Ambrus's Prisoners: Fate's MercyActivity

ActivityCourt activity: AmbrusDayNightMissable
RegionBriar Sloughs
MissableYes
MethodologyData Methodology

Ambrus's soldiers are moving prisoners around the valley. I could make sure they never reach their destination and whatever grim hell he has planned for them.

Type
Activity
Time cost
3 time units
Time of day
Day or night
Reward
250 XP
Steps
2 steps

Ambrus's Prisoners: Fate's Mercy Walkthrough

Ambrus's Prisoners: Fate's Mercy has 2 objectives, 0 of them optional. The game files place no marker on the individual steps, so the map below shows the region it takes place in.

How to start Ambrus's Prisoners: Fate's Mercy

  • StartsBegins in Briar Sloughs.
  • Time cost3 time units
  • Time of dayDay or night
  • Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.

Ambrus's Prisoners: Fate's Mercy step by step

World map of The Blood of Dawnwalker with the objectives of Ambrus's Prisoners: Fate's Mercy marked
One marked location for Ambrus's Prisoners: Fate's Mercy, zoomed to the quest areaDrag to move the map; scroll, pinch or use the buttons to zoom.
  1. Intercept the transport3 time unitsDay & Night

    I have to kill the guards transporting Ambrus's prisoners.

  2. Free the prisonersDay & Night

    I can now free the captured folks from their bounds.

Ambrus's Prisoners: Fate's Mercy rewards

On completion

  • 250 XP
  • 1 skill point(s)
Show the 3 endings — spoilers

Every way Ambrus's Prisoners: Fate's Mercy can end, in the game's own words. Read on only if you want it spoiled.

  1. Ending 1

    I freed some prisoners being transported by Ambrus's lackeys. One of them happened to be an armoursmith's apprentice. He suggested I visit his master in Svartrau, who will reward me for the rescue.

    Rewards: 250 XP, 1 skill point(s)

  2. Ending 2

    I think I meant to free some prisoners being transported by Ambrus's lackeys but... I lost control. I barely remember what happened, but they're dead now.

    Rewards: 250 XP, 1 skill point(s)

  3. Ending 3Failure

    Unfortunately, I was never able to free the prisoners.

Ambrus's Prisoners: Fate's Mercy is a Activity in The Blood of Dawnwalker with 2 playable version(s). Ambrus's Prisoners: Fate's Mercy takes place around Briar Sloughs. Ambrus's Prisoners: Fate's Mercy has 2 objectives, 0 of them optional. Ambrus's Prisoners: Fate's Mercy has 3 possible endings.

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Ambrus's Prisoners: Fate's Mercy FAQ

How do you complete Ambrus's Prisoners: Fate's Mercy?

Ambrus's Prisoners: Fate's Mercy runs to 2 objectives. It opens with "Intercept the transport" and finishes with "Free the prisoners". The full list, with map pins and time costs, is in the walkthrough above.

How long does Ambrus's Prisoners: Fate's Mercy take?

Ambrus's Prisoners: Fate's Mercy spends 3 time units off the story clock across its 2 objectives.

Should I do Ambrus's Prisoners: Fate's Mercy by day or by night?

Ambrus's Prisoners: Fate's Mercy can be started by day or by night and costs 3 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.

How do I start Ambrus's Prisoners: Fate's Mercy?

Ambrus's Prisoners: Fate's Mercy begins around Briar Sloughs — start from the first objective in the walkthrough above.

What are the objectives of Ambrus's Prisoners: Fate's Mercy?

Ambrus's Prisoners: Fate's Mercy has 2 objectives: Intercept the transport, Free the prisoners. Optional and time-sensitive steps are marked in the objective list.

Where do the objectives of Ambrus's Prisoners: Fate's Mercy take place?

Ambrus's Prisoners: Fate's Mercy takes place in Briar Sloughs. The game files carry no marker for its individual objectives, so the map shows the region instead.

What are the rewards for Ambrus's Prisoners: Fate's Mercy?

Completing Ambrus's Prisoners: Fate's Mercy rewards 250 XP, 1 skill point(s).

How many endings does Ambrus's Prisoners: Fate's Mercy have?

Ambrus's Prisoners: Fate's Mercy has 3 endings in the game files, 1 of them failures.

Is Ambrus's Prisoners: Fate's Mercy missable?

Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.