Amumu - League of Legends Champion
Win Rate
51.6%
Pick Rate
2.7%
Ban Rate
2.8%

Amumuvs Lux

Amumu A TierTankSupport
Patch26.19
Games2,434
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Amumu vs Lux is a decisive matchup in LoL patch 26.19. Amumu wins with a 60.0% win rate (+20.0%) over Lux based on 15 games. Amumu holds the advantage in both the early and late game. Below you'll find the best Amumu build, runes, laning stats, and strategies for the Amumu vs Lux matchup.

Amumu Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Amumu performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Amumu
Amumu
60.7%
VS
Lux
39.3%
Lux

Who wins Amumu vs Lux?

Slight Amumu edgeLow confidence

Amumu wins 60.7% of these games. With this many games the true rate is most likely between 42.4% and 76.4% (95% range).

Expected
54.1%
From both champions' overall Support win rates
Matchup effect
+6.7 pts
Observed minus expected
Sample
28 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Amumu, but the sample is too limited for a strong conclusion: Amumu wins 60.7% of 28 games (95% range 42.4–76.4%).
  • Both champions' overall Support win rates predict 54.1% for Amumu; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Amumu players pick the Q > E > W skill order much less often against Lux: 26.3% of their other Support games, under 2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Amumu and Lux played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Amumu's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Amumu vs Lux Laning Stats

AmumuLux

Only 27 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.2
CS / min
2.1
478
DMG / min
645
9,811
Gold / game
10,479
124
Heal / min
65
929
DMG Mitigated / min
329
1.5
CC / min
1.7

Amumu vs Lux Win Rate by Game Length

Amumu's win rate against Lux by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
4 games
Too few games
25–30 min
4 games
Too few games
30–35 min
9 games
Too few games
35+ min
9 games
Amumu vs Lux95% rangeAmumu usual (Support)

No game length stands out: Amumu's results against Lux in short and long games are within the margin of error of each other.

Amumu vs Lux Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Amumu Changes Against Lux

Choices Amumu players make noticeably more or less often in this matchup than in their other Support games.

  • Q > E > W
    the Q > E > W skill orderSkill priority
    Usually
    26.3%
    vs Lux
    under 2%
    −26.3 pts
  • Aftershock
    AftershockKeystone
    Usually
    79.7%
    vs Lux
    53.6%
    −26.1 pts
  • Bone Plating
    Usually
    75.6%
    vs Lux
    50.0%
    −25.6 pts
  • Locket of the Iron Solari
    Usually
    38.2%
    vs Lux
    14.3%
    −23.9 pts
  • Unflinching
    Usually
    73.9%
    vs Lux
    53.6%
    −20.3 pts
  • Font of Life
    Usually
    78.3%
    vs Lux
    60.7%
    −17.6 pts
  • Malignance
    Usually
    8.3%
    vs Lux
    25.0%
    +16.7 pts
  • Adaptive Force (offense)
    Adaptive Force (offense)Stat shard
    Usually
    83.1%
    vs Lux
    67.9%
    −15.3 pts

Best Amumu Build vs Lux

Usual Amumu build (Support)

40.9% win rate · 22 games

Against Lux

Not enough matchup-specific build data: only 2 of 11 Amumu games against Lux carried a complete build, which is too few to recommend an item path from. Use Amumu's standard build instead.

  • Lux usually completes Luden's Echo first, at 14.4 min (median of 22 games).
  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Amumu Runes vs Lux

Usual Amumu runes (Support)

AftershockAftershock
Resolve
Font of LifeBone PlatingUnflinching
Domination
Cheap ShotUltimate Hunter
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

52.3% win rate · 321 games

Against Lux

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Amumu draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Amumu matchup data for League of Legends patch 26.19. The table below shows Amumu's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Amumu build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Amumu Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Amumu vs Lux FAQ - Patch 26.19

Who wins Amumu vs Lux?

Current data slightly favors Amumu, but the sample is too limited for a strong conclusion: Amumu wins 60.7% of 28 games (95% range 42.4–76.4%).

What is Amumu's win rate against Lux?

Amumu wins 60.7% of 28 Support games against Lux on patch 26.19 (95% range 42.4–76.4%). Based on both champions' overall Support win rates, 54.1% would be expected.

Does Amumu counter Lux?

Not clearly. Amumu wins 60.7% of 28 games against Lux, and the 95% range (42.4–76.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Amumu or Lux?

There are not enough games with a 15-minute snapshot yet (27) to say who wins lane.

Does Amumu outscale Lux?

There are too few games of each length to tell yet.

When is Lux strongest against Amumu?

On current data there is no stage of the game where Lux is ahead of Amumu beyond the margin of error.

What should Amumu build against Lux?

There are not enough games for a matchup-specific core, so use Amumu's usual Support core: Locket of the Iron Solari, Thornmail, Zeke's Convergence. The biggest change against Lux: Locket of the Iron Solari (38.2% usually, 14.3% here).

What runes should Amumu use against Lux?

Use Amumu's usual Aftershock page (Resolve + Domination); there are too few games for a matchup-specific page. The biggest change against Lux: Aftershock (79.7% usually, 53.6% here).