Deadlock Lane Guardians (Tier 1)
Health
5,500
Player Resist
-25%
DPS
116

Lane Guardians (Tier 1)Objective Stats

Unit Variants2
Ostatnia aktualizacja10 kwi 2026

Lane Guardians are the first-tier defensive objectives in Deadlock, standing as the initial barrier in each of the four lanes. With 5,500 HP and -25% damage resistance against players, Guardians are designed to be taken down in the early-to-mid game with the help of trooper waves. Destroying a Guardian opens the lane for deeper pushes toward the Walker and rewards your team with souls. Guardians gain damage resistance over time, so early pressure is advantageous. Understanding Guardian timing and health thresholds helps you know when to commit to a push versus farming troopers.

Souls
1,500 Dusze
Guardian Kill Reward (40% do pobliskich graczy, reszta podzielona w drużynie)

Full breakdown of Guardian health, damage output, resistances, and defensive capabilities. Guardians have 5,500 base HP with 2 variant(s) in the game data.

Guardian (Alt)
5,500
Zdrowie
116
DPS przeciwko graczom
35
DPS przeciwko żołnierzom
300
Prędkość biegu
1,339
Zasięg widzenia (gracze)
700
Zasięg widzenia (NPC)
Guardian
5,500
Zdrowie
116
DPS przeciwko graczom
35
DPS przeciwko żołnierzom
300
Prędkość biegu
1,339
Zasięg widzenia (gracze)
700
Zasięg widzenia (NPC)

Detailed weapon statistics including damage per shot, fire rate, range, and bullet speed. These values determine the ranged damage output of this unit and how much pressure it applies to players within its attack radius.

Guardian (Alt)
16
Obrażenia / strzał
80.0
Teoretyczny DPS
2,000
Zasięg
18,000
Prędkość pocisku
5.0/s
Szybkostrzelność
1s
Czas przeładowania
Guardian
16
Obrażenia / strzał
80.0
Teoretyczny DPS
2,000
Zasięg
18,000
Prędkość pocisku
5.0/s
Szybkostrzelność
1s
Czas przeładowania

How much damage this objective resists from different source types. Higher resistance means it takes less damage from that source. Understanding resistances helps you choose the right approach — abilities may deal full damage where bullets are resisted.

Guardian (Alt)
przeciwko graczom-25.0%
przeciwko żołnierzom42.5%
Guardian
przeciwko graczom-25.0%
przeciwko żołnierzom42.5%

Not all damage types are equally effective against this objective. The bars below show how much of your bullet and spirit damage actually gets through after accounting for built-in damage reductions and armor. Use this to choose the right hero and damage type for your objective pushes — spirit abilities often bypass bullet-specific defenses, while weapon damage benefits from NPC-specific item bonuses like Monster Rounds.

Obrażenia pocisków / broni100% — Bardzo skuteczne
Obrażenia ducha / umiejętności100% — Bardzo skuteczne
Brak redukcji obrażeń umiejętności — umiejętności ducha zadają pełne obrażenia

These items provide specific bonuses against NPC units and objectives, making them the most efficient purchases for accelerating objective damage. Monster Rounds is the most cost-effective early investment for any hero that plans to push structures, while Cultist Sacrifice offers the highest late-game value with bonus souls and massive NPC damage bonuses. Consider picking up at least one of these items when your team is prioritizing objective pressure.

Inherent damage reduction and armor values that are always active on this unit. These modifiers determine which damage types are most effective — for example, 0% ability damage reduction means spirit abilities deal their full damage against this objective.

Guardian (Alt)
Redukcja obrażeń umiejętności0%
Redukcja obrażeń pocisków0%
Pancerz przeciwko pocisków0%
Regeneracja zdrowia na sekundę0%
Odporność na efekty statusowe0%
Guardian
Redukcja obrażeń umiejętności0%
Redukcja obrażeń pocisków0%
Pancerz przeciwko pocisków0%
Regeneracja zdrowia na sekundę0%
Odporność na efekty statusowe0%

Heroes ranked by average objective damage per match. These heroes excel at pushing structures and taking down lane objectives quickly. Picking a high-objective-damage hero accelerates your team's map pressure and objective control.

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Często zadawane pytania

How much health does a Guardian have in Deadlock?

Guardians have 5,500 health with -25% damage resistance against players. They are the first objective you encounter in each lane and require trooper support to take down efficiently.

What happens when you destroy a Guardian in Deadlock?

Destroying a Guardian rewards your team with souls and opens the lane, allowing your troopers to advance toward the next objective — the Walker.