Ambrus's Prisoners: Lucky Crossing Activity

ActivityCourt activity: AmbrusDayNightMissable
Region
Briar Sloughs
Missable
Yes
Methodology
Data Methodology

Ambrus's soldiers are moving prisoners around the valley. I could make sure they never reach their destination and whatever grim hell he has planned for them.

Type
Activity
Time cost
3 time units
Time of day
Day or night
Reward
250 XP
Steps
3 steps, 1 on the map

Ambrus's Prisoners: Lucky Crossing Walkthrough

1 of the 3 objectives for Ambrus's Prisoners: Lucky Crossing are pinned on the map below, 0 of them optional. The numbers on the map match the numbered steps.

How to start Ambrus's Prisoners: Lucky Crossing

  • StartsBegins in Briar Sloughs.
  • Time cost3 time units
  • Time of dayDay or night
  • Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.

Ambrus's Prisoners: Lucky Crossing step by step

World map of The Blood of Dawnwalker with the objectives of Ambrus's Prisoners: Lucky Crossing marked
2 marked locations for Ambrus's Prisoners: Lucky Crossing, zoomed to the quest areaDrag to move the map; scroll, pinch or use the buttons to zoom.

One marker covers an area to search rather than an exact spot.

  1. Intercept the transport3 time unitsDay & Night

    I have to kill the guards transporting Ambrus's prisoners.

  2. Free the prisonersDay & Night

    I can now free the captured folks from their bounds.

  3. Meet up with UrsulDay & Night

    One of the men I freed claimed to be a skilled fencer. He said that he could teach me a thing or two. I should find him in his camp, see if he's more than just talk.

    Search area on the map

Ambrus's Prisoners: Lucky Crossing rewards

On completion

  • 250 XP
  • 1 skill point(s)
Show the 4 endings — spoilers

Every way Ambrus's Prisoners: Lucky Crossing can end, in the game's own words. Read on only if you want it spoiled.

  1. Ending 1

    I freed some prisoners being transported by Ambrus's lackeys. One of them turned out to be an experienced fighter who offered to teach me a few useful tricks.

    Rewards: 250 XP, 1 skill point(s)

  2. Ending 2Failure

    I think I meant to free some prisoners being transported by Ambrus's lackeys but... I lost control. I barely remember what happened, but they're dead now.

  3. Ending 3

    I was not able to free the prisoners after all.

    Rewards: 250 XP, 1 skill point(s)

  4. Ending 4Failure

    I freed some prisoners being transported by Ambrus's lackeys. One of them turned out to be an experienced fighter who offered to teach me a few useful tricks... but I killed him before he could show me anything.

    Rewards: 250 XP, 1 skill point(s)

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Track Ambrus's Prisoners: Lucky Crossing objective by objective

Tick off objectives as you go and MetaBot Desktop keeps your place in every main and side quest, with each objective pinned on the Vale Sangora map.

  • Tick objectives, progress saves
  • Walkthrough steps and rewards
  • Objectives pinned on the map
The Blood of Dawnwalker quest tracker in MetaBot Desktop

Ambrus's Prisoners: Lucky Crossing is a Activity in The Blood of Dawnwalker with 2 playable version(s). Ambrus's Prisoners: Lucky Crossing takes place around Briar Sloughs. Ambrus's Prisoners: Lucky Crossing has 3 objectives, 0 of them optional. 1 of the objectives in Ambrus's Prisoners: Lucky Crossing are pinned on the world map, so you can see where each step happens. Ambrus's Prisoners: Lucky Crossing has 4 possible endings.

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Ambrus's Prisoners: Lucky Crossing FAQ

How do you complete Ambrus's Prisoners: Lucky Crossing?

Ambrus's Prisoners: Lucky Crossing runs to 3 objectives. It opens with "Intercept the transport" and finishes with "Meet up with Ursul". The full list, with map pins and time costs, is in the walkthrough above.

How long does Ambrus's Prisoners: Lucky Crossing take?

Ambrus's Prisoners: Lucky Crossing spends 3 time units off the story clock across its 3 objectives.

Should I do Ambrus's Prisoners: Lucky Crossing by day or by night?

Ambrus's Prisoners: Lucky Crossing can be started by day or by night and costs 3 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.

How do I start Ambrus's Prisoners: Lucky Crossing?

Ambrus's Prisoners: Lucky Crossing begins around Briar Sloughs — start from the first objective in the walkthrough above.

What are the objectives of Ambrus's Prisoners: Lucky Crossing?

Ambrus's Prisoners: Lucky Crossing has 3 objectives: Intercept the transport, Free the prisoners, Meet up with Ursul. Optional and time-sensitive steps are marked in the objective list.

Where do the objectives of Ambrus's Prisoners: Lucky Crossing take place?

1 of the 3 objectives in Ambrus's Prisoners: Lucky Crossing have a marked location, in and around Briar Sloughs. The numbered map above matches the objective list.

What are the rewards for Ambrus's Prisoners: Lucky Crossing?

Completing Ambrus's Prisoners: Lucky Crossing rewards 250 XP, 1 skill point(s).

How many endings does Ambrus's Prisoners: Lucky Crossing have?

Ambrus's Prisoners: Lucky Crossing has 4 endings in the game files, 2 of them failures.

Is Ambrus's Prisoners: Lucky Crossing missable?

Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.