Primary stats
The 6 primary stats and what they give. Every point adds the same amount, from the first point to the 1,000th: the game's stat table is linear, with no breakpoints.
| Stat | Effect | Per point | 10 pts | 100 pts |
|---|---|---|---|---|
| MightIncreases Attack. | Attack increase | +0.1% | +1% | +10% |
| DexterityIncreases Evasion, Block, and Critical Hit Resist. | Evasion increase | +0.1% | +1% | +10% |
| Block increase | +0.1% | +1% | +10% | |
| Critical Hit Resist increase | +0.1% | +1% | +10% | |
| IntelligenceIncreases Status Effect Chance. | Status Effect Chance | +0.1% | +1% | +10% |
| ConstitutionIncreases HP. | HP increase | +0.1% | +1% | +10% |
| PrecisionIncreases Accuracy and Critical Hit. | Accuracy increase | +0.1% | +1% | +10% |
| Critical Hit increase | +0.1% | +1% | +10% | |
| WillpowerIncreases Status Effect Resist. | Status Effect Resist | +0.1% | +1% | +10% |
Where primary stats come from
Primary stats roll as random sub stats on gear: how many items can roll each one, and the highest roll on any of them.
| Stat | Weapons | Armor | Accessories |
|---|---|---|---|
| Might | 681 items · up to +32 | — | 148 items · up to +20 |
| Dexterity | — | 805 items · up to +29 | — |
| Intelligence | — | — | 148 items · up to +24 |
| Constitution | — | 805 items · up to +29 | — |
| Precision | 628 items · up to +32 | — | 148 items · up to +20 |
| Willpower | — | 805 items · up to +29 | — |