Archived Comp: This comp is from a prior TFT set, kept here for when older sets get brought back in set revivals.

How to Play Mighty Mech Yone

A stage-by-stage plan for Mighty Mech Yone: opener, when to level and roll for Yone, and where to position the board.

Mighty Mech Yone S Tier
TFT game board background
Tier
S
Top 4 rate
55.6%
Avg place
4.13
1st place
14.2%
Playstyle
Fast 9
Games
999

How to level and roll with Mighty Mech Yone

Fast 9

Mighty Mech Yone is a Fast 9 comp: level on the standard curve and roll down at level 9 on stage 5-1 to find Yone. At level 9, each shop slot has a 15% chance to be a 5-cost.

StageLevelActionWhat to do
2-14LevelLevel to 4 and play your strongest pairs; slam an early item if it saves HP.
2-55LevelLevel to 5 and keep building interest toward 50 gold.
3-26LevelLevel to 6 and save to 50 gold.
3-57LevelLevel to 7 while staying on interest.
4-18LevelLevel to 8 but roll only enough to stay healthy — the real roll is on 9.
4-58Save goldRebuild gold toward 50 and keep your HP above 40.
5-19Roll downLevel to 9 and roll down for your 5-costs and Yone 2-star.
6-110Push levelWith a stable board and spare gold, push to 10 for the last legendaries.

Mighty Mech Yone early game and opener

We don't have enough early-board data for Mighty Mech Yone yet. Play your strongest pairs early and hold units that share traits with Yone.

Rolling odds for Mighty Mech Yone

Yone is easiest to find around level 9. Use the calculator to see your odds of a 2-star for the gold you have.

Rolldown calculator: Yone

Pre-set to this comp's roll level. Change copies owned, copies other players hold and your gold.

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Mighty Mech Yone positioning

A starting board for Mighty Mech Yone. Drag units to adjust it, switch to the anti-assassin layout when the lobby has divers, and copy the Team Planner code into the TFT client.

  • Corner Ryze on the back line and put Jarvan IV in front of it.
  • Split Ryze and Karma across the back line so a single area spell can't hit both.
  • Yone, Jarvan IV, and Gangplank hold the front line — put the tankiest one opposite the enemy carry.
  • Against assassins, step your carries up one row and leave Aatrox and Gangplank in the back corners as bait.

Positioning board

TFT game board background

Drag a unit onto another hex to move it — dropping on a unit swaps them.

When to play Mighty Mech Yone

Mighty Mech Yone is a Fast 9 comp rated S tier in TFT Set 15, with a 55.6% top 4 rate and a 4.13 average place.

Strengths

  • Two damage threats (Yone and Karma) make itemizing flexible
  • Rarely played, so its units are usually free
  • Highest late-game ceiling once the 5-costs are 2-starred

Weaknesses

  • Average place is worse than 76% of comps of the same board size
  • Needs Yone and Karma at high cost, which can be hard to hit
  • Weak until level 9 — you need HP to survive the econ phase

Strategic Tips

1

Economy

Stay on interest and save your big roll for level 9 at stage 5-1.

2

Itemization

Build Edge of Night, Hand Of Justice, and Sterak's Gage on Yone.

3

When to pivot

Scout at 2-1 and 3-2: if two or more players hold your core units, or you haven't found any by 3-2, move into one of the comps on the Similar Comps tab instead of forcing Mighty Mech Yone.

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How to play Mighty Mech Yone – FAQ (TFT Set 15)

How do you play Mighty Mech Yone?

Mighty Mech Yone is a Fast 9 comp: level on the standard curve and roll down at level 9 on stage 5-1 to find Yone. Corner Ryze on the back line and put Jarvan IV in front of it. Build Edge of Night, Hand Of Justice, and Sterak's Gage on Yone.

When should I roll down for Mighty Mech Yone?

Roll down at level 9 on stage 5-1. That is when Mighty Mech Yone finds Yone and its core most reliably; save gold before it.

What level do you roll for Yone?

Roll for Yone at level 9. At level 9, each shop slot has a 15% chance to be a 5-cost.

Is Mighty Mech Yone a reroll comp?

No. Mighty Mech Yone is a Fast 9 comp: level up and roll down at level 9 to find your 4- and 5-cost units at 2 stars.

How do you position Mighty Mech Yone?

Corner Ryze on the back line and put Jarvan IV in front of it. Split Ryze and Karma across the back line so a single area spell can't hit both. Yone, Jarvan IV, and Gangplank hold the front line — put the tankiest one opposite the enemy carry. Against assassins, step your carries up one row and leave Aatrox and Gangplank in the back corners as bait.

What is the best opener for Mighty Mech Yone?

Mighty Mech Yone has no fixed opener: play your strongest early pairs, keep HP high and hold units that share traits with Yone.