Hugo Mercenaries: Past and Present Regional · Asmodian · Lv. 16
Hugo Mercenaries: Past and Present is a Regional quest in AION 2 for Asmodian characters around level 16. Below are its 7 steps and what it pays out. Derk (Old Hugo Mercenaries) gives the quest in Altgard.
You came across Derk, a former member of the Hugo Mercenaries. Read the last letter Derk received from Hugo.
- Type
- Regional
- Faction
- Asmodian
- Rec. level
- 16
- Unlocks at
- 10
- EXP
- 50,028
- Map
- Altgard
- Start
Derk · Safe Haven- Steps
- 7 · Jump to the walkthrough
- Key reward
Wisdom Stone (Bound)
Hugo Mercenaries: Past and Present walkthrough
Hugo Mercenaries: Past and Present has 7 steps and 6 of them are placed on the map. Select a numbered step to fly the map to where it happens; the others are described in text.
- Quest giver ·
DerkAltgard · Nearest Kibelisk: Safe Haven · 185 m - Read the letter Derk handed to you
- Read Hugo's Letter
- Hear what Derk thinks
- Talk to Derk
- Go to the place Derk mentioned
- Investigate the old mercenary stronghold
- Go to the Mire Campsite
- Talk to Derk
- Go to the memorial site
- Go behind Shadow Hall
- Join Derk
- Talk to Derk
- Honor Hugo's memory
- Leave flowers in front of the memorial
- Turn in ·
DerkAltgard · Nearest Kibelisk: Safe Haven Cliff · 215 m
To finish: Talk to Derk at Safe Haven.
Quest dialogue
103 lines of in-game dialogue from Hugo Mercenaries: Past and Present. Main speakers: Derk, Cowad, and Thieves Watcher.
- DerkI wonder how Hugo is doing...
- DerkWait, it's you! Daeva? How did you know I was here?
- Is it possible Hugo is back too? I've been hearing news about the mercenaries for a while, but it suddenly stopped, so I was worried.
- Uhh, why the long face... Did something happen?
- What? Everyone was wiped out? A trap? Does that include... Hugo?
- Damn it! I told him not to take the Ishalgen mission! Robbing Fafnir? That's not something Hugo would usually go for!
Show the remaining 97 lines
- We fought about it over and over, and in the end, I quit. I still don't know what Hugo was thinking.
- *sigh*... Before we lost contact, I did receive a letter from Hugo... Do you want to take a look?
- DerkAfter receiving this letter, I wondered whether I should go back or not.
- But Hugo was being so reckless. It was unclear who the client even was, and there were more than a few other suspicious things.
- In the end, I didn't even send a reply. I never imagined it would be the last I'd hear from him...
- I should've tried harder to knock some sense into him... Hugo, you fool, why would you be so rash?
- ...I don't want to say goodbye like this. I want to give him a proper farewell...
- I wish at least I had something that belonged to him... But all he left behind for me is this letter...
- Ah! Now that I think about it, we stayed in this area for a time. We even set up a stronghold not far from here.
- We left in such a hurry that we didn't have time to pack anything. There might still be something of Hugo's there. Will you come with me?
- DerkCome to the inner path of the Mire Campsite.
- DerkThere you are. Our old campsite is up there.
- I took a quick look, and it seems some thieves have settled there now. Luckily, there don't seem to be too many of them.
- We need to clear them out first before we can look around. So? Are you up for it?
- Great. With your skills, I know you're someone I can trust. Hugo had a lot of good things to say about you.
- DerkYou ready? Let's go.
- DerkThose vile bastards must have raided some Shugo Merchants. Be careful.
- Thieves WatcherWho goes there? Get lost!
- DerkWe have a job to do. Don't interfere!
- DerkLet's clear this area all the way inside!
- DerkCome on, take them down!
- Intruder!
- What are you after?
- How dare you trespass here!
- You won't get away with this!
- Don't interfere!
- We have a job to do. Keep your nose out!
- We're not backing down!
- Get out of the way!
- Phew, that's better.
- DerkLet's finish off the rest!
- DerkI knew you'd do great. It's a good thing I brought you along.
- Now we can take a look around. I hope there's something, anything of Hugo's left...
- DerkLet's check those chests first.
- Hmm... Nothing but junk.
- It does not appear to be related to the Hugo Mercenaries.
- DerkThere's nothing here but food supplies. We'll need to search elsewhere.
- Someone's coming. Could it be their leader?
- Thieves CaptainWho's harassing my men?
- DerkDamn it, that is their leader.
- I'll teach you to mess with us!
- DerkPhew, let's look in the remaining chests now.
- Nothing here either.
- What was that noise over there?
- CowadEek! Please spare me!
- DerkThere's someone inside! Break the chest!
- CowadD-Don't come any closer!
- CowadP-Please spare my life! You can take everything here!
- DerkHey... I think you've got the wrong idea. We're not here to raid the place.
- We're looking for something. This was a place our mercenary company stayed in once.
- Have you come across any items we left behind?
- CowadYes? But I haven't been here very long. If what you're looking for is from the past... I don't really know...
- But I do know where the leader kept the goods! He's a bit of a hoarder, so he wouldn't have thrown them away.
- Would you like to take a look?
- CowadFollow me this way!
- CowadIt's all gathered behind this stone wall! I-I swear!
- CowadI told you the truth, right? C-Can I go now?
- DerkThanks for your help. You can go now. We'll take it from here.
- It only contains items looted by the thieves.
- DerkThis is Hugo's...!
- DerkNext to the note... A blood-stained knife... and an eye?
- It's in a bad state, but... this handwriting is definitely Hugo's.
- Damn, no wonder Hugo was acting so strange back then...
- Let's gather what's left and talk outside. Other thieves might come back.
- You go ahead. I'll meet you back at the Mire Campsite.
- DerkHugo... You fool.
- He gave up his own eye to hide that he was a Karas...
- I should have noticed...
- How could I be so blind to Hugo's pain...?
- DerkSeeing all of his things sure brought back a lot of memories.
- The last time we were here, Hugo suddenly showed up wearing an eyepatch.
- When I asked what happened, he said he got hurt while fighting marauders. He even joked that it made him look cooler.
- But now I realize it was a symptom of Karas... To stop it from spreading, he gave up his own eye... That stubborn fool.
- That's also when he started taking on dangerous jobs. We made a lot more money, but in return for far more risk.
- He said that Fafnite job was going to be the final mission.
- He must have felt like time was running out. Otherwise, he wouldn't have put the company in such danger.
- Hugo was always like that. He was reliable... but he tried to take on everything himself.
- *sigh* And only now I'm learning what he was going through. If I'd just realized sooner...
- I know this is all too late, but I want to give Hugo a proper send-off.
- There's a spot Hugo and I used to visit often when we stayed in this village. It's a small stream behind Shadow Hall.
- The place doesn't have a name, but it's quiet and peaceful. Meet me there.
- DerkThere you are. Come this way.
- DerkNot many villagers even know about this place. Hugo and I used to come here often because it's so peaceful.
- *chuckle* We were so full of energy back then. The memories are all flooding back...
- If Hugo could rest anywhere, it would be here. The fool that always put the company first...
- I'm sure he'd be relieved that you survived. He never showed it, but he really cared about you.
- Could you place the Spirit Flower next to the Memorial? Hugo always used to have one by his bedside. He said they smelled nice.
- But did you know? That flower is said to guide souls to their resting place.
- I wonder if he knew...
- *sigh* Go ahead and place the flower.
- DerkThanks to you, I was able to properly honor Hugo's memory. Thank you.
- I think I'll stay around the village from now on. I don't really have anywhere else to go, and then I can visit this place from time to time.
- The mercenaries always lingered in the back of my mind... But thanks to you, some of that burden has lifted.
- No amount of grief will bring them back... It's time to let go.
- I don't know what your journey holds, but don't let the past hold you back.
- ...But I do hope you come to say hello sometimes.
- Take care then. I'll contact you again next time.
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Where to start and turn in Hugo Mercenaries: Past and Present
The NPCs who give and complete Hugo Mercenaries: Past and Present, and the map where they stand.
| Role | NPC | Map | Location |
|---|---|---|---|
| Quest giver | Altgard | Safe Haven | |
| Turn in | Altgard | Safe Haven |
Rewards
What Hugo Mercenaries: Past and Present gives on completion, plus 50,028 EXP.
Notes found during Hugo Mercenaries: Past and Present
In-game documents you read during this quest, quoted from the client.
How has life been treating you, Derk? D-Day for the mission is fast approaching. If I'm honest, your departure has shaken me. But my resolve remains the same. I... We are short on time. We've suffered so much, but this is truly our last mission. If we succeed, we can achieve what we've always dreamed of. You are still welcome here. You want to leave this cursed place too, don't you? This is our chance! Our…Read the full note
Damn it, I... never thought it'd turn out like this... No medicine works. There's only one option left. If I stay, I'll be captured as a Karas and locked away. I'll die for sure. Our Hugo Mercenaries were finally making a name for ourselves... I can't let it end like this. Without me, everything we built will collapse. I can't tell Derk, either. He's a good man, there's no doubt he'd choose me over the company. But…Read the full note
Hugo Mercenaries: Past and Present is a Regional quest for Asmodian characters with 7 steps. It rewards 50,028 EXP plus Kina (Bound), Wisdom Stone (Bound), and Daevanion Crystal (Bound). The story text, steps and rewards on this page come straight from the global client, so they match what you see in game.
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Hugo Mercenaries: Past and Present FAQ
How do I start Hugo Mercenaries: Past and Present?
Hugo Mercenaries: Past and Present unlocks at level 10 for Asmodian characters and is recommended around level 16. Derk (Old Hugo Mercenaries) gives the quest in Altgard.
Where do I turn in Hugo Mercenaries: Past and Present?
Turn Hugo Mercenaries: Past and Present in to Derk (Old Hugo Mercenaries) in Altgard.
What does Hugo Mercenaries: Past and Present reward?
Hugo Mercenaries: Past and Present gives 50,028 EXP and Kina (Bound), Wisdom Stone (Bound), and Daevanion Crystal (Bound); the reward table lists every item and amount.
Who do you talk to in Hugo Mercenaries: Past and Present?
Hugo Mercenaries: Past and Present has 103 lines of dialogue. The main speakers are Derk, Cowad, and Thieves Watcher. It opens with: “I wonder how Hugo is doing...”
What are the steps of Hugo Mercenaries: Past and Present?
Hugo Mercenaries: Past and Present has 7 steps, starting with: Read the letter Derk handed to you. The step list above shows each one in order.