How to Play Mighty Mech Yone
A stage-by-stage plan for Mighty Mech Yone: opener, when to level and roll for Yone, and where to position the board.

- Tier
- A
- Top 4 rate
- 52.8%
- Avg place
- 4.29
- 1st place
- 8.3%
- Playstyle
- 3-cost reroll
- Games
- 108
How to level and roll with Mighty Mech Yone
3-cost rerollMighty Mech Yone is a reroll comp: slow roll at level 7 from stage 4-1, keeping 50+ gold and rolling only the excess until Senna reach 3 stars. At level 7, each shop slot has a 40% chance to be a 3-cost.
| Stage | Level | Action | What to do |
|---|---|---|---|
| 2-1 | 4 | Level | Level to 4 and play your strongest pairs; slam an early item if it saves HP. |
| 2-5 | 5 | Level | Level to 5 and keep building interest toward 50 gold. |
| 3-2 | 6 | Level | Level to 6 and save to 50 gold. |
| 4-1 | 7 | Slow roll | Stay at level 7: roll only the gold above 50 each round until Senna hit 3 stars. |
| 4-2 | 7 | Slow roll | Stay at level 7: roll only the gold above 50 each round until Senna hit 3 stars. |
| 4-5 | 8 | Level | Level to 8 for 4-cost upgrades and a stronger frontline. |
| 5-1 | 8 | Roll down | Roll for the last upgrades and finish the board around Yone. |
Mighty Mech Yone early game and opener
We don't have enough early-board data for Mighty Mech Yone yet. Play your strongest pairs early and hold units that share traits with Yone.
Rolling odds for Mighty Mech Yone
Your 3-star targets are Senna. Level 7 gives the best shop odds for them — use the calculator to see how much gold a 3-star costs.
Rolldown calculator: Senna
Pre-set to this comp's roll level. Change copies owned, copies other players hold and your gold.
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Mighty Mech Yone positioning
A starting board for Mighty Mech Yone. Drag units to adjust it, switch to the anti-assassin layout when the lobby has divers, and copy the Team Planner code into the TFT client.
- Corner Karma on the back line and put Jarvan IV in front of it.
- Split Karma and Senna across the back line so a single area spell can't hit both.
- Yone, Jarvan IV, and Yasuo hold the front line — put the tankiest one opposite the enemy carry.
- Against assassins, step your carries up one row and leave Aatrox and Gangplank in the back corners as bait.
Positioning board

Drag a unit onto another hex to move it — dropping on a unit swaps them.
When to play Mighty Mech Yone
Strengths
- Big power spike once Senna hit 3 stars
- Two damage threats (Yone and Karma) make itemizing flexible
- Rarely played, so its units are usually free
- Strong mid game once the reroll units are upgraded
Weaknesses
- Average place is worse than 84% of comps of the same board size
- Needs Yone and Karma at high cost, which can be hard to hit
- Falls off hard if someone else is rerolling Senna
Strategic Tips
Economy
Reach 50 gold, then slow roll at level 7 with only the excess until Senna are 3-starred.
Itemization
Build Titan's Resolve, Infinity Edge, and Sterak's Gage on Yone.
When to pivot
Scout at 2-1 and 3-2: if two or more players hold your core units, or you haven't found any by 3-2, move into one of the comps on the Similar Comps tab instead of forcing Mighty Mech Yone.
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How to play Mighty Mech Yone – FAQ (TFT Set 15)
How do you play Mighty Mech Yone?
Mighty Mech Yone is a reroll comp: slow roll at level 7 from stage 4-1, keeping 50+ gold and rolling only the excess until Senna reach 3 stars. Corner Karma on the back line and put Jarvan IV in front of it. Build Titan's Resolve, Infinity Edge, and Sterak's Gage on Yone.
When should I roll down for Mighty Mech Yone?
Mighty Mech Yone doesn't do one big roll down. Slow roll at level 7 from stage 4-1, rolling only the gold above 50 until Senna are 3-starred.
What level do you roll for Senna?
Slow roll for Senna at level 7, where its cost tier shows up most often in the shop. At level 7, each shop slot has a 40% chance to be a 3-cost.
Is Mighty Mech Yone a reroll comp?
Yes. Mighty Mech Yone wants Senna at 3 stars, so slow roll at level 7 with gold above 50 until you hit them.
How do you position Mighty Mech Yone?
Corner Karma on the back line and put Jarvan IV in front of it. Split Karma and Senna across the back line so a single area spell can't hit both. Yone, Jarvan IV, and Yasuo hold the front line — put the tankiest one opposite the enemy carry. Against assassins, step your carries up one row and leave Aatrox and Gangplank in the back corners as bait.
What is the best opener for Mighty Mech Yone?
Mighty Mech Yone has no fixed opener: play your strongest early pairs, keep HP high and hold units that share traits with Yone.