Ambrus's Transports: Roadside Surprise Activity

ActivityCourt activity: AmbrusDayNightMissable
Region
Briar Sloughs
Missable
Yes
Methodology
Data Methodology

Ambrus's soldiers are busy transporting barrels of blood. I could make sure they don't reach their destination.

Type
Activity
Time cost
3 time units
Time of day
Day or night
Steps
2 steps, 2 on the map

Ambrus's Transports: Roadside Surprise Walkthrough

2 of the 2 objectives for Ambrus's Transports: Roadside Surprise are pinned on the map below, 0 of them optional. The numbers on the map match the numbered steps.

How to start Ambrus's Transports: Roadside Surprise

  • StartsBegins in Briar Sloughs.
  • Time cost3 time units
  • Time of dayDay or night
  • Can be failedYes — it has a failure ending, so the coronation deadline can take it from you.

Ambrus's Transports: Roadside Surprise step by step

World map of The Blood of Dawnwalker with the objectives of Ambrus's Transports: Roadside Surprise marked
2 marked locations for Ambrus's Transports: Roadside Surprise, zoomed to the quest areaDrag to move the map; scroll, pinch or use the buttons to zoom.
  1. Defeat the guardsDay & Night

    I've got to kill the soldiers guarding Ambrus's blood barrels.

    Pinned on the map
  2. Check the barrels3 time unitsDay & Night

    Time to make sure these barrels never get into Ambrus's hands.

    Pinned on the map — pin 1

Ambrus's Transports: Roadside Surprise rewards

On completion

  • Kobold's Blood ×1
  • 250 XP
  • 1 skill point(s)
Show the 4 endings — spoilers

Every way Ambrus's Transports: Roadside Surprise can end, in the game's own words. Read on only if you want it spoiled.

  1. Ending 1

    When I got to destroying the blood barrels, I certainly didn't expect to find a man hiding inside one of them. He wanted to join the manumits, and I encouraged him to pursue this goal. We need men like him.

    Rewards: Kobold's Blood ×1, 250 XP, 1 skill point(s)

  2. Ending 2

    When I got to destroying the blood barrels, I certainly didn't expect to find a man hiding inside one of them. He wanted to join the manumits and I tried to talk him out of it – we don't need more people throwing their lives away like that.

    Rewards: Kobold's Blood ×1, 250 XP, 1 skill point(s)

  3. Ending 3

    When I got to destroying the blood barrels, I certainly didn't expect to find a man hiding inside one of them. He wanted to join the manumits – a dream he will never fulfil because I killed him.

    Rewards: Kobold's Blood ×1, 250 XP, 1 skill point(s)

  4. Ending 4Failure

    I decided to leave the soldiers be and instead go after their master, Brencis.

    Rewards: Kobold's Blood ×1, 250 XP, 1 skill point(s)

MetaBot Desktop

Track Ambrus's Transports: Roadside Surprise objective by objective

Tick off objectives as you go and MetaBot Desktop keeps your place in every main and side quest, with each objective pinned on the Vale Sangora map.

  • Tick objectives, progress saves
  • Walkthrough steps and rewards
  • Objectives pinned on the map
The Blood of Dawnwalker quest tracker in MetaBot Desktop

Ambrus's Transports: Roadside Surprise is a Activity in The Blood of Dawnwalker with 2 playable version(s). Ambrus's Transports: Roadside Surprise takes place around Briar Sloughs. Ambrus's Transports: Roadside Surprise has 2 objectives, 0 of them optional. 2 of the objectives in Ambrus's Transports: Roadside Surprise are pinned on the world map, so you can see where each step happens. Ambrus's Transports: Roadside Surprise has 4 possible endings.

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Ambrus's Transports: Roadside Surprise FAQ

How do you complete Ambrus's Transports: Roadside Surprise?

Ambrus's Transports: Roadside Surprise runs to 2 objectives. It opens with "Defeat the guards" and finishes with "Check the barrels". The full list, with map pins and time costs, is in the walkthrough above.

How long does Ambrus's Transports: Roadside Surprise take?

Ambrus's Transports: Roadside Surprise spends 3 time units off the story clock across its 2 objectives.

Should I do Ambrus's Transports: Roadside Surprise by day or by night?

Ambrus's Transports: Roadside Surprise can be started by day or by night and costs 3 time units of story time either way. Steps locked to one half of the day are badged in the walkthrough above.

How do I start Ambrus's Transports: Roadside Surprise?

Ambrus's Transports: Roadside Surprise begins around Briar Sloughs — start from the first objective in the walkthrough above.

What are the objectives of Ambrus's Transports: Roadside Surprise?

Ambrus's Transports: Roadside Surprise has 2 objectives: Defeat the guards, Check the barrels. Optional and time-sensitive steps are marked in the objective list.

Where do the objectives of Ambrus's Transports: Roadside Surprise take place?

2 of the 2 objectives in Ambrus's Transports: Roadside Surprise have a marked location, in and around Briar Sloughs. The numbered map above matches the objective list.

What are the rewards for Ambrus's Transports: Roadside Surprise?

Completing Ambrus's Transports: Roadside Surprise rewards Kobold's Blood ×1, 250 XP, 1 skill point(s).

How many endings does Ambrus's Transports: Roadside Surprise have?

Ambrus's Transports: Roadside Surprise has 4 endings in the game files, 1 of them failures.

Is Ambrus's Transports: Roadside Surprise missable?

Missable: Yes. On the 30-day clock most quests can time out; the start block of the walkthrough above says whether this one has a failure ending.