as the helicopter cannon. Heavy and Artillery turrets now use the same hit-location values as assault rifles and LMGs.

Squads

  • Squad leaders can now set a team visible squad intent from a pre-defined list of entries, which every player can see on their squad list before choosing to join a squad.
  • Squad invites and other timed prompts now queue.

Rewards

  • New Action Cash/XP Rewards
  • New assault kill bonus: kills with an assault archetype weapon $1,500 → $2,000.
  • FOB hacking now also rewards teammates in the FOB radius: $1,000 / 250 XP (the hacker still gets $2,500 / 250 XP).
  • New door breached reward (Halligan Bar): $100, once per door. Halligan Bar uses raised 5 → 7.
  • New friendly FOB door closed reward: $75.
  • Destroying a FOB now pays a bonus of up to +$7,500 / +250 XP based on the supplies it held (maxed at 25,000 supplies).
  • Altered Action Role Rewards
  • Destroying a buildable now gives assault XP instead of support.
  • Artillery now gives driver XP instead of support.
  • IED/C4 now give assault XP instead of support.
  • Repair XP now goes into the driver or pilot tracks depending on the vehicle being repaired, instead of a flat support amount.
  • Capturing a hostile drill tower $750 → $1500, XP 250 → 300.
  • Small $500 → $300, Large $1,000 → $600
  • Small Armored $500 → $1,000, Large Armored $1,000 → $1,600
  • Supply Pallets $1,000 → $800

Weather

  • New rain weather preset.
  • Surfaces, vehicles and characters visibly wet as rain falls.
  • Rain sounds different depending on what it is falling on and where you are standing - under cover, indoors, inside a vehicle, or out in the open.
  • Destroy a roof and the rain starts visually coming through it.
  • Thunder rolls in during heavier rain, and every player on the server hears the same strike at the same moment from the same direction. It is loud enough to mask footsteps, so use it strategically.
  • Spotting range is affected by rain.
  • Molotov fire is reduced by rain.

Building

  • A full pass on build costs, build speed and durability, aimed at making structures a considered investment rather than something you spam. The Talon, Mortar and Drill Rig have had their resources and ammo rebalanced to make them slower to build and more expensive to keep active, without removing creative strategies or putting hard limits on player freedom.
  • Wooden Step added to the small hammer and above.
  • Large Shelter added to the medium hammer and above.
  • MG Nest added to the large hammer.
  • The following costs all refer to build supply costs:
  • Wood Base 15
  • Bremmer wall 15 → 32
  • Door 22 → 80
  • Gate 85 → 200
  • Large Shelter → 250
  • Air raid shelter, bunker, crow's nest 100 → 200
  • L81 Mortar 150 → 600
  • Stingray 150 → 650
  • MG Nest → 650
  • Talon 9K-SAM 1,000 → 650
  • Vanguard CIWS 1,500 → 1,200
  • Hot Zone Magnet 2,250 → 2,750
  • Medium hammer now contributes less per swing.
  • Critical spots give a smaller bonus than before.
  • Large hammer build rate per swing is unchanged.

Drill rig

  • These changes severely reduce how long drill rigs can be active for, along with the fuel required to start and keep them active. The intention is to reduce the prevalence of multi drill rig builds becoming a dominant strategy, without removing the possibility of it ever occurring. We will continue to observe the effects these changes have.
  • Minimum fuel to activate 1,500 → 2,000
  • Duration per fuel 0.05 → 0.03 (max uptime 375s → 300s) (matches capturable towers)
  • Max fuel 7,500 → 10,000 to encourage logistics role play.
  • Post-spawn cooldown substantially increased, so a destroyed rig cannot immediately be replaced.

Spotting

  • Spotting rewards are now around 30% lower than Season 1 as it was the lowest-risk, highest-paying way to earn. They now also scale with the value of what you've found, so high-value targets pay more than low-value ones.
  • Spotting rewards now scale with the value of each vehicle variant, buildable and crate.
  • Spotted target destroyed by an enemy faction 50% → 25% of the reward.

Team kill

  • Team killing is now handled by a victim-driven vote, to allow for forgiveness but also punish purposeful teamkills.
  • When a teammate kills you, you are asked to Forgive or Punish.
  • Punish results accumulate against a teamkiller, leading to kicks and escalating bans for repeat offenders.
  • Forgive removes a potential mark against the player who teamkilled you.
  • Note: Respawning and then leaving the safe zone without voting, forgives automatically.

Vehicles

  • Vehicle inventories of purchased vehicles are now private to the driver and their squad by default. A new setting lets you open yours up to everyone once the vehicle is fully unlocked.
  • Inventories of vehicles that spawn for free for each team stay open to everyone, regardless of the above setting. Use at your own risk.
  • Tracked vehicles now feel weightier - less floaty when in the air, less bouncy on landing.
  • Humvee handling reworked: less stiff over terrain, slower build to top speed, more effective than previously at climbing terrain.
  • Dune Buggy brakes less effective, slightly increasing skid and drift capability.
  • Explosives and placeables can no longer be used from enclosed vehicle seats.

Vendor ux

  • Old placeholder rebuy UI has been removed
  • When clicking on the 'Rebuy Last Loadout' button, your equipment vendor UI will be populated visually with your last loadout, which you can then add to or remove items from before purchase.

Logistics

  • Base logistics rewards are lower, but new delivery streaks add a bonus for every consecutive run, so logistics players are rewarded for making return trips instead of abandoning their vehicles.
  • New delivery streaks:
  • Crates: +$100 / +50 XP per crate in a row, up to 10.
  • Pallets: +$250 / +100 XP per pallet in a row, up to 10.
  • Players: +$25 / +5 XP per player in a row, up to 25.
  • Return trips: +$50 / +25 XP per trip in a row, up to 10.
  • "Update: Original values posted at 17:00 UTC were base design values without a zone multiplier. We have since updated the values to the actual values players will receive when dropped in the Control Zone to better reflect the actual returns that would be seen by players playing logistics."
  • Other Logisitics Changes
  • Player Delivered $150 → $100, XP 50 → 25.
  • Player Delivered (ground vehicle) $500 → $350.
  • Return Trip (ground vehicle) $250 → $150, XP 100 → 50.
  • Deploy Supply Crate: small $500 → $250, large $1,000 → $500; XP small 250 → 200, large 500 → 400.
  • Deploy Supply Crate (air vehicle) XP: small 200 → 150, large 400 → 300.
  • Deploy Supply Pallet $2,500 → $1,250, XP 500 → 400 (750 → 500 from a ground vehicle).

Controller

  • Aim Assist
  • Added Aim Assist strength slider in Settings > Controller > Advanced. Default is 1; 0 turns Aim Assist off.
  • Aim Assist now works on the Target Dummies in the Firing Range.
  • General Aim Assist improvements
  • Feel & Responsiveness
  • Adjusted values for Horizontal & Vertical sensitivity.
  • Adjusted values for Aim Acceleration.
  • Aim Acceleration now kicks in sooner.
  • Look direction returns faster after closing radial wheels.
  • Scrolling lists is now faster.
  • Vendor: reduced the hold time when selecting 'Purchase Loadout'.
  • Settings: reduced the hold time when selecting 'Apply Changes'.
  • Controller Bind Changes
  • Added 'Cycle Minimap Zoom' to View (Press).
  • Added 'Reject Tip' to View (Press).
  • Added 'Deploy Crate' to D-Pad Up (Hold).
  • Moved 'Open Inventory' from View to Menu (Press).
  • Moved 'Toggle Weight' from Y to View (Press).
  • Moved 'Remove From Loadout' from R3 to Y (Hold).
  • Moved 'Bribe' from Menu to X.
  • Moved 'Accept/Reject Squad Invite' from LB/RB to View/Menu.
  • Moved Scoreboard 'Sort' from LB/RB to LT/RT.
  • Changed 'Drop' from Y to Y (Hold).
  • LB/RB now switch primary tabs and LT/RT switch secondary tabs.
  • Controller Specific Bug Fixes
  • Fixed not being able to cook grenades by pressing X.
  • Fixed releasing LT on controller not cancelling a bandage self-heal.

Gold market

  • Eight new weapon and vehicle skins join the Gold Market, spanning four camo families:
  • Black & Gold - Little Bird. Season 2 Exclusive Gold Market Camo.
  • Chocolate Chip - Evo-3 Ultra, M14, TCX-SPR.
  • Two-Tone Desert - Galil, Mosin, Havoc.
  • Digital Wood - M500.
  • The Black & Gold AK Camo has been removed from the Gold Market.
  • New Wager Vendor (Opening Later in Season 2)
  • The Wager Vendor is not available at Season 2 launch. It will open later in Season 2.
  • A new Wager vendor lets you bet your own cash on your own performance.
  • Set your own stakes, bet on yourself. Win big or lose it all.
  • A live wager tracker sits above the minimap showing your stake and progress.
  • The wager vendor is not a permanent addition and is intended to come and go throughout a season. The Wager Vendor is not available at Season 2 launch.

Medical bag

  • Durability increased 100 → 150, so a single bag goes further before it needs replacing.

New weapons

  • TCX-SPR [7.62x39mm] - Assault Rifle.
  • PP-19 Bizon [9x19mm] - SMG.
  • Evo-3 Ultra [.308 Win] - LMG.
  • M14 [.308 Win] - Marksman Rifle.
  • Alongside them, a new set of attachments: additional optics, muzzle devices, magazines, and bipods (listed lower in the patch notes).

Parachutes

  • Parachutes now take longer to fully open, and won't open at all below about 10m.
  • Pulling at the last second is now a real risk. If you're falling fast and open below roughly 50m, you won't slow down in time and will take fall damage.
  • Basic Parachute price increased $100 → $500.
  • Sport Parachute price reduced $1,000 → $700.
  • Make sure you trust a pilot before getting into their aircraft.
  • Alternatively - drive to the control zone or fly yourself.

Ping limits

  • We've introduced region-based ping limits to improve network reliability and ensure a fairer experience for everyone. Note: These initial values will be quite lenient as we hone in on appropriate values.
  • Official Servers will now enforce different maximum ping limits depending on their region.
  • High Ping Kicks: Players who consistently exceed a server's ping limit over a sustained period will be automatically kicked (this helps protect against temporary spikes)
  • Server-side lag spikes are also excluded from ping measurements to prevent unfair kicks.
  • Temporary Rejoin Restriction: Players kicked for high ping will be unable to rejoin the same server until the next map transition.
  • Server Browser Improvements: Added maximum ping tags and filters to the server browser, making it easier to find servers with suitable connections.
  • Community Server admins will be able to configure their own ping limits, allowing for cross regional play (or more stringent rules) if desired.

Compound bow

  • Arrow trajectory has been updated to have a shorter drop-off.
  • Slightly more effective vs lower tier armor than season 1.
  • Bow damage against armor now scales with armor tier instead of one flat reduction.

New vehicles

  • Wolf-110 - A fast, light wheeled transport.
  • Wolf-110 [M2 Browning] - The Wolf-110 with a ring-mounted M2 Browning.
  • T-72B3 - A main battle tank. Slower than the L2A6, but cheaper and slightly more fuel-efficient.
  • Flakpanzer Gepard - Anti Air Vehicle.

Progression

  • Levels 10 to 20 were a slow grind, and many players stalled out before unlocking the gear that defines each role. Reaching level 20 now takes less than half the playtime it did in Season 1.
  • Most attachments have moved to earlier levels or new tracks, giving players who couldn't reach them before a chance to try them.

Suppression

  • Suppression was inconsistent and often unnoticeable. It has been rebuilt around shared falloff curves per weapon, so being shot at feels consistent regardless of what is shooting at you.
  • Near-miss suppression from small and medium calibres is considerably stronger.
  • Rate of fire is now accounted for, so fast-firing small and medium weapons (such as SMGs and pistols) don't suppress disproportionately.
  • Suppression screen shake has been reduced to account for the increase in suppression effects - it should read clearly without fighting you for control.
  • Level 3 helmets reduce suppression by 68%.
  • Level 4 helmets reduce suppression by 80%.

Building misc

  • Barbed wire and sandbags can now be placed on top of Bremmer walls.
  • Barbed Wire no longer contributes Cash or XP on kills.
  • Foundations fit properly against slopes, stairs and walls.
  • Unfinished buildables now collapse as soon as they lose a support, instead of floating.
  • Tank traps can only be placed on a defined set of surfaces.
  • Doors and gates can no longer be breached with a hammer.
  • The Halligan bar can now breach both doors and gates.
  • CIWS cannon damage against structures has been properly tuned - it now shreds light cover and struggles against heavy fortifications, rather than treating everything the same.

New equipment

  • Molotov - A thrown incendiary that splashes fire on impact and burns anyone caught in it. Throw overarm or underarm. Deals impact damage and the flames will deal damage over time if you're standing in them. Molotovs can also burn destructible foliage and are affected by rain.
  • Infrared Range Finder Update - Now runs on batteries. A battery lasts around 80s of active use. Drains faster if quickly toggled on and off.
  • Helmets Update - Level 4 Helmet now has muffled audio, a restricted field of view, and will fog over when you're sprinting. Level 3 and Level 4 helmets also now have increased suppression resistance in line with the new suppression updates, to better fulfill the protective role of these items in more ways than just damage reduction.

Vehicle fixes

  • Fixed the Humvee gunner facing the wrong direction after entering.
  • Fixed gunner fire desync and inconsistent firing audio.
  • Helicopter cockpit glass now works both ways - shooting out through it damages the vehicle the same as incoming fire.
  • Tanks no longer launch themselves into the air from their own turret collision.
  • Vehicles no longer sink into the ground when ramming each other at speed.
  • Wheeled vehicles no longer get stuck when driving forward out of a backward roll.
  • Fixed the vehicle spinning on gamepad after closing the tac map.
  • Fixed inconsistent ADS on vehicle weapons when using a controller.
  • Fixed crouching and seat swapping on gamepad in mounted turrets.
  • Fixed a vehicle's smoke screen and flares not appearing for players who joined late.
  • Exiting a vehicle now places you on the ground rather than pushing you through it.
  • Reduced Vanguard CIWS damage to the Spawn Vehicle, now takes 2.25x longer to kill the SV.

Vendor prices

  • Most muzzles, grips and foregrips dropped by up to a third. Biggest changes:

New buildables

  • MG Nest - A manned M2 Browning emplacement.
  • Large Shelter - A large metal shelter for covering key assets or keeping the rain off.
  • Wooden Step - A step. Made of wood.

Server seeding

  • Players who join and populate empty servers earn rewards and a vendor discount once the match begins.
  • Pre-match entertainment now available before the match starts.
  • Guns lying around with targets, football and a hidden radio in each spawn.

Team switching

  • To stop late switching from deciding matches, once a team is more than 10 points ahead:
  • You cannot switch teams again for 15 minutes after joining one.
  • If you switch teams or join a match in progress, your map stays obscured until you reach the control zone for the first time.
  • You cannot use the spawn vehicle until you reach the control zone for the first time.
  • These changes are intended to increase friction for team switch abusers, whilst still allowing you to join the team of your friends if needed.

Weapon balance

  • MP5
  • Recoil pattern updated to have more of a horizontal pattern, as it was too easy to use.
  • Super-45
  • Damage fall-off increased beyond 50m, its effective range, pushing it firmly into a close-quarters role.
  • DMRs
  • New recoil pass across all DMRs to bring them more in line with their power curve.
  • MGL-40
  • Muzzle velocity reduced -25%.
  • 40mm outer radius now has a stronger damage fall-off.
  • Experiences much more inaccuracy and sway, slower ADS speed, and a reload penalty when sitting on the Little Bird bench, to reduce reliability.
  • Mosin
  • New PU 91/30 (3.5x) Scope for the Mosin.
  • Mosin no longer has access to other optic sights, as these sights were not intended to be compatible until future planned customisation features become available.

Faction balance

  • WARDOGS is a game that isn't supposed to be always perfectly balanced. However – one team had a notoriously lower win rate than the other two teams. There are valid complaints around Lonestar's uniform visibility and certain spawn positions which we have been watching and addressing. However – sentiment around the blue team is the largest driving factor for players not wanting to play on that team.
  • We are performing a social experiment with Season 2 to see how and if this affects win rate data and perception of the faction. Lonestar is an established PMC backed by one of the world's leading economies. Lonestar has cash... and Lonestar needs you.
  • Lonestar cash & XP win bonus, Season 2 only.
  • Lonestar teamplay action cash & XP multipliers, Season 2 only.
  • All faction spawns have moved on Bakurani.
  • New vendor discount for the losing team: 20% off if they're at least 40 points behind second place. Relevant to all teams, not just Lonestar.
  • Community server hosts being seen to exploit the faction bonus will be punished.

Vehicle rewards

  • Every vehicle variant now has its own reward, so armed variants are worth far more than unarmed ones. Armed variants give 1.5x the XP of the default variant. Attack Vehicle rewards also increase the more kills they get, so hunting down an artillery dominating your team will still feel rewarding.
  • Kodiak $1,250 → $500 (Default), $600 (Pickup), $3,400 (M249)
  • Wolf-110 $450, Wolf-110 [M2 Browning] $3,900
  • Humvee $1,500 → $600 (Default), $4,250 (M249), $5,000 (Minigun)
  • Ural $2,500 → $1,000 (Default), $3,600 (Defender), $4,750 (Defender [M249])
  • Bobcat $250 → $100
  • Dune Buggy $750 → $300
  • MH-6 $3,125 → $1,250, Little Bird AH-6M [Miniguns] $6,000, Little Bird AH-6R [Rockets] $9,400
  • Z20 Lakota $3,700 → $1,500, Z20 Lakota [Miniguns] $7,500
  • Havoc $18,000 → $14,000
  • L2A6 $14,000 → $11,000
  • SPH-2 $14,000 → $8,000
  • Flakpanzer Gepard $7,000,
  • T-72B3 $8,000

Buildable rewards

  • Cash now matches each buildable's build supply cost, and XP is roughly 25% of the cash reward
  • L81 Mortar $300 → $650, Stingray $300 → $650
  • Hot Zone Magnet $4,500 → $2,750
  • Vanguard CIWS $3,000 → $1,200, Talon 9K-SAM $2,000 → $650
  • Repair / Refuel Station $400 → $200
  • Door $500 → $100, Gate $170 → $200
  • New rewards for the MG Nest $650, Large Shelter $250, and Wood Base $15

Buildable weapons

  • Talon
  • Reload 2s → 5s
  • Restock from munition supplies 50 → 200
  • Mortar
  • Restock from munition supplies 75 → 150 to reduce the amount of shots that can be fired per pallet drop-off.
  • New firing animation - The player now drops the shell into the end of the mortar as it fires, to reduce the fire rate of the mortar.

Progression medic

  • The Medical Bag now unlocks at level 14 instead of 24, so medics can get value from it much earlier. Medics have also had the largest reshuffle of weapon and attachment unlocks of any track.
  • PP-19 Bizon + PP-19 Bizon 53 RND Magazine now unlocked by default

Progression pilot

  • The Little Bird AH-6M [Miniguns] was too strong for how early it unlocked, so it now unlocks later and costs more.
  • Music tapes reshuffled between the Driver and Pilot tracks

Progression recon

  • Recon gets the new M14 and its attachments, and most scopes and attachments have swapped levels.

Progression driver

  • Drivers who prefer armed vehicles now have more ways to get kills before reaching the L2A6. The new Wolf-110 [M2 Browning] unlocks at level 16, followed by two new tanks: the T-72B3 at level 20 and the Flakpanzer Gepard at level 25. The SPH-2 also moves into the Driver track at level 31, down from WARDOG level 90.
  • Music tapes reshuffled between the Driver and Pilot tracks

Progression assault

  • Assault is now the role for attacking enemy bases. C4 moves into the Assault track and the new Molotov Cocktail joins it, giving Assault players better tools against buildables.
  • AK74 + AK74 30 RND Magazine now unlocked by default (previously LVL 3, $10k)
  • STANAG 30 RND Magazine LVL 6 → LVL 3, $10k → Free (now comes with the T-21)

Progression support

  • Support gets the new Evo-3 Ultra, the PKM now unlocks at level 15 instead of 30, and the M249 moves from 15 to 20.

Changements de la courbe d'XP

Officiel

XP cumulée des voies de rôle par niveau : le niveau 10 passe de 35 000 à 25 000, le 20 de 250 000 à 111 500 et le 50 de 1 500 000 à 1 150 000.

AvantAprès
NiveauAvantAprèsVariation
Niv. 1035 00025 000−10 000 (-29%)
Niv. 15110 00054 750−55 250 (-50%)
Niv. 20250 000111 500−138 500 (-55%)
Niv. 25365 000206 600−158 400 (-43%)
Niv. 30500 000318 200−181 800 (-36%)
Niv. 35750 000525 000−225 000 (-30%)
Niv. 40975 000712 500−262 500 (-27%)
Niv. 451 225 000920 850−304 150 (-25%)
Niv. 501 500 0001 150 000−350 000 (-23%)

Role tracks (Assault/Medic/Recon/Support/Driver/Pilot): total XP required, Season 1 → Season 2.

Voir la courbe d'XP complète sur la page progression →

Coûts de déblocage et prix modifiés

Officiel

132 changements. Plus chers : GGX 17, GGX 18, RVG Vertical Foregrip, M4, FAL, Hexagon Brake, CQB 74 Brake, TopComp Brake, AR Multi-Caliber Suppressor, PP-19 Vityaz, Defibrillator, Super-45, PP-19 Vityaz 10 RND Magazine, AMP-9 Tactical Flash Hider, Dual Port Brake, AMP-9 30 RND Magazine, AMP-9 50 RND Drum Magazine, Compound Bow, Claymore, Range Finder, BMR-308 Flash Hider, 6x Marksman Scope + Reflex, M249, MGL-40, Heavy Drill, M249 Bipod, Little Bird AH-6M [Miniguns], Z20 Lakota [Miniguns], Havoc, Humvee, PP-19 Bizon, TCX-SPR, Evo-3 Ultra, M14, Compact P-1 Red Dot, PU 91/30 Scope for the Mosin, Leatherwood ART II for the M14, Evolys Bipod for the Evo-3 Ultra, M14 Bipod, Cross Rifle Muzzle Brake for the TCX-SPR, Clutch Lok Muzzle Brake for the TCX-SPR, SRD762TI-QD Suppressor for the TCX-SPR, SL7i-BL Suppressor for the Evo-3 Ultra, .30 Cal SS Phosphate Muzzle Brake for the M14, .30 Cal Steel Black Flash Hider for the M14, PP-19 Bizon 53 RND Magazine, TCX-SPR 28 RND Magazine, Evolys 50 RND Box, M14 10 RND Magazine, M14 20 RND Magazine, M14 30 RND Magazine, Molotov Cocktail, New Music Tape "Dyshat' - Baryber", New Music Tape "Blue (Da Ba Dee) - Eiffel 65", Lonestar only, Wolf-110, Wolf-110 [M2 Browning], Flakpanzer Gepard, T-72B3, T-21, AMP-9, MP5, Super-45, Scout Rifle TD, Compound Bow, GGX 18, BMR-308, MGL-40, AMR 50, Level 3 Armor, Level 3 Helmet, Level 4 Armor, Level 4 Helmet, Binoculars, Monocular, Range Finder, Infrared Range Finder, Basic Parachute, Remote Detonator, Wrench, SKS Bipod, Kodiak [M249], Humvee [M249], Humvee [Minigun], Ural Defender, Ural Defender [M249], L2A6, Little Bird AH-6M [Miniguns], Little Bird AH-6R [Rockets], Z20 Lakota [Miniguns], Havoc. Moins chers : Judge, Birdcage Flash Hider, 3 Prong Flash Hider, CQR Tactical Front Rail Grip, MP5, Medical Bag, Eclipse Flash Hider, MP5 30 RND Magazine, QD-5 Suppressor, PP-19 Vityaz Flash Hider, PP-19 50 RND Vityaz Drum Magazine, PP-19-01 Vityaz 9x19 Suppressor, MP5 50 RND Drum Magazine, SV98 Bipod, BMR-308 Suppressor, PKM, MAAWS, PKM Bipod, SPH-2, Ural Defender [M249], AK74, Deagle, Galil, RPG-7, MAAWS, PKM, FAL, Ruck Backpack, Gunner Backpack + Sling, Arsenal Backpack + 2 Slings, Halligan Bar, Medical Bag, Field Resuscitator, Sport Parachute, Birdcage Flash Hider, BMR-308 Flash Hider, Shift Foregrip, GOL Multi-Caliber Suppressor, Full Choke, RC-556 Suppressor, AMR 50 Cal Muzzle Brake, 12 Gauge Suppressor.

ObjetParcoursTypeAvantAprèsVariation
JudgeWARDOGCoût de déblocage15 0005 000-67%
GGX 17WARDOGCoût de déblocage5 00015 000+200%
GGX 18WARDOGCoût de déblocage50 000125 000+150%
RVG Vertical ForegripAssautCoût de déblocage10 00025 000+150%
M4AssautCoût de déblocage100 000150 000+50%
FALAssautCoût de déblocage200 000250 000+25%
Birdcage Flash HiderAssautCoût de déblocage15 0005 000-67%
Hexagon BrakeAssautCoût de déblocage5 00012 500+150%
3 Prong Flash HiderAssautCoût de déblocage20 0007 500-62%
CQR Tactical Front Rail GripAssautCoût de déblocage25 00010 000-60%
CQB 74 BrakeAssautCoût de déblocage12 50015 000+20%
TopComp BrakeAssautCoût de déblocage7 50020 000+167%
AR Multi-Caliber SuppressorAssautCoût de déblocage20 00022 500+13%
MP5MédecinCoût de déblocage75 00025 000-67%
Medical BagMédecinCoût de déblocage75 00050 000-33%
PP-19 VityazMédecinCoût de déblocage25 00050 000+100%
DefibrillatorMédecinCoût de déblocage50 000110 000+120%
Super-45MédecinCoût de déblocage150 000200 000+33%
Eclipse Flash HiderMédecinCoût de déblocage22 5007 500-67%
MP5 30 RND MagazineMédecinCoût de déblocage25 00010 000-60%
QD-5 SuppressorMédecinCoût de déblocage17 50012 500-29%
PP-19 Vityaz 10 RND MagazineMédecinCoût de déblocage7 50010 000+33%
PP-19 Vityaz Flash HiderMédecinCoût de déblocage20 00017 500-12%
PP-19 50 RND Vityaz Drum MagazineMédecinCoût de déblocage50 00015 000-70%
PP-19-01 Vityaz 9x19 SuppressorMédecinCoût de déblocage45 00020 000-56%
AMP-9 Tactical Flash HiderMédecinCoût de déblocage10 00045 000+350%
Dual Port BrakeMédecinCoût de déblocage7 50022 500+200%
MP5 50 RND Drum MagazineMédecinCoût de déblocage75 00050 000-33%
AMP-9 30 RND MagazineMédecinCoût de déblocage10 00050 000+400%
AMP-9 50 RND Drum MagazineMédecinCoût de déblocage15 00075 000+400%
Compound BowReconnaissanceCoût de déblocage75 000150 000+100%
ClaymoreReconnaissanceCoût de déblocage50 00090 000+80%
Range FinderReconnaissanceCoût de déblocage15 00025 000+67%
SV98 BipodReconnaissanceCoût de déblocage30 00017 500-42%
BMR-308 Flash HiderReconnaissanceCoût de déblocage25 00050 000+100%
BMR-308 SuppressorReconnaissanceCoût de déblocage27 50025 000-9%
6x Marksman Scope + ReflexReconnaissanceCoût de déblocage35 00075 000+114%
PKMSoutienCoût de déblocage150 000100 000-33%
M249SoutienCoût de déblocage100 000150 000+50%
MAAWSSoutienCoût de déblocage125 000100 000-20%
MGL-40SoutienCoût de déblocage200 000250 000+25%
Heavy DrillSoutienCoût de déblocage25 00050 000+100%
PKM BipodSoutienCoût de déblocage35 00025 000-29%
M249 BipodSoutienCoût de déblocage15 00050 000+233%
Little Bird AH-6M [Miniguns]PiloteCoût de déblocage50 000125 000+150%
Z20 Lakota [Miniguns]PiloteCoût de déblocage75 00085 000+13%
HavocPiloteCoût de déblocage500 000650 000+30%
SPH-2Pilote de véhiculeCoût de déblocage500 000350 000-30%
HumveePilote de véhiculeCoût de déblocage25 00075 000+200%
Ural Defender [M249]Pilote de véhiculeCoût de déblocage125 000100 000-20%
PP-19 BizonVendeurPrix chez le vendeur01 0000%
TCX-SPRVendeurPrix chez le vendeur03 2000%
Evo-3 UltraVendeurPrix chez le vendeur07 2500%
M14VendeurPrix chez le vendeur07 4000%
Compact P-1 Red DotVendeurPrix chez le vendeur04800%
PU 91/30 Scope for the MosinVendeurPrix chez le vendeur07800%
Leatherwood ART II for the M14VendeurPrix chez le vendeur09500%
Evolys Bipod for the Evo-3 UltraVendeurPrix chez le vendeur01 4500%
M14 BipodVendeurPrix chez le vendeur01 4800%
Cross Rifle Muzzle Brake for the TCX-SPRVendeurPrix chez le vendeur07800%
Clutch Lok Muzzle Brake for the TCX-SPRVendeurPrix chez le vendeur01 1000%
SRD762TI-QD Suppressor for the TCX-SPRVendeurPrix chez le vendeur01 3500%
SL7i-BL Suppressor for the Evo-3 UltraVendeurPrix chez le vendeur01 4000%
.30 Cal SS Phosphate Muzzle Brake for the M14VendeurPrix chez le vendeur09500%
.30 Cal Steel Black Flash Hider for the M14VendeurPrix chez le vendeur07300%
PP-19 Bizon 53 RND MagazineVendeurPrix chez le vendeur02000%
TCX-SPR 28 RND MagazineVendeurPrix chez le vendeur0500%
Evolys 50 RND BoxVendeurPrix chez le vendeur01100%
M14 10 RND MagazineVendeurPrix chez le vendeur0600%
M14 20 RND MagazineVendeurPrix chez le vendeur01100%
M14 30 RND MagazineVendeurPrix chez le vendeur01800%
Molotov CocktailVendeurPrix chez le vendeur03400%
New Music Tape "Dyshat' - Baryber"VendeurPrix chez le vendeur01000%
New Music Tape "Blue (Da Ba Dee) - Eiffel 65", Lonestar onlyVendeurPrix chez le vendeur01000%
Wolf-110VendeurPrix chez le vendeur02 2000%
Wolf-110 [M2 Browning]VendeurPrix chez le vendeur07 8000%
Flakpanzer GepardVendeurPrix chez le vendeur014 0000%
T-72B3VendeurPrix chez le vendeur016 0000%
T-21VendeurPrix chez le vendeur6001 200+100%
AMP-9VendeurPrix chez le vendeur9001 375+53%
MP5VendeurPrix chez le vendeur1 5001 800+20%
Super-45VendeurPrix chez le vendeur2 6005 600+115%
Scout Rifle TDVendeurPrix chez le vendeur1 1001 200+9%
Compound BowVendeurPrix chez le vendeur8001 350+69%
GGX 18VendeurPrix chez le vendeur8001 000+25%
BMR-308VendeurPrix chez le vendeur6 0006 250+4%
MGL-40VendeurPrix chez le vendeur6 0007 500+25%
AMR 50VendeurPrix chez le vendeur8 80014 800+68%
Level 3 ArmorVendeurPrix chez le vendeur2 0002 500+25%
Level 3 HelmetVendeurPrix chez le vendeur1 5002 000+33%
Level 4 ArmorVendeurPrix chez le vendeur4 0005 000+25%
Level 4 HelmetVendeurPrix chez le vendeur3 0004 500+50%
BinocularsVendeurPrix chez le vendeur75180+140%
MonocularVendeurPrix chez le vendeur150350+133%
Range FinderVendeurPrix chez le vendeur4001 450+263%
Infrared Range FinderVendeurPrix chez le vendeur1 2003 200+167%
Basic ParachuteVendeurPrix chez le vendeur100500+400%
Remote DetonatorVendeurPrix chez le vendeur550650+18%
WrenchVendeurPrix chez le vendeur150180+20%
SKS BipodVendeurPrix chez le vendeur800810+1%
Kodiak [M249]VendeurPrix chez le vendeur3 7506 750+80%
Humvee [M249]VendeurPrix chez le vendeur3 7508 500+127%
Humvee [Minigun]VendeurPrix chez le vendeur4 50010 000+122%
Ural DefenderVendeurPrix chez le vendeur6 0007 200+20%
Ural Defender [M249]VendeurPrix chez le vendeur6 7509 500+41%
L2A6VendeurPrix chez le vendeur14 00022 000+57%
Little Bird AH-6M [Miniguns]VendeurPrix chez le vendeur7 00012 000+71%
Little Bird AH-6R [Rockets]VendeurPrix chez le vendeur12 50018 800+50%
Z20 Lakota [Miniguns]VendeurPrix chez le vendeur8 00015 000+88%
HavocVendeurPrix chez le vendeur18 00028 000+56%
AK74VendeurPrix chez le vendeur1 600800-50%
DeagleVendeurPrix chez le vendeur900750-17%
GalilVendeurPrix chez le vendeur2 2002 000-9%
RPG-7VendeurPrix chez le vendeur2 0001 800-10%
MAAWSVendeurPrix chez le vendeur2 6002 400-8%
PKMVendeurPrix chez le vendeur4 5004 100-9%
FALVendeurPrix chez le vendeur6 5006 000-8%
Ruck BackpackVendeurPrix chez le vendeur2 4001 600-33%
Gunner Backpack + SlingVendeurPrix chez le vendeur3 5002 400-31%
Arsenal Backpack + 2 SlingsVendeurPrix chez le vendeur5 0004 000-20%
Halligan BarVendeurPrix chez le vendeur1 100885-20%
Medical BagVendeurPrix chez le vendeur2 0001 800-10%
Field ResuscitatorVendeurPrix chez le vendeur500425-15%
Sport ParachuteVendeurPrix chez le vendeur1 000700-30%
Birdcage Flash HiderVendeurPrix chez le vendeur900600-33%
BMR-308 Flash HiderVendeurPrix chez le vendeur1 280930-27%
Shift ForegripVendeurPrix chez le vendeur1 150840-27%
GOL Multi-Caliber SuppressorVendeurPrix chez le vendeur1 8001 450-19%
Full ChokeVendeurPrix chez le vendeur1 4001 150-18%
RC-556 SuppressorVendeurPrix chez le vendeur1 5501 310-15%
AMR 50 Cal Muzzle BrakeVendeurPrix chez le vendeur1 6001 380-14%
12 Gauge SuppressorVendeurPrix chez le vendeur1 2251 170-4%

Valeurs telles que publiées. Career dans les notes correspond à l'actuelle voie WARDOG ; les lignes Vendor sont des prix du vendeur d'équipement.

Niveaux de déblocage modifiés

Officiel

107 objets déplacés. Plus tôt : Judge, Deagle, Kobra Reflex, Sport Parachute, 12g Rifled Slug, 7.62x39mm Armor Piercing (AP), .308 Win Flesh Damage (HP), 5.45x39mm Flesh Damage (HP), 5.45x39mm Armor Piercing (AP), 2.5x Combat Optic, AK74 75 RND Drum Magazine, Birdcage Flash Hider, 3 Prong Flash Hider, CQ-2x Prism Combat Scope, CQR Tactical Front Rail Grip, PBS-4 Suppressor, RC-556 Suppressor, OKP 7 Reflex, Holographic Sight, AFG Angled Foregrip, MP5, Medical Bag, Eclipse Flash Hider, MP5 30 RND Magazine, Ballista Brake, QD-5 Suppressor, PP-19 Vityaz Flash Hider, Vektor Frenix-X Micro Reflex Sight, PP-19 50 RND Vityaz Drum Magazine, PP-19-01 Vityaz 9x19 Suppressor, AMP-9 9x19 Suppressor, MP5 50 RND Drum Magazine, Super-45 Flash Hider, BMR-308, SV98, Compound Bow, Deadeye Flash Hider, 6-10x Scope MOA, BMR-308 Flash Hider, AMR 50 Cal Muzzle Brake, 4x Combat Prism Scope with Reflex, PKM, MAAWS, 9K333 Verba, Improved Cylinder Choke, Full Choke, PKM Bipod, Slotted Flash Hider, 12 Gauge Suppressor, SPH-2, Humvee, Ural Defender, Ural Defender [M249]. Plus tard : Tricon 1.5x Compact Prism Scope, Spitfire 3X, GGX 17, GGX 18, Compact T-2 Red Dot, Level 3 Helmet & Armor, 9x19mm Flesh Damage (HP), 5.56mm Flesh Damage (HP), 5.56mm Armor Piercing (AP), Remote Detonator + C4 Charge, Four Reticle Reflex, 3x Tactical Prism Scope, RVG Vertical Foregrip, Spectr 4x, M4, Hexagon Brake, CQB 74 Brake, TopComp Brake, TGP-A Suppressor 5.45, AR Multi-Caliber Suppressor, PP-19 Vityaz, Defibrillator, Individual First Aid Kit, Adrenaline Pen, M18 Smoke Grenade: Black, PP-19 Vityaz 10 RND Magazine, AMP-9 Tactical Flash Hider, Dual Port Brake, AMP-9 30 RND Magazine, Ghost LITE Muzzle Brake, Super-45 30 RND Magazine, AMP-9 50 RND Drum Magazine, MK22, Ghillie Headwear & Body Suit, Ghillie Headwear & Body Suit (Dead), Claymore, SVD 10 RND Magazine, DTK-1 Brake, SRVV Brake, 6-10x Scope MRAD, Constrictor Brake, 6x Marksman Scope + Reflex, Slicktap Brake, Frontier 2.5x-10x Precision Scope, .50 Cal Heavy Suppressor, Three Port Brake, M249, M249 Bipod, M249 200 RND Box, Tread Brake, Little Bird AH-6M [Miniguns], Dune Buggy, Large Crate, Humvee [M249].

ObjetParcoursAvantAprèsVariation
Tricon 1.5x Compact Prism ScopeWARDOGNiv. 12Niv. 2614 niveaux plus tard
Spitfire 3XWARDOGNiv. 26Niv. 315 niveaux plus tard
JudgeWARDOGNiv. 18Niv. 117 niveaux plus tôt
GGX 17WARDOGNiv. 1Niv. 1817 niveaux plus tard
DeagleWARDOGNiv. 85Niv. 6520 niveaux plus tôt
GGX 18WARDOGNiv. 70Niv. 8515 niveaux plus tard
Kobra ReflexWARDOGNiv. 21Niv. 417 niveaux plus tôt
Compact T-2 Red DotWARDOGNiv. 4Niv. 1713 niveaux plus tard
Sport ParachuteWARDOGNiv. 35Niv. 341 niveau plus tôt
12g Rifled SlugWARDOGNiv. 41Niv. 365 niveaux plus tôt
7.62x39mm Armor Piercing (AP)WARDOGNiv. 63Niv. 603 niveaux plus tôt
.308 Win Flesh Damage (HP)WARDOGNiv. 65Niv. 632 niveaux plus tôt
Level 3 Helmet & ArmorWARDOGNiv. 60Niv. 7010 niveaux plus tard
5.45x39mm Flesh Damage (HP)WARDOGNiv. 16Niv. 610 niveaux plus tôt
9x19mm Flesh Damage (HP)WARDOGNiv. 6Niv. 104 niveaux plus tard
5.56mm Flesh Damage (HP)WARDOGNiv. 10Niv. 133 niveaux plus tard
5.56mm Armor Piercing (AP)WARDOGNiv. 83Niv. 841 niveau plus tard
5.45x39mm Armor Piercing (AP)WARDOGNiv. 93Niv. 903 niveaux plus tôt
Remote Detonator + C4 ChargeAssautNiv. 2Niv. 42 niveaux plus tard
2.5x Combat OpticAssautNiv. 26Niv. 179 niveaux plus tôt
Four Reticle ReflexAssautNiv. 6Niv. 2216 niveaux plus tard
3x Tactical Prism ScopeAssautNiv. 31Niv. 332 niveaux plus tard
RVG Vertical ForegripAssautNiv. 16Niv. 3822 niveaux plus tard
Spectr 4xAssautNiv. 21Niv. 4322 niveaux plus tard
M4AssautNiv. 20Niv. 288 niveaux plus tard
AK74 75 RND Drum MagazineAssautNiv. 40Niv. 364 niveaux plus tôt
Birdcage Flash HiderAssautNiv. 16Niv. 214 niveaux plus tôt
Hexagon BrakeAssautNiv. 2Niv. 53 niveaux plus tard
3 Prong Flash HiderAssautNiv. 24Niv. 816 niveaux plus tôt
CQ-2x Prism Combat ScopeAssautNiv. 17Niv. 125 niveaux plus tôt
CQR Tactical Front Rail GripAssautNiv. 38Niv. 1424 niveaux plus tôt
CQB 74 BrakeAssautNiv. 8Niv. 168 niveaux plus tard
PBS-4 SuppressorAssautNiv. 27Niv. 198 niveaux plus tôt
TopComp BrakeAssautNiv. 5Niv. 2116 niveaux plus tard
RC-556 SuppressorAssautNiv. 29Niv. 245 niveaux plus tôt
OKP 7 ReflexAssautNiv. 33Niv. 267 niveaux plus tôt
TGP-A Suppressor 5.45AssautNiv. 19Niv. 278 niveaux plus tard
AR Multi-Caliber SuppressorAssautNiv. 21Niv. 298 niveaux plus tard
Holographic SightMédecinNiv. 22Niv. 616 niveaux plus tôt
AFG Angled ForegripMédecinNiv. 14Niv. 113 niveaux plus tôt
MP5MédecinNiv. 15Niv. 411 niveaux plus tôt
Medical BagMédecinNiv. 24Niv. 1410 niveaux plus tôt
PP-19 VityazMédecinNiv. 4Niv. 1511 niveaux plus tard
DefibrillatorMédecinNiv. 11Niv. 2211 niveaux plus tard
Individual First Aid KitMédecinNiv. 9Niv. 101 niveau plus tard
Adrenaline PenMédecinNiv. 14Niv. 162 niveaux plus tard
M18 Smoke Grenade: BlackMédecinNiv. 21Niv. 232 niveaux plus tard
Eclipse Flash HiderMédecinNiv. 26Niv. 125 niveaux plus tôt
MP5 30 RND MagazineMédecinNiv. 25Niv. 817 niveaux plus tôt
Ballista BrakeMédecinNiv. 13Niv. 121 niveau plus tôt
QD-5 SuppressorMédecinNiv. 18Niv. 135 niveaux plus tôt
PP-19 Vityaz 10 RND MagazineMédecinNiv. 7Niv. 1710 niveaux plus tard
PP-19 Vityaz Flash HiderMédecinNiv. 22Niv. 184 niveaux plus tôt
Vektor Frenix-X Micro Reflex SightMédecinNiv. 28Niv. 199 niveaux plus tôt
PP-19 50 RND Vityaz Drum MagazineMédecinNiv. 29Niv. 218 niveaux plus tôt
PP-19-01 Vityaz 9x19 SuppressorMédecinNiv. 43Niv. 2419 niveaux plus tôt
AMP-9 Tactical Flash HiderMédecinNiv. 12Niv. 2614 niveaux plus tard
AMP-9 9x19 SuppressorMédecinNiv. 30Niv. 273 niveaux plus tôt
Dual Port BrakeMédecinNiv. 1Niv. 2827 niveaux plus tard
MP5 50 RND Drum MagazineMédecinNiv. 45Niv. 2916 niveaux plus tôt
AMP-9 30 RND MagazineMédecinNiv. 10Niv. 3020 niveaux plus tard
Super-45 Flash HiderMédecinNiv. 40Niv. 364 niveaux plus tôt
Ghost LITE Muzzle BrakeMédecinNiv. 36Niv. 404 niveaux plus tard
Super-45 30 RND MagazineMédecinNiv. 38Niv. 435 niveaux plus tard
AMP-9 50 RND Drum MagazineMédecinNiv. 20Niv. 4525 niveaux plus tard
BMR-308ReconnaissanceNiv. 30Niv. 2010 niveaux plus tôt
SV98ReconnaissanceNiv. 19Niv. 181 niveau plus tôt
MK22ReconnaissanceNiv. 25Niv. 305 niveaux plus tard
Ghillie Headwear & Body SuitReconnaissanceNiv. 24Niv. 262 niveaux plus tard
Ghillie Headwear & Body Suit (Dead)ReconnaissanceNiv. 27Niv. 4114 niveaux plus tard
Compound BowReconnaissanceNiv. 17Niv. 161 niveau plus tôt
ClaymoreReconnaissanceNiv. 22Niv. 231 niveau plus tard
SVD 10 RND MagazineReconnaissanceNiv. 16Niv. 171 niveau plus tard
Deadeye Flash HiderReconnaissanceNiv. 9Niv. 63 niveaux plus tôt
DTK-1 BrakeReconnaissanceNiv. 6Niv. 93 niveaux plus tard
6-10x Scope MOAReconnaissanceNiv. 26Niv. 197 niveaux plus tôt
SRVV BrakeReconnaissanceNiv. 20Niv. 222 niveaux plus tard
BMR-308 Flash HiderReconnaissanceNiv. 31Niv. 247 niveaux plus tôt
6-10x Scope MRADReconnaissanceNiv. 18Niv. 2810 niveaux plus tard
Constrictor BrakeReconnaissanceNiv. 23Niv. 3411 niveaux plus tard
AMR 50 Cal Muzzle BrakeReconnaissanceNiv. 48Niv. 3810 niveaux plus tôt
6x Marksman Scope + ReflexReconnaissanceNiv. 34Niv. 439 niveaux plus tard
Slicktap BrakeReconnaissanceNiv. 28Niv. 4416 niveaux plus tard
Frontier 2.5x-10x Precision ScopeReconnaissanceNiv. 43Niv. 474 niveaux plus tard
.50 Cal Heavy SuppressorReconnaissanceNiv. 37Niv. 4811 niveaux plus tard
Three Port BrakeReconnaissanceNiv. 36Niv. 4913 niveaux plus tard
4x Combat Prism Scope with ReflexSoutienNiv. 43Niv. 2122 niveaux plus tôt
PKMSoutienNiv. 30Niv. 1515 niveaux plus tôt
M249SoutienNiv. 15Niv. 205 niveaux plus tard
MAAWSSoutienNiv. 20Niv. 182 niveaux plus tôt
9K333 VerbaSoutienNiv. 16Niv. 142 niveaux plus tôt
Improved Cylinder ChokeSoutienNiv. 14Niv. 131 niveau plus tôt
Full ChokeSoutienNiv. 19Niv. 163 niveaux plus tôt
PKM BipodSoutienNiv. 33Niv. 1716 niveaux plus tôt
Slotted Flash HiderSoutienNiv. 26Niv. 197 niveaux plus tôt
M249 BipodSoutienNiv. 18Niv. 246 niveaux plus tard
M249 200 RND BoxSoutienNiv. 23Niv. 263 niveaux plus tard
Tread BrakeSoutienNiv. 17Niv. 2710 niveaux plus tard
12 Gauge SuppressorSoutienNiv. 40Niv. 328 niveaux plus tôt
Little Bird AH-6M [Miniguns]PiloteNiv. 4Niv. 84 niveaux plus tard
SPH-2Pilote de véhiculeNiv. 90Niv. 3159 niveaux plus tôt
Dune BuggyPilote de véhiculeNiv. 8Niv. 91 niveau plus tard
HumveePilote de véhiculeNiv. 15Niv. 141 niveau plus tôt
Ural DefenderPilote de véhiculeNiv. 18Niv. 153 niveaux plus tôt
Large CratePilote de véhiculeNiv. 16Niv. 171 niveau plus tard
Ural Defender [M249]Pilote de véhiculeNiv. 25Niv. 223 niveaux plus tôt
Humvee [M249]Pilote de véhiculeNiv. 20Niv. 244 niveaux plus tard

Niveaux tels que publiés ; quand les notes citent une autre voie (par exemple Pilot 28), l'objet a changé de voie.

Source

Résumé de l'annonce Steam officielle du développeur publiée le 15 oct. 2026. Les chiffres sont repris tels quels ; les noms d'objets renvoient à nos pages quand nous avons pu les identifier.

Autres mises à jour de WARDOGS

Season 02 Patch Notes a été publié le 15 oct. 2026 et liste 537 changements. Ils portent sur Maps, Misc, Correctifs, Damage, Squads, Rewards, Weather, Building, Drill rig, Spotting, Team kill, Vehicles, Vendor ux, Logistics, Controller, Gold market, Medical bag, New weapons, Parachutes, Ping limits, Compound bow, New vehicles, Progression, Suppression, Building misc, New equipment, Vehicle fixes, Vendor prices, New buildables, Server seeding, Team switching, Weapon balance, Faction balance, Vehicle rewards, Buildable rewards, Buildable weapons, Progression medic, Progression pilot, Progression recon, Progression driver, Progression assault, Progression support, à commencer par : New spawns and routes on Bakurani. Il réécrit la courbe d'XP des voies de rôle : le niveau 10 demande désormais 25 000 XP au lieu de 35 000, le 20 111 500 au lieu de 250 000 et le 50 1 150 000 au lieu de 1 500 000. 132 coûts de déblocage ou prix du vendeur changent ; plus chers : GGX 17, GGX 18, RVG Vertical Foregrip, M4, FAL, Hexagon Brake, CQB 74 Brake, TopComp Brake, AR Multi-Caliber Suppressor, PP-19 Vityaz, Defibrillator, Super-45, PP-19 Vityaz 10 RND Magazine, AMP-9 Tactical Flash Hider, Dual Port Brake, AMP-9 30 RND Magazine, AMP-9 50 RND Drum Magazine, Compound Bow, Claymore, Range Finder, BMR-308 Flash Hider, 6x Marksman Scope + Reflex, M249, MGL-40, Heavy Drill, M249 Bipod, Little Bird AH-6M [Miniguns], Z20 Lakota [Miniguns], Havoc, Humvee, PP-19 Bizon, TCX-SPR, Evo-3 Ultra, M14, Compact P-1 Red Dot, PU 91/30 Scope for the Mosin, Leatherwood ART II for the M14, Evolys Bipod for the Evo-3 Ultra, M14 Bipod, Cross Rifle Muzzle Brake for the TCX-SPR, Clutch Lok Muzzle Brake for the TCX-SPR, SRD762TI-QD Suppressor for the TCX-SPR, SL7i-BL Suppressor for the Evo-3 Ultra, .30 Cal SS Phosphate Muzzle Brake for the M14, .30 Cal Steel Black Flash Hider for the M14, PP-19 Bizon 53 RND Magazine, TCX-SPR 28 RND Magazine, Evolys 50 RND Box, M14 10 RND Magazine, M14 20 RND Magazine, M14 30 RND Magazine, Molotov Cocktail, New Music Tape "Dyshat' - Baryber", New Music Tape "Blue (Da Ba Dee) - Eiffel 65", Lonestar only, Wolf-110, Wolf-110 [M2 Browning], Flakpanzer Gepard, T-72B3, T-21, AMP-9, MP5, Super-45, Scout Rifle TD, Compound Bow, GGX 18, BMR-308, MGL-40, AMR 50, Level 3 Armor, Level 3 Helmet, Level 4 Armor, Level 4 Helmet, Binoculars, Monocular, Range Finder, Infrared Range Finder, Basic Parachute, Remote Detonator, Wrench, SKS Bipod, Kodiak [M249], Humvee [M249], Humvee [Minigun], Ural Defender, Ural Defender [M249], L2A6, Little Bird AH-6M [Miniguns], Little Bird AH-6R [Rockets], Z20 Lakota [Miniguns], Havoc ; moins chers : Judge, Birdcage Flash Hider, 3 Prong Flash Hider, CQR Tactical Front Rail Grip, MP5, Medical Bag, Eclipse Flash Hider, MP5 30 RND Magazine, QD-5 Suppressor, PP-19 Vityaz Flash Hider, PP-19 50 RND Vityaz Drum Magazine, PP-19-01 Vityaz 9x19 Suppressor, MP5 50 RND Drum Magazine, SV98 Bipod, BMR-308 Suppressor, PKM, MAAWS, PKM Bipod, SPH-2, Ural Defender [M249], AK74, Deagle, Galil, RPG-7, MAAWS, PKM, FAL, Ruck Backpack, Gunner Backpack + Sling, Arsenal Backpack + 2 Slings, Halligan Bar, Medical Bag, Field Resuscitator, Sport Parachute, Birdcage Flash Hider, BMR-308 Flash Hider, Shift Foregrip, GOL Multi-Caliber Suppressor, Full Choke, RC-556 Suppressor, AMR 50 Cal Muzzle Brake, 12 Gauge Suppressor. 107 objets changent de niveau de déblocage ; plus tôt : Judge, Deagle, Kobra Reflex, Sport Parachute, 12g Rifled Slug, 7.62x39mm Armor Piercing (AP), .308 Win Flesh Damage (HP), 5.45x39mm Flesh Damage (HP), 5.45x39mm Armor Piercing (AP), 2.5x Combat Optic, AK74 75 RND Drum Magazine, Birdcage Flash Hider, 3 Prong Flash Hider, CQ-2x Prism Combat Scope, CQR Tactical Front Rail Grip, PBS-4 Suppressor, RC-556 Suppressor, OKP 7 Reflex, Holographic Sight, AFG Angled Foregrip, MP5, Medical Bag, Eclipse Flash Hider, MP5 30 RND Magazine, Ballista Brake, QD-5 Suppressor, PP-19 Vityaz Flash Hider, Vektor Frenix-X Micro Reflex Sight, PP-19 50 RND Vityaz Drum Magazine, PP-19-01 Vityaz 9x19 Suppressor, AMP-9 9x19 Suppressor, MP5 50 RND Drum Magazine, Super-45 Flash Hider, BMR-308, SV98, Compound Bow, Deadeye Flash Hider, 6-10x Scope MOA, BMR-308 Flash Hider, AMR 50 Cal Muzzle Brake, 4x Combat Prism Scope with Reflex, PKM, MAAWS, 9K333 Verba, Improved Cylinder Choke, Full Choke, PKM Bipod, Slotted Flash Hider, 12 Gauge Suppressor, SPH-2, Humvee, Ural Defender, Ural Defender [M249] ; plus tard : Tricon 1.5x Compact Prism Scope, Spitfire 3X, GGX 17, GGX 18, Compact T-2 Red Dot, Level 3 Helmet & Armor, 9x19mm Flesh Damage (HP), 5.56mm Flesh Damage (HP), 5.56mm Armor Piercing (AP), Remote Detonator + C4 Charge, Four Reticle Reflex, 3x Tactical Prism Scope, RVG Vertical Foregrip, Spectr 4x, M4, Hexagon Brake, CQB 74 Brake, TopComp Brake, TGP-A Suppressor 5.45, AR Multi-Caliber Suppressor, PP-19 Vityaz, Defibrillator, Individual First Aid Kit, Adrenaline Pen, M18 Smoke Grenade: Black, PP-19 Vityaz 10 RND Magazine, AMP-9 Tactical Flash Hider, Dual Port Brake, AMP-9 30 RND Magazine, Ghost LITE Muzzle Brake, Super-45 30 RND Magazine, AMP-9 50 RND Drum Magazine, MK22, Ghillie Headwear & Body Suit, Ghillie Headwear & Body Suit (Dead), Claymore, SVD 10 RND Magazine, DTK-1 Brake, SRVV Brake, 6-10x Scope MRAD, Constrictor Brake, 6x Marksman Scope + Reflex, Slicktap Brake, Frontier 2.5x-10x Precision Scope, .50 Cal Heavy Suppressor, Three Port Brake, M249, M249 Bipod, M249 200 RND Box, Tread Brake, Little Bird AH-6M [Miniguns], Dune Buggy, Large Crate, Humvee [M249]. Toutes les valeurs sont reprises de la publication Steam officielle, liée ci-dessous.

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FAQ : Season 02 Patch Notes

Qu'est-ce qui change dans WARDOGS avec Season 02 Patch Notes ?

537 changements dans Maps, Misc, Correctifs, Damage, Squads, Rewards, Weather, Building, Drill rig, Spotting, Team kill, Vehicles, Vendor ux, Logistics, Controller, Gold market, Medical bag, New weapons, Parachutes, Ping limits, Compound bow, New vehicles, Progression, Suppression, Building misc, New equipment, Vehicle fixes, Vendor prices, New buildables, Server seeding, Team switching, Weapon balance, Faction balance, Vehicle rewards, Buildable rewards, Buildable weapons, Progression medic, Progression pilot, Progression recon, Progression driver, Progression assault, Progression support. Le premier listé : New spawns and routes on Bakurani.

Quand Season 02 Patch Notes est-il sorti ?

Le développeur l'a publié sur Steam le 15 oct. 2026.

Comment Season 02 Patch Notes a-t-il changé la courbe d'XP ?

Il augmente l'XP cumulée de 9 niveaux des voies de rôle : le niveau 10 passe de 35 000 à 25 000, le 20 de 250 000 à 111 500 et le 50 de 1 500 000 à 1 150 000.

Quels coûts de déblocage changent avec Season 02 Patch Notes ?

132 changements. Plus chers : GGX 17, GGX 18, RVG Vertical Foregrip, M4, FAL, Hexagon Brake, CQB 74 Brake, TopComp Brake, AR Multi-Caliber Suppressor, PP-19 Vityaz, Defibrillator, Super-45, PP-19 Vityaz 10 RND Magazine, AMP-9 Tactical Flash Hider, Dual Port Brake, AMP-9 30 RND Magazine, AMP-9 50 RND Drum Magazine, Compound Bow, Claymore, Range Finder, BMR-308 Flash Hider, 6x Marksman Scope + Reflex, M249, MGL-40, Heavy Drill, M249 Bipod, Little Bird AH-6M [Miniguns], Z20 Lakota [Miniguns], Havoc, Humvee, PP-19 Bizon, TCX-SPR, Evo-3 Ultra, M14, Compact P-1 Red Dot, PU 91/30 Scope for the Mosin, Leatherwood ART II for the M14, Evolys Bipod for the Evo-3 Ultra, M14 Bipod, Cross Rifle Muzzle Brake for the TCX-SPR, Clutch Lok Muzzle Brake for the TCX-SPR, SRD762TI-QD Suppressor for the TCX-SPR, SL7i-BL Suppressor for the Evo-3 Ultra, .30 Cal SS Phosphate Muzzle Brake for the M14, .30 Cal Steel Black Flash Hider for the M14, PP-19 Bizon 53 RND Magazine, TCX-SPR 28 RND Magazine, Evolys 50 RND Box, M14 10 RND Magazine, M14 20 RND Magazine, M14 30 RND Magazine, Molotov Cocktail, New Music Tape "Dyshat' - Baryber", New Music Tape "Blue (Da Ba Dee) - Eiffel 65", Lonestar only, Wolf-110, Wolf-110 [M2 Browning], Flakpanzer Gepard, T-72B3, T-21, AMP-9, MP5, Super-45, Scout Rifle TD, Compound Bow, GGX 18, BMR-308, MGL-40, AMR 50, Level 3 Armor, Level 3 Helmet, Level 4 Armor, Level 4 Helmet, Binoculars, Monocular, Range Finder, Infrared Range Finder, Basic Parachute, Remote Detonator, Wrench, SKS Bipod, Kodiak [M249], Humvee [M249], Humvee [Minigun], Ural Defender, Ural Defender [M249], L2A6, Little Bird AH-6M [Miniguns], Little Bird AH-6R [Rockets], Z20 Lakota [Miniguns], Havoc. Moins chers : Judge, Birdcage Flash Hider, 3 Prong Flash Hider, CQR Tactical Front Rail Grip, MP5, Medical Bag, Eclipse Flash Hider, MP5 30 RND Magazine, QD-5 Suppressor, PP-19 Vityaz Flash Hider, PP-19 50 RND Vityaz Drum Magazine, PP-19-01 Vityaz 9x19 Suppressor, MP5 50 RND Drum Magazine, SV98 Bipod, BMR-308 Suppressor, PKM, MAAWS, PKM Bipod, SPH-2, Ural Defender [M249], AK74, Deagle, Galil, RPG-7, MAAWS, PKM, FAL, Ruck Backpack, Gunner Backpack + Sling, Arsenal Backpack + 2 Slings, Halligan Bar, Medical Bag, Field Resuscitator, Sport Parachute, Birdcage Flash Hider, BMR-308 Flash Hider, Shift Foregrip, GOL Multi-Caliber Suppressor, Full Choke, RC-556 Suppressor, AMR 50 Cal Muzzle Brake, 12 Gauge Suppressor.

Quels objets se débloquent à un autre niveau depuis Season 02 Patch Notes ?

107 objets déplacés. Plus tôt : Judge, Deagle, Kobra Reflex, Sport Parachute, 12g Rifled Slug, 7.62x39mm Armor Piercing (AP), .308 Win Flesh Damage (HP), 5.45x39mm Flesh Damage (HP), 5.45x39mm Armor Piercing (AP), 2.5x Combat Optic, AK74 75 RND Drum Magazine, Birdcage Flash Hider, 3 Prong Flash Hider, CQ-2x Prism Combat Scope, CQR Tactical Front Rail Grip, PBS-4 Suppressor, RC-556 Suppressor, OKP 7 Reflex, Holographic Sight, AFG Angled Foregrip, MP5, Medical Bag, Eclipse Flash Hider, MP5 30 RND Magazine, Ballista Brake, QD-5 Suppressor, PP-19 Vityaz Flash Hider, Vektor Frenix-X Micro Reflex Sight, PP-19 50 RND Vityaz Drum Magazine, PP-19-01 Vityaz 9x19 Suppressor, AMP-9 9x19 Suppressor, MP5 50 RND Drum Magazine, Super-45 Flash Hider, BMR-308, SV98, Compound Bow, Deadeye Flash Hider, 6-10x Scope MOA, BMR-308 Flash Hider, AMR 50 Cal Muzzle Brake, 4x Combat Prism Scope with Reflex, PKM, MAAWS, 9K333 Verba, Improved Cylinder Choke, Full Choke, PKM Bipod, Slotted Flash Hider, 12 Gauge Suppressor, SPH-2, Humvee, Ural Defender, Ural Defender [M249]. Plus tard : Tricon 1.5x Compact Prism Scope, Spitfire 3X, GGX 17, GGX 18, Compact T-2 Red Dot, Level 3 Helmet & Armor, 9x19mm Flesh Damage (HP), 5.56mm Flesh Damage (HP), 5.56mm Armor Piercing (AP), Remote Detonator + C4 Charge, Four Reticle Reflex, 3x Tactical Prism Scope, RVG Vertical Foregrip, Spectr 4x, M4, Hexagon Brake, CQB 74 Brake, TopComp Brake, TGP-A Suppressor 5.45, AR Multi-Caliber Suppressor, PP-19 Vityaz, Defibrillator, Individual First Aid Kit, Adrenaline Pen, M18 Smoke Grenade: Black, PP-19 Vityaz 10 RND Magazine, AMP-9 Tactical Flash Hider, Dual Port Brake, AMP-9 30 RND Magazine, Ghost LITE Muzzle Brake, Super-45 30 RND Magazine, AMP-9 50 RND Drum Magazine, MK22, Ghillie Headwear & Body Suit, Ghillie Headwear & Body Suit (Dead), Claymore, SVD 10 RND Magazine, DTK-1 Brake, SRVV Brake, 6-10x Scope MRAD, Constrictor Brake, 6x Marksman Scope + Reflex, Slicktap Brake, Frontier 2.5x-10x Precision Scope, .50 Cal Heavy Suppressor, Three Port Brake, M249, M249 Bipod, M249 200 RND Box, Tread Brake, Little Bird AH-6M [Miniguns], Dune Buggy, Large Crate, Humvee [M249].

Où lire les notes officielles de Season 02 Patch Notes ?

Sur la page d'actualités Steam de WARDOGS ; la section Source de cette page renvoie directement à la publication du 15 oct. 2026.