AION 2 Enhancement Calculator

Pick any AION 2 gear, choose a start and target level and see the expected Kina, Enhance Stones and attempts – plus how much a lucky or unlucky run costs. Every rate comes from the global client.

Enhancement calculator

Calculated
Avg. attempts22.24
Expected Kina14,986,721 Kina
Lucky (10%)9,180,400
Typical (50%)14,520,400
Unlucky (90%)21,580,400
Worst case74,840,400

Expected materials

StepChanceBonus per failAvg. attemptsMax attemptsCost per attempt
+0 → +1100%—1112,800 Kina + 510× Enhance Stone
+1 → +2100%—1118,300 Kina + 730× Enhance Stone
+2 → +3100%—1133,300 Kina + 1,330× Enhance Stone
+3 → +4100%—1151,000 Kina + 2,040× Enhance Stone
+4 → +5100%—1172,000 Kina + 2,860× Enhance Stone
+5 → +6100%—1194,000 Kina + 3,750× Enhance Stone
+6 → +7100%—11119,000 Kina + 4,730× Enhance Stone
+7 → +8100%—11145,000 Kina + 5,770× Enhance Stone
+8 → +9100%—11173,000 Kina + 6,890× Enhance Stone
+9 → +10100%—11202,000 Kina + 8,070× Enhance Stone
+10 → +1165%+5%1.498360,000 Kina + 9,310× Enhance Stone
+11 → +1250%+5%1.8611540,000 Kina + 10,610× Enhance Stone
+12 → +1335%+5%2.4414860,000 Kina + 11,960× Enhance Stone
+13 → +1425%+5%3.03161,340,000 Kina + 13,360× Enhance Stone
+14 → +1520%+5%3.42171,860,000 Kina + 14,820× Enhance Stone

Expected values use the success chance plus the bonus the game adds after every failure. Lucky, typical and unlucky are the 10th, 50th and 90th percentile of 4,000 simulated runs.

MetaBot Desktop

Know what an enhancement costs before you click

The Enhancement Calculator works out expected Kinah, materials and attempts to any level, with the pity bonus and 4,000 simulated runs.

  • Lucky, typical and unlucky costs from 4,000 simulated runs
  • Enhance, Amplified Enhancement and Potential curves
  • Save plans and copy a web link
MetaBot Desktop AION 2 Enhancement Calculator with expected Kinah, an attempts histogram and step-by-step odds

Enhancement success rates by grade

Success rates depend only on the grade; item level changes the cost, not the odds. Steps up to the safe level always succeed.

GradeMaxSafe up toChance after thatBonus per fail
Common+5+5Always succeeds—
Rare+5+5Always succeeds—
Epic+10+10Always succeeds—
Unique+15+1065% → 50% → 35% → 25% → 20%+5%

Cost to +15 for Unique gear

Calculated

Expected Kina and Enhance Stones to take each Unique item level from +0 to +15, and what an unlucky run (90th percentile) costs.

Item LevelExample itemExpected KinaUnlucky (90%)Expected Enhance StoneItems
36Wisdom Greatsword – AION 2 item iconWisdom Greatsword5,314,8327,627,40067,32851
41Holy Spirit Greatsword – AION 2 item iconHoly Spirit Greatsword6,041,3408,669,23076,66751
43Kromede Claymore – AION 2 item iconKromede Claymore6,340,8459,103,98080,42316
44Artisan's Splendent Orichalcum Greatsword – AION 2 item iconArtisan's Splendent Orichalcum Greatsword6,453,3559,259,80082,30721
45Spiritforged Greatsword – AION 2 item iconSpiritforged Greatsword6,600,4059,474,43084,1589
46Fallen Ancient God Greatsword – AION 2 item iconFallen Ancient God Greatsword6,779,4199,722,35086,06149
51Earthly Authority – AION 2 item iconEarthly Authority7,487,50510,749,78095,37720
54Rupture Claymore – AION 2 item iconRupture Claymore7,956,46311,429,150100,99219
56Kaira Greaves – AION 2 item iconKaira Greaves8,221,63811,800,300104,6989
62True Dragon Lord Greatsword – AION 2 item iconTrue Dragon Lord Greatsword9,119,15013,087,050115,90739
70Splendent True Dragon Lord Greatsword – AION 2 item iconSplendent True Dragon Lord Greatsword10,295,53514,778,050130,85278
78White Dragon Lord Greatsword – AION 2 item iconWhite Dragon Lord Greatsword11,467,18016,446,250145,81738
86Splendent White Dragon Lord Greatsword – AION 2 item iconSplendent White Dragon Lord Greatsword12,628,92618,125,100160,75287
94Wise Dragon Lord Greatsword – AION 2 item iconWise Dragon Lord Greatsword13,787,77319,786,400175,71738
102Ludra's Blade of Extinction – AION 2 item iconLudra's Blade of Extinction14,986,72121,520,400190,65047

Amplified Enhancement rates

Many Unique items, crafted and dropped alike, can go past their normal cap. Higher item levels unlock more steps, and the bonus per failure shrinks at each step.

Item LevelLevelsChanceBonus per failFirst step costItems
54+166%+5%600,000 Kina + 6× Amplify Stone (Unique)29
70+366% → 50% → 33%+5% / +4% / +3%600,000 Kina + 6× Amplify Stone (Unique)116
86+566% → 50% → 33% → 25% → 20%+5% / +4% / +3% / +2% / +1%600,000 Kina + 6× Amplify Stone (Unique)210

Potential enhancement

Every Unique weapon, guard and armor piece, and nearly every Unique accessory, has its own Potential track paid with Potential Stones and Abyss Points. Every step succeeds and adds PvP damage or PvP damage reduction.

SlotLevelsTotal costBonus at max
Accessories+410× Potential Stone: Abyss (Unique) (Bound) + 400,000× Abyss PointsPvP Damage Boost +2%
Armor+410× Potential Stone: Abyss (Unique) (Bound) + 400,000× Abyss PointsPvP Damage Tolerance +2%
Bracelet+410× Potential Stone: Abyss (Unique) (Bound) + 400,000× Abyss PointsPvP Damage Tolerance +2%
Weapons+410× Potential Stone: Abyss (Unique) (Bound) + 400,000× Abyss PointsPvP Damage Boost +2%

Data read from the AION 2 global client (build 0.0.4387.0). Updated for the Nov 4, 2026 patch. How we read the game files

Soul Binding cost and chances

Calculated

Heroic gear takes 10 Bind steps: 8,435,000 Kina and 2,168× Soul Codex (Bound) in total. Rebinding costs 450,000 Kina and 5× Soul Codex: Reset (Bound).

Kina8,435,000
Soul Codex (Bound)×2,168
Rebind450,000 Kina
Soul Codex: Reset (Bound)×5

Sync chances

Chance from item level50%
Chance from grade100%

Bind costs come straight from the client. The two Sync chances are separate client tables (item-level gap and grade pair); the data does not show how the game combines them.

Bind cost per step

Bind cost per step
StepCommonRareEpicUniqueHeroic
11,200 Kina + 12,500 Kina + 110,000 Kina + 330,000 Kina + 10120,000 Kina + 50
21,600 Kina + 13,400 Kina + 114,000 Kina + 442,000 Kina + 12168,000 Kina + 66
32,200 Kina + 14,600 Kina + 120,000 Kina + 459,000 Kina + 16236,000 Kina + 86
43,000 Kina + 16,000 Kina + 228,000 Kina + 583,000 Kina + 21331,000 Kina + 112
54,000 Kina + 18,000 Kina + 240,000 Kina + 6117,000 Kina + 27464,000 Kina + 146
65,500 Kina + 111,000 Kina + 256,000 Kina + 7164,000 Kina + 36650,000 Kina + 188
77,500 Kina + 115,000 Kina + 379,000 Kina + 9230,000 Kina + 46910,000 Kina + 245
810,000 Kina + 120,000 Kina + 4111,000 Kina + 11322,000 Kina + 601,274,000 Kina + 320
913,000 Kina + 126,000 Kina + 4156,000 Kina + 13451,000 Kina + 781,784,000 Kina + 415
1017,000 Kina + 134,000 Kina + 5219,000 Kina + 15632,000 Kina + 1022,498,000 Kina + 540
All steps65,000 Kina + 10130,500 Kina + 25733,000 Kina + 772,130,000 Kina + 4088,435,000 Kina + 2,168
Rebind15,000 Kina + 145,000 Kina + 1150,000 Kina + 2300,000 Kina + 3450,000 Kina + 5

Each cell is Kina plus Soul Codex (Bound); Rebind uses Soul Codex: Reset (Bound). Gear that uses each table: Common 204, Rare 519, Epic 1,246, Unique 1,118, and Heroic 2.

Sync chances

The client's item-level table is exactly linear: the chance equals the item-level gap in percent, from 0% with no gap up to 100%. The grade table gives the chance for each pair of gear grade and material grade.

Sync chances
Gear gradeCommonRareEpicUniqueHeroicMythic
Common100%100%100%100%100%100%
Rare10%100%100%100%100%100%
Epic0%2%10%100%100%100%
Unique0%0%0%100%100%100%
Heroic0%0%0%30%100%100%

Reaching a 100% binding rate will unlock an additional Manastone slot. Soul Fuse becomes available upon hitting 100% Soul Binding rate

Gear Transfer (Transfer Stones)

Gear Transfer moves enhancement and Soul Binding onto another Unique item of the same slot. Normal Transfer and Superior Transfer succeed 100% of the time in the client data, cost no Kina and only use Transfer Stone (Unique) (Bound).

Item level range per transfer tier

Item level range per transfer tier
SlotTier 1Tier 2Tier 3
Greatsword, Longsword, Dagger, Bow, Spellbook, Orb, Mace, Staff, and Guard36–5462–7086–102
Legs, Pauldrons, Helm, Gloves, Cloak, Shoes, Necklace, Earrings, and Ring36–7062–7086–102
Top36–7051–7086–102
Bracelet—51–7086

Slots without tiers (one group for all gear): Greatsword, Longsword, Dagger, Bow, Spellbook, Orb, Mace, Staff, Guard, Top, Legs, Pauldrons, Helm, Gloves, Cloak, Shoes, Necklace, Earrings, and Ring.

Soul Fuse (Philosopher's Stone)

Soul Fuse adds an extra effect slot to Soul Bound gear. 680 Unique items can use it: 2× Philosopher's Stone: Revelation (Bound) and 1,000,000 Kina per attempt, 100% success.

Soul Fuse (Philosopher's Stone)
GradePhilosopher's StoneKinaChanceGear
UniquePhilosopher's Stone: Revelation (Bound) – AION 2 item iconPhilosopher's Stone: Revelation (Bound) ×21,000,000100%680

Adds a Soul Fuse slot and automatically binds an effect. Soul Fuse effects cannot be transferred.

Every weapon, armor piece and accessory in AION 2 can be enhanced with Kina and Enhance Stones. The success rate is fixed by grade: Unique gear is guaranteed up to +10, then drops to 65% and lower, and every failure adds +5% to the next attempt until you succeed, so bad luck is capped. Taking item level 102 Unique gear from +0 to +15 costs about 14,986,721 Kina on average. Many Unique items, crafted or dropped, can then go further with Amplified Enhancement, and every Unique weapon, guard and armor piece also has its own Potential track. This calculator reads all 75 enhancement curves straight from the global client.

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AION 2 enhancement FAQ

What is the enhancement success rate in AION 2?

Unique gear always succeeds up to +10. After that the rates are 65% → 50% → 35% → 25% → 20%, and each failure adds +5% to the next try. Lower grades are fully guaranteed up to their cap.

Can gear break or lose enhancement levels in AION 2?

Not for weapons, armor or regular accessories: in the global client data a failed attempt only costs the materials. The one exception is the PvE rune, which falls back one level when an attempt fails.

How much Kina does it cost to enhance to +15?

For item level 102 Unique gear the average from +0 to +15 is about 14,986,721 Kina plus Enhance Stones. Lower item levels cost much less; the cost table above lists every item level, and the calculator shows the lucky and unlucky range.

What is Amplified Enhancement in AION 2?

It lets Unique gear with an Amplified track, crafted and dropped items alike, go past +15: up to 5 extra levels on the highest item level, using Amplify Stones and Kina. Each extra level has its own success chance and a smaller bonus per failure.

How much does Soul Binding cost in AION 2?

Heroic gear has 10 Bind steps that cost 8,435,000 Kina and 2,168× Soul Codex (Bound) in total. Rebinding costs 450,000 Kina and 5× Soul Codex: Reset (Bound). Reaching a 100% binding rate will unlock an additional Manastone slot.

How does Gear Transfer work in AION 2?

Gear Transfer carries enhancement over to another Unique item of the same slot. It always succeeds and costs no Kina, only Transfer Stone (Unique) (Bound): Tier 1 → Slots without tiers: 1× Transfer Stone (Unique) (Bound), Tier 2 → Slots without tiers: 1× Transfer Stone (Unique) (Bound), Tier 3 → Slots without tiers: 1× Transfer Stone (Unique) (Bound), Tier 1 → Tier 1: 1× Transfer Stone (Unique) (Bound), Tier 1 → Tier 2: 1× Transfer Stone (Unique) (Bound), Tier 2 → Tier 2: 1× Transfer Stone (Unique) (Bound), Tier 1 → Tier 3: 2× Transfer Stone (Unique) (Bound), Tier 2 → Tier 3: 2× Transfer Stone (Unique) (Bound), and Tier 3 → Tier 3: 2× Transfer Stone (Unique) (Bound).