AION 2 Stats Explained

Every AION 2 stat explained with values read from the game client. Each point of the 6 primary stats and the 10 deity stats gives +0.1% to each of its effects, so 100 points give +10%. Enter your points in the calculator, then look up any of the 185 sub stats in the glossary.

AION 2 Stat Calculator

Calculated

Enter how many points of each stat you have (the character window lists them) to see the bonuses they add. The link updates as you type, so you can share it.

Primary stats
Deity stats

Whole points from 0 to 1,000 (the range of the game's stat table).

Resulting bonuses

Enter points above to see the bonuses.

Primary stats

The 6 primary stats and what they give. Every point adds the same amount, from the first point to the 1,000th: the game's stat table is linear, with no breakpoints.

StatEffectPer point10 pts100 pts
MightIncreases Attack.Attack increase+0.1%+1%+10%
DexterityIncreases Evasion, Block, and Critical Hit Resist.Evasion increase+0.1%+1%+10%
Block increase+0.1%+1%+10%
Critical Hit Resist increase+0.1%+1%+10%
IntelligenceIncreases Status Effect Chance.Status Effect Chance+0.1%+1%+10%
ConstitutionIncreases HP.HP increase+0.1%+1%+10%
PrecisionIncreases Accuracy and Critical Hit.Accuracy increase+0.1%+1%+10%
Critical Hit increase+0.1%+1%+10%
WillpowerIncreases Status Effect Resist.Status Effect Resist+0.1%+1%+10%

Where primary stats come from

Primary stats roll as random sub stats on gear: how many items can roll each one, and the highest roll on any of them.

StatWeaponsArmorAccessories
Might681 items · up to +32—148 items · up to +20
Dexterity—805 items · up to +29—
Intelligence——148 items · up to +24
Constitution—805 items · up to +29—
Precision628 items · up to +32—148 items · up to +20
Willpower—805 items · up to +29—

Deity stats

The 10 deity stats are named after the Empyrean Lords. Each one gives two effects at +0.1% per point.

StatEffectPer point10 pts100 pts
Justice [Nezekan]Increases Defense and Perfect activation chance.Defense increase+0.1%+1%+10%
Perfect Chance+0.1%+1%+10%
Freedom [Vaizel]Increases Accuracy and Evasion.Accuracy increase+0.1%+1%+10%
Evasion increase+0.1%+1%+10%
Illusion [Kaisinel]Reduces Cooldown and increases Endurance Penetration.Cooldown−0.1%−1%−10%
Endurance Penetration+0.1%+1%+10%
Life [Yustiel]Increases HP and Regeneration Activation Chance.HP increase+0.1%+1%+10%
Regeneration+0.1%+1%+10%
Time [Siel]Increases Combat Speed and Double Resist.Combat Speed+0.1%+1%+10%
Double Resist+0.1%+1%+10%
Destruction [Zikel]Increases Attack and Perfect Resist.Attack increase+0.1%+1%+10%
Perfect Resist+0.1%+1%+10%
Death [Triniel]Increases Critical Hit and Regeneration Penetration.Critical Hit increase+0.1%+1%+10%
Regeneration Penetration+0.1%+1%+10%
Wisdom [Lumiel]Reduces MP Consumption and increases Double Chance.MP Cost−0.1%−1%−10%
Double Chance+0.1%+1%+10%
Destiny [Marchutan]Increases MP and Endurance Chance.MP increase+0.1%+1%+10%
Endurance+0.1%+1%+10%
Space [Israphel]Increases Move Speed and Block Chance.Move Speed+0.1%+1%+10%
Block increase+0.1%+1%+10%

Where deity stats come from

Deity stats are the main effect of Arcana, a random sub stat on a few accessories and a Monolith level reward.

StatAccessoriesArcanaMonolith rewards
Justice [Nezekan]Abyssal Braceletrandom sub stat, up to +174 items · main effect up to +2014
Freedom [Vaizel]Abyssal Braceletrandom sub stat, up to +174 items · main effect up to +2012
Illusion [Kaisinel]Abyssal Braceletrandom sub stat, up to +174 items · main effect up to +2010
Life [Yustiel]Abyssal Braceletrandom sub stat, up to +174 items · main effect up to +2018
Time [Siel]Abyssal Braceletrandom sub stat, up to +174 items · main effect up to +2018
Destruction [Zikel]Abyssal Braceletrandom sub stat, up to +174 items · main effect up to +2014
Death [Triniel]Abyssal Braceletrandom sub stat, up to +174 items · main effect up to +2012
Wisdom [Lumiel]Abyssal Braceletrandom sub stat, up to +174 items · main effect up to +2010
Destiny [Marchutan]Abyssal Braceletrandom sub stat, up to +174 items · main effect up to +2018
Space [Israphel]Abyssal Braceletrandom sub stat, up to +174 items · main effect up to +2018

Monolith rewards: Monolith level rewards that grant the stat, both factions' Monoliths counted.

Effects two stats share

These effects come from a primary stat and a deity stat (or two of either). The calculator adds both together.

EffectGranted byPer point
Block increaseDexterity and Space [Israphel]+0.1%
HP increaseConstitution and Life [Yustiel]+0.1%
Attack increaseMight and Destruction [Zikel]+0.1%
Evasion increaseDexterity and Freedom [Vaizel]+0.1%
Accuracy increasePrecision and Freedom [Vaizel]+0.1%
Critical Hit increasePrecision and Death [Triniel]+0.1%

Multi-hit by weapon

Multi-hit Chance: Increases Multi-hit Chance. Adds up to 4 hits, inflicting damage proportional to Attack.

All 8 weapon types use the same multi-hit table (Longsword, Greatsword, Dagger, Bow, Spellbook, Mace, Staff, and Orb): up to 4 extra hits.

Extra hitHit valueDamage value
120%10%
250%10%
350%10%
450%10%

Values are the client's per-hit numbers out of 10,000, shown as %. How the game combines them with your Multi-hit Chance is not in the client data. Every class's Daevanion boards have 3 Multi-hit Chance nodes worth +4.5% in total.

Power Shards

Power Shards add damage while they are active. The bonus of each shard, from the game's own table:

Power ShardPower Shard Damage BoostPower Shard Damage BonusPower Shard PvP Penetration Rate
Power ShardPower Shard (Bound)+5%+10—
Superior Power ShardSuperior Power Shard (Bound)+10%+20—
Abyssal Power ShardAbyssal Power Shard (Bound)+10%+20+10%

AION 2 stat glossary

Every stat in the character window, grouped the way the game groups them, with the game's own description.

Primary & deity stat effects

StatWhat it doesDaevanion (per class)
Attack increaseIncreases Attack by a multiplier.—
Evasion increaseIncreases Evasion by a multiplier.—
Block increaseIncreases Block Increase by a multiplier.—
Critical Hit Resist increaseIncreases Critical Hit Resist by a multiplier.—
Status Effect ChanceIncreases the chance of landing Status Effect skills by a certain rate.8 nodes · +8%
HP increaseIncreases HP by a multiplier.—
Accuracy increaseIncreases Accuracy by a multiplier.—
Critical Hit increaseIncreases Critical Hit by a multiplier.—
Status Effect ResistReduces the target's chance of landing Status Effect skills by a certain rate.8 nodes · +8%
Defense increaseIncreases Defense by a multiplier.—
MP increaseIncreases MP by a multiplier.—

Main Ability

StatWhat it doesDaevanion (per class)
AttackBasic Attack. Higher Attack deals more damage.—
DefenseBasic Defense. Higher Defense reduces Damage taken.—
AccuracyPrevents attack from missing. Offset by target's Evasion and Block.—
EvasionEvading attacks prevents damage. Max Evasion rate is 30%.—
Critical HitIncreases Critical Hit Rate. Max Critical Hit Rate is 50%, and this is reduced by target's Critical Hit Resist.46 nodes · +230
Critical Hit ResistReduces chance of receiving Critical Hits.46 nodes · +230
HPCharacter HP. Character dies when HP drops to 0.49 nodes · +4,900
MPCertain skills require MP for casting them.51 nodes · +2,550
Combat SpeedIncreases Attack Speed and Spell Action Speed.2 nodes · +3%
Move SpeedIncreases Walk Speed or Run Speed. Move Speed cannot exceed 150%.—

Combat

StatWhat it doesDaevanion (per class)
PenetrationIgnores target's Defense. Defense does not fall below 0.—
Power Shard Damage BonusIncreases Damage when using Power Shard.—
Critical AttackIncreases Damage when a Critical Hit occurs. Affected by target's Critical Damage Defense.—
Critical Damage DefenseReduces Damage taken from Critical Hit.—
Back AttackIncreases Damage when successfully attacking from behind. Ignores target's Block when attacking from behind.—
Back DefenseReduces Damage taken when attacked from behind.—
Front AttackIncreases Damage when successfully attacking from the front.—
Front DefenseReduces Damage taken when attacked from the front.—
Damage BoostBoosts Damage. Affected by target's Damage Tolerance.2 nodes · +3%
Damage ToleranceWeakens Damage taken.2 nodes · +3%
Weapon Damage BoostBoosts Weapon Damage. Affected by target's Weapon Damage Tolerance.—
Weapon Damage ToleranceWeakens attack target's Weapon Attack.—
Show 6 more
StatWhat it doesDaevanion (per class)
Critical Damage BoostBoosts Critical Hit Damage. Affected by target's Critical Damage Tolerance.2 nodes · +3%
Critical Damage ToleranceWeakens Critical Hit Damage taken from Critical Hit.2 nodes · +3%
Back Attack Damage BoostBoost Damage when successfully attacking from behind. Ignores target's Block when attacking from behind.—
Back Attack Damage ToleranceWeakens Damage taken when attacked from behind.—
Front Attack Damage BoostBoosts Damage when successfully attacking from the front.—
Front Attack Damage ToleranceWeakens Damage taken when attacked from the front.—

Hit Detection

StatWhat it doesDaevanion (per class)
Multi-hit ChanceIncreases Multi-hit Chance. Adds up to 4 hits, inflicting damage proportional to Attack.3 nodes · +4.5%
Multi-hit ResistReduces target's Multi-hit Chance.3 nodes · +4.5%
Back Attack Critical HitIncreases Critical Hit Rate when attacking from behind. Ignores target's Block when attacking from behind.—
Back Attack Critical Hit ResistReduces target's Critical Hit Rate when attacked from behind.—
Front Attack Critical HitIncreases Critical Hit Rate when attacking from the front.—
Front Attack Critical Hit ResistReduces target's Critical Hit Rate when attacked from the front.—
Block PenetrationIgnores target's Block Chance.—
BlockIncreases Parry Chance and Shield Block Chance. Can Parry after blocking with shield. Affected by target's Accuracy and Block Penetration. ※ Block Damage Reduction Rate varies based on Gear Grade.—
Endurance PenetrationIgnores target's Endurance activation chance.—
EnduranceIncreases Endurance activation chance. Affected by target's Endurance Penetration. ※ Endurance: Reduces Damage by half.—
Regeneration PenetrationIgnores target's Regeneration activation chance.—
RegenerationIncreases Regeneration activation chance. Affected by target's Regeneration Penetration. ※ Regeneration: Recovers a portion of Damage as HP.—
Show 4 more
StatWhat it doesDaevanion (per class)
Perfect ChanceIncreases Perfect activation chance. Affected by target's Perfect Resist. ※ Perfect: Deals increased Damage based on weapon's Max Attack.—
Perfect ResistReduces target's Perfect activation chance when attacked.—
Double ChanceIncreases Double activation chance. Affected by target's Double Resist. ※ Double: Deals greatly increased Damage based on Final Damage.—
Double ResistReduces target's Double chance when attacked.—

PvE

StatWhat it does
PvE AttackIncreases Damage when attacking Monster.
PvE DefenseReduces Damage taken when attacked by Monster.
PvE AccuracyAccuracy added when attacking monsters. Offset by monsters' Evasion and Block.
PvE EvasionAdditional Evasion against Monster.
PvE Damage BoostBoosts Damage on Monster. Affected by target's PvE Damage Tolerance.
PvE Damage ToleranceWeakens Damage taken when attacked by Monster.
Boss AttackIncreases Damage when attacking Boss Monster.
Boss DefenseReduces Damage taken when attacked by Boss Monster.
Boss Damage BoostBoosts Damage on Boss. Affected by target's Boss Damage Tolerance.
Boss Damage ToleranceWeakens Damage taken from Boss.

PvP

StatWhat it doesDaevanion (per class)
PvP AttackIncreases Damage when attacking Character.24 nodes · +72
PvP DefenseReduces Damage taken when attacked by Character.24 nodes · +720
PvP Damage BoostBoosts damage when attacking characters. Affected by the target's PvP Damage Tolerance.4 nodes · +6%
PvP Damage ToleranceWeakens Damage taken when attacked by Character.4 nodes · +6%
PvP AccuracyAccuracy added when attacking characters. Offset by the character's Evasion and Block.24 nodes · +120
PvP EvasionEvades Character's Attack. Max Evasion Rate is 30%.24 nodes · +72
PvP Critical HitIncreases Critical Hit Rate when attacking Character.24 nodes · +120
PvP Critical Hit ResistReduces target's Critical Hit Rate when attacked by Character.24 nodes · +120
PvP Block PenetrationIgnores player Block Chance.—
PvP BlockIncreases Parry Chance and Shield Block Chance against players. Can Parry after blocking with shield. Affected by target's Accuracy and Block Penetration. ※ Block Damage Reduction Rate varies based on Gear Grade.—

Genus

StatWhat it does
Cogni AttackIncreases Damage when attacking Cogni.
Cogni DefenseReduces Damage taken from Cogni.
Cogni AccuracyAccuracy added when attacking Cogni. Offset by the Cogni's Evasion and Block.
Cogni EvasionIncreases chance to evade incoming attacks when attacked by Cogni.
Cogni Critical HitIncreases Critical Hit Rate when attacking Cogni.
Cogni Critical Hit ResistReduces Critical Hit Rate when attacked by Cogni.
Cogni Block PenetrationIgnores Cogni Block Chance when attacking Cogni.
Cogni BlockIncreases Block Chance when attacked by Cogni.
Cogni Damage BoostBoosts Damage when attacking Cogni. Affected by target's Cogni Damage Tolerance.
Cogni Damage ToleranceWeakens Damage taken when attacked by Cogni.
Fera AttackIncreases Damage when attacking Fera.
Fera DefenseReduces Damage taken from Fera.
Show 28 more
StatWhat it does
Fera AccuracyAccuracy added when attacking Fera. Offset by the Fera's Evasion and Block.
Fera EvasionIncreases chance to evade incoming attacks when attacked by Fera.
Fera Critical HitIncreases Critical Hit Rate when attacking Fera.
Fera Critical Hit ResistReduces Critical Hit Rate when attacked by Fera.
Fera Block PenetrationIgnores Fera Block Chance when attacking Fera.
Fera BlockIncreases Block Chance when attacked by Fera.
Fera Damage BoostBoosts Damage when attacking Fera. Affected by target's Fera Damage Tolerance.
Fera Damage ToleranceWeakens Damage taken when attacked by Fera.
Natura AttackIncreases Damage when attacking Natura.
Natura DefenseReduces Damage taken from Natura.
Natura AccuracyAccuracy added when attacking Natura. Offset by the Natura's Evasion and Block.
Natura EvasionIncreases chance to evade incoming attacks when attacked by Natura.
Natura Critical HitIncreases Critical Hit Rate when attacking Natura.
Natura Critical Hit ResistReduces Critical Hit Rate when attacked by Natura.
Natura Block PenetrationIgnores Natura Block Chance when attacking Natura.
Natura BlockIncreases Block Chance when attacked by Natura.
Natura Damage BoostBoosts Damage when attacking Natura. Affected by target's Natura Damage Tolerance.
Natura Damage ToleranceWeakens Damage taken when attacked by Natura.
Varian AttackIncreases Damage when attacking Varian.
Varian DefenseReduces Damage taken from Varian.
Varian AccuracyAccuracy added when attacking Varian. Offset by the Varian's Evasion and Block.
Varian EvasionIncreases chance to evade incoming attacks when attacked by Varian.
Varian Critical HitIncreases Critical Hit Rate when attacking Varian.
Varian Critical Hit ResistReduces Critical Hit Rate when attacked by Varian.
Varian Block PenetrationIgnores Varian Block Chance when attacking Varian.
Varian BlockIncreases Block Chance when attacked by Varian.
Varian Damage BoostBoosts Damage when attacking Varian. Affected by target's Varian Damage Tolerance.
Varian Damage ToleranceWeakens Damage taken when attacked by Varian.

Attributes

StatWhat it does
Water AttackIncreases Damage when attacking with Water.
Water DefenseReduces Damage taken from Water.
Fire AttackIncreases Damage when attacking with Fire.
Fire DefenseReduces Damage taken from Fire.
Wind AttackIncreases Damage when attacking with Wind.
Wind DefenseReduces Damage taken from Wind.
Earth AttackIncreases Damage when attacking with Earth.
Earth DefenseReduces Damage taken from Earth.
Water BoostBoosts Damage when attacking with Water. Affected by target's Water Tolerance.
Water ToleranceWeakens Damage taken when attacked by Water.
Fire BoostBoosts Damage when attacking with Fire. Affected by target's Fire Tolerance.
Fire ToleranceWeakens Damage taken when attacked by Fire.
Show 4 more
StatWhat it does
Wind BoostBoosts Damage when attacking with Wind. Affected by target's Wind Tolerance.
Wind ToleranceWeakens Damage taken when attacked by Wind.
Earth BoostBoosts Damage when attacking with Earth. Affected by target's Earth Tolerance.
Earth ToleranceWeakens Damage taken when attacked by Earth.

Status Effects

StatWhat it does
Stun ChanceIncreases the chance of landing Stun skills by a certain rate.
Stun ResistReduces the target's chance of landing Stun skills by a certain rate.
Airborne ChanceIncreases the chance of landing Airborne skills by a certain rate.
Airborne ResistReduces the target's chance of landing Airborne skills by a certain rate.
Grab ChanceIncreases the chance of landing Grab skills by a certain rate.
Grab ResistReduces the target's chance of landing Grab skills by a certain rate.
Fear ChanceIncreases the chance of landing Fear skills by a certain rate.
Fear ResistReduces the target's chance of landing Fear skills by a certain rate.
Sleep ChanceIncreases the chance of landing Sleep skills by a certain rate.
Sleep ResistReduces the target's chance of landing Sleep skills by a certain rate.
Polymorph ChanceIncreases the chance of landing Polymorph skills by a certain rate.
Polymorph ResistReduces the target's chance of landing Polymorph skills by a certain rate.
Show 20 more
StatWhat it does
Taunt ChanceIncreases the chance of landing Taunt skills by a certain rate.
Taunt ResistReduces the target's chance of landing Taunt skills by a certain rate.
Seal ChanceIncreases the chance of landing Seal skills by a certain rate.
Seal ResistReduces the target's chance of landing Seal skills by a certain rate.
Frost ChanceIncreases the chance of landing Frost skills by a certain rate.
Frost ResistReduces the target's chance of landing Frost skills by a certain rate.
Paralyze ChanceIncreases the chance of landing Paralyze skills by a certain rate.
Paralyze ResistReduces the target's chance of landing Paralyze skills by a certain rate.
Root ChanceIncreases the chance of landing Root skills by a certain rate.
Root ResistReduces the target's chance of landing Root skills by a certain rate.
Blind ChanceIncreases the chance of landing Blind skills by a certain rate.
Blind ResistReduces the target's chance of landing Blind skills by a certain rate.
Lethargy ChanceIncreases the chance of landing Lethargy skills by a certain rate.
Lethargy ResistReduces the target's chance of landing Lethargy skills by a certain rate.
Slow ChanceIncreases the chance of landing Slow skills by a certain rate.
Slow ResistReduces the target's chance of landing Slow skills by a certain rate.
Poison ChanceIncreases the chance of landing Poison skills by a certain rate.
Poison ResistReduces the target's chance of landing Poison skills by a certain rate.
Bleed ChanceIncreases the chance of landing Bleed skills by a certain rate.
Bleed ResistReduces the target's chance of landing Bleed skills by a certain rate.

Special

StatWhat it does
Sprinting SpeedIncreases Sprint Speed.
Flight SpeedIncreases Flight Speed.
Mount Ground Move SpeedIncreases Move Speed while riding a pet.
Mount Sprint Stamina Cost Reduction RateReduces Stamina consumed when sprinting while riding a pet.
Heal BoostBoosts amount of HP healed.
Incoming HealIncreases the amount of HP healed with a skill. Negative value reduces amount of healing.
CooldownSkill Cooldown duration. Negative value reduces Cooldown. Cooldown reduction is capped at 60%.
Enmity increaseAttracts the target's attention and makes them attack you. Negative value reduces amount of Enmity gained.

Resources

StatWhat it does
StaminaConsumed when sprinting or evading. Applies when sprinting normally or while riding a pet.
Flight PowerConsumed when flying. Collect a variety of wings to increase Flight Power.
Combat Natural HP RegenRestores HP at set intervals during combat.
Out-of-Combat Natural HP RegenRestores HP at set intervals when out of combat.
HP Potion RecoveryIncreases amount recovered when using HP Potion.
HP Potion Recovery increaseBoosts HP Potion Recovery.
Combat Natural MP RegenRestores MP at set intervals during combat.
Out-of-Combat Natural MP RegenRestores MP at set intervals when out of combat.
MP CostResource needed for MP Skills. Negative value reduces costs. MP cost reduction is capped at 60%.
MP Gain increaseIncreases amount of MP restored with skills.
Combat Natural Stamina RegenRestores Stamina at set intervals during combat.
Out-of-Combat Natural Stamina RegenRestores Stamina at set intervals when out of combat.
Combat Natural Flight Power RegenRestores Flight Power at set intervals during combat.
Out-of-Combat Natural Flight Power RegenRestores Flight Power at set intervals when out of combat.

Daevanion column: nodes that grant the stat on each class's 5 Daevanion boards in our data, and their total value.

Data read from the AION 2 global client (build 0.0.4387.0). How we read the game files

AION 2 shows two kinds of stats. Primary stats such as Might and the 10 deity stats are points, and every point turns into small % bonuses: +0.1% per point to each effect, the same for every point up to 1,000. Everything else in the character window (Attack, Critical Hit, Combat Speed, PvP and PvE stats and more) is a sub stat, listed in the glossary above with the game's own description. Combat power is calculated by the game itself; the client data does not include that formula, so this page does not estimate it.

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AION 2 stats FAQ

What does Might do in AION 2?

Each point of Might gives Attack increase +0.1%, so 100 points give +10%. It rolls as a random sub stat on 681 weapons and 148 accessories, up to +32 per item.

What do the 10 deity stats do?

Each gives two effects at +0.1% per point: Justice [Nezekan]: Defense increase and Perfect Chance; Freedom [Vaizel]: Accuracy increase and Evasion increase; Illusion [Kaisinel]: Cooldown and Endurance Penetration; Life [Yustiel]: HP increase and Regeneration; Time [Siel]: Combat Speed and Double Resist; Destruction [Zikel]: Attack increase and Perfect Resist; Death [Triniel]: Critical Hit increase and Regeneration Penetration; Wisdom [Lumiel]: MP Cost and Double Chance; Destiny [Marchutan]: MP increase and Endurance; Space [Israphel]: Move Speed and Block increase.

How do I get more Combat Speed in AION 2?

Combat Speed: Increases Attack Speed and Spell Action Speed. Each point of Time [Siel] adds +0.1%. Every class's Daevanion boards also have 2 Combat Speed nodes worth +3% in total.

How does Critical Hit work in AION 2?

Critical Hit: Increases Critical Hit Rate. Max Critical Hit Rate is 50%, and this is reduced by target's Critical Hit Resist. Precision and Death [Triniel] each add +0.1% Critical Hit increase per point. Every class's Daevanion boards also have 46 Critical Hit nodes worth +230 in total.

Is cooldown reduction capped in AION 2?

Yes. Cooldown reduction stops at 60%. Each point of Illusion [Kaisinel] gives −0.1% Cooldown, so 600 points on their own would reach the cap.

How is combat power calculated in AION 2?

The game calculates combat power itself from your gear and stats. The client files do not contain the formula, so this page shows the exact stat effects instead of guessing a combat power number.