- Tier
- B
- Top 4 rate
- 50.9%
- Avg place
- 4.48
- 1st place
- 7.3%
- Playstyle
- 3-cost reroll
- Games
- 165
How to level and roll with Seraphine Carry
3-cost rerollSeraphine Carry is a reroll comp: slow roll at level 7 from stage 4-1, keeping 50+ gold and rolling only the excess until Neeko reach 3 stars. At level 7, each shop slot has a 40% chance to be a 3-cost.
| Stage | Level | Action | What to do |
|---|---|---|---|
| 2-1 | 4 | Level | Level to 4 and play your strongest pairs; slam an early item if it saves HP. |
| 2-5 | 5 | Level | Level to 5 and keep building interest toward 50 gold. |
| 3-2 | 6 | Level | Level to 6 and save to 50 gold. |
| 4-1 | 7 | Slow roll | Stay at level 7: roll only the gold above 50 each round until Neeko hit 3 stars. |
| 4-2 | 7 | Slow roll | Stay at level 7: roll only the gold above 50 each round until Neeko hit 3 stars. |
| 4-5 | 8 | Level | Level to 8 for 4-cost upgrades and a stronger frontline. |
| 5-1 | 8 | Roll down | Roll for the last upgrades and finish the board around Seraphine. |
Seraphine Carry early game and opener
We don't have enough early-board data for Seraphine Carry yet. Play your strongest pairs early and hold units that share traits with Seraphine.
Rolling odds for Seraphine Carry
Your 3-star targets are Neeko. Level 7 gives the best shop odds for them — use the calculator to see how much gold a 3-star costs.
Rolldown calculator: Neeko
Pre-set to this comp's roll level. Change copies owned, copies other players hold and your gold.
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Seraphine Carry positioning
A starting board for Seraphine Carry. Drag units to adjust it, switch to the anti-assassin layout when the lobby has divers, and copy the Team Planner code into the TFT client.
- Corner Seraphine on the back line and put Poppy in front of it.
- Split Seraphine and Jinx across the back line so a single area spell can't hit both.
- Poppy, Neeko, and Rell hold the front line — put the tankiest one opposite the enemy carry.
- Against assassins, step your carries up one row and leave Rell and Neeko in the back corners as bait.
Positioning board

Drag a unit onto another hex to move it — dropping on a unit swaps them.
When to play Seraphine Carry
Strengths
- Big power spike once Neeko hit 3 stars
- Two damage threats (Seraphine and Jinx) make itemizing flexible
- Rarely played, so its units are usually free
- Strong mid game once the reroll units are upgraded
Weaknesses
- Average place is worse than 86% of comps of the same board size
- Needs Seraphine and Jinx at high cost, which can be hard to hit
- Falls off hard if someone else is rerolling Neeko
Strategic Tips
Economy
Reach 50 gold, then slow roll at level 7 with only the excess until Neeko are 3-starred.
Itemization
Build Horizon Focus, Adaptive Helm, and Jeweled Gauntlet on Seraphine.
When to pivot
Scout at 2-1 and 3-2: if two or more players hold your core units, or you haven't found any by 3-2, move into one of the comps on the Similar Comps tab instead of forcing Seraphine Carry.
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How to play Seraphine Carry – FAQ (TFT Set 15)
How do you play Seraphine Carry?
Seraphine Carry is a reroll comp: slow roll at level 7 from stage 4-1, keeping 50+ gold and rolling only the excess until Neeko reach 3 stars. Corner Seraphine on the back line and put Poppy in front of it. Build Horizon Focus, Adaptive Helm, and Jeweled Gauntlet on Seraphine.
When should I roll down for Seraphine Carry?
Seraphine Carry doesn't do one big roll down. Slow roll at level 7 from stage 4-1, rolling only the gold above 50 until Neeko are 3-starred.
What level do you roll for Neeko?
Slow roll for Neeko at level 7, where its cost tier shows up most often in the shop. At level 7, each shop slot has a 40% chance to be a 3-cost.
Is Seraphine Carry a reroll comp?
Yes. Seraphine Carry wants Neeko at 3 stars, so slow roll at level 7 with gold above 50 until you hit them.
How do you position Seraphine Carry?
Corner Seraphine on the back line and put Poppy in front of it. Split Seraphine and Jinx across the back line so a single area spell can't hit both. Poppy, Neeko, and Rell hold the front line — put the tankiest one opposite the enemy carry. Against assassins, step your carries up one row and leave Rell and Neeko in the back corners as bait.
What is the best opener for Seraphine Carry?
Seraphine Carry has no fixed opener: play your strongest early pairs, keep HP high and hold units that share traits with Seraphine.