
Intermediate Water SpiritNatura mount · 5 souls
Intermediate Water Spirit is a Natura mount in AION 2. You need 5 souls to unlock it, and Wandering Water Spirit drops them at 100% per kill. 4 monsters drop its souls in total.

- Creature type
- Natura
- Souls needed
- 5
- Best soul farm
- Wandering Water Spirit · 100%
- Run speed
- 900
- Sprint speed
- 1,200
- Glide (boost)
- 800
Where to farm Intermediate Water Spirit souls
Game dataEvery monster that can drop a Intermediate Water Spirit soul, best chance first. Kills for 90% is how many kills give a 90% chance of at least one soul.
Unlocked by: Soul: Intermediate Water Spirit (Bound)
Soul drops (4 monsters)
| Monsters | Level | Chance | Kills for 90% |
|---|---|---|---|
| Wandering Water Spirit | 45 | 100% | 1 |
| Unstable Intermediate Water Spirit | 46 | 100% | 1 |
| Violent Water Spirit | 51 | 100% | 1 |
| Immortal Water Spirit | 51 | 100% | 1 |
Found in: Garden of the Illusion God, Eternal Isle, Spirit Isle, and Immortal Isle
How to get Intermediate Water Spirit
Game dataItems that unlock Intermediate Water Spirit and where they come from.
Unlocked by: Pet: Intermediate Water Spirit
Other sources: Random shop
Natura creature bonuses
Game dataAll Natura creatures share these bonuses, which grow with the Natura type level.
| Level | Bonus |
|---|---|
| 1 | Stamina +3 |
| 2 | Stamina +6, Critical Hit Resist +1 |
| 3 | Stamina +9, Critical Hit Resist +2, Precision +1 |
Natura type levels and option grade odds
| Level | EXP to next level | Common | Rare | Epic | Unique | Heroic |
|---|---|---|---|---|---|---|
| 1 | 500 | 90% | 10% | — | — | — |
| 2 | 1,500 | 70% | 30% | — | — | — |
| 3 | 3,000 | 55% | 45% | — | — | — |
| 4 | 5,000 | 50% | 45% | 5% | — | — |
| 5 | 10,000 | 45% | 45% | 10% | — | — |
| 6 | 20,000 | 40% | 40% | 20% | — | — |
| 7 | 40,000 | 35% | 34% | 30% | 1% | — |
| 8 | 70,000 | 30% | 30% | 35% | 5% | — |
| 9 | 100,000 | 25% | 25% | 39% | 10% | 1% |
| 10 | Max | 20% | 30% | 30% | 15% | 5% |
Grade odds are the chance that a new option roll lands on each grade at that type level.
Option slots (9)
| Slot | Opens at | Possible stats (min–max across grades) |
|---|---|---|
| 1 | Lv. 1 | Nature Defense +30–80 · Nature Critical Resist +5–14 · Nature Evasion +5–14 · Nature Block +7–20 · HP +10–100 · MP +5–50 · Nature Damage +5–10 · Nature Accuracy +10–20 |
| 2 | Lv. 2 | Nature Defense +30–80 · Nature Critical Resist +5–14 · Nature Evasion +5–14 · Nature Block +7–20 · HP +10–100 · MP +5–50 · Nature Damage +5–10 · Nature Accuracy +10–20 |
| 3 | Lv. 3 | Nature Defense +30–80 · Nature Critical Resist +5–14 · Nature Evasion +5–14 · Nature Block +7–20 · HP +10–100 · MP +5–50 · Nature Damage +5–10 · Nature Accuracy +10–20 |
| 4 | Lv. 4 | Nature Defense +30–80 · Nature Critical Resist +5–14 · Nature Evasion +5–14 · Nature Block +7–20 · HP +10–100 · MP +5–50 · Nature Damage +5–10 · Nature Accuracy +10–20 |
| 5 | Lv. 5 | Nature Defense +30–80 · Nature Critical Resist +5–14 · Nature Evasion +5–14 · Nature Block +7–20 · HP +10–100 · MP +5–50 · Nature Damage +5–10 · Nature Accuracy +10–20 |
| 6 | Lv. 6 | Nature Defense +30–80 · Nature Critical Resist +5–14 · Nature Evasion +5–14 · Nature Block +7–20 · HP +10–100 · MP +5–50 · Nature Damage +5–10 · Nature Accuracy +10–20 |
| 7 | Lv. 7 | Nature Defense +30–80 · Nature Critical Resist +5–14 · Nature Evasion +5–14 · Nature Block +7–20 · HP +10–100 · MP +5–50 · Nature Damage +5–10 · Nature Accuracy +10–20 |
| 8 | Lv. 8 | Nature Defense +30–80 · Nature Critical Resist +5–14 · Nature Evasion +5–14 · Nature Block +7–20 · HP +10–100 · MP +5–50 · Nature Damage +5–10 · Nature Accuracy +10–20 |
| 9 | Lv. 9 | Nature Defense +30–80 · Nature Critical Resist +5–14 · Nature Evasion +5–14 · Nature Block +7–20 · HP +10–100 · MP +5–50 · Nature Damage +5–10 · Nature Accuracy +10–20 |
Each roll costs 4 soul crystals and 1,000 Kinah.
Movement
Game dataGround and glide speeds from the client (game units) and the flight point cost of gliding.
| Mode | Speed | Flight point cost |
|---|---|---|
| Run speed | 900 | — |
| Sprint speed | 1,200 | — |
| Glide | 500 | 6,000 |
| Glide (boost) | 800 | 12,000 |
Every released mount currently shares the same speeds, so pick the one you like the look of.
Other Natura mounts
47 other Natura mounts count toward the same type level.
Mount collection rewards
Collecting mounts unlocks 51 milestone rewards.
…and 39 more milestones up to 500 mounts.
Data read from the AION 2 global client (build 0.0.4387.0). How we read the game files
Intermediate Water Spirit is a Natura mount that needs 5 souls. 4 monsters drop its souls; Wandering Water Spirit (level 45) has the best chance at 100% per kill, so expect about 1 kills for a 90% chance of one soul. Its run speed is 900 and its sprint speed 1,200. It is one of 207 mounts in the collection.
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Intermediate Water Spirit FAQ
How do I get the Intermediate Water Spirit mount in AION 2?
Collect 5 Intermediate Water Spirit souls. The best farm is Wandering Water Spirit (level 45) at 100% per kill — about 1 kills for a 90% chance of a soul. 4 monsters drop them in total; the table on this page lists them all.
How many souls does Intermediate Water Spirit need?
Intermediate Water Spirit needs 5 souls to unlock.
Where is the best place to farm Intermediate Water Spirit souls?
Wandering Water Spirit has the highest soul chance at 100% per kill. At that rate you need about 1 kills for a 90% chance of at least one soul.
What does the Natura creature type give?
Natura creatures share a type bonus that grows with the type's level; at the top listed level it is Stamina +9, Critical Hit Resist +2, Precision +1.
How fast is Intermediate Water Spirit?
Intermediate Water Spirit has a run speed of 900, a sprint speed of 1,200 and a boosted glide speed of 800 (game units).