Aurelion Sol, League of Legends champion
Win Rate
51.3%
Pick Rate
1.7%
Ban Rate
1.0%

Aurelion Sol vs Locke

Aurelion Sol A TierMage
Patch
26.20
Games
2,217
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 14, 2026 UTC
Methodology
Data Methodology

Aurelion Sol vs Locke is a decisive matchup in LoL patch 26.20. Aurelion Sol wins with a 57.1% win rate (+14.3%) over Locke based on 49 games. Locke wins the early laning phase while Aurelion Sol scales better into the late game. Below you'll find the best Aurelion Sol build, runes, laning stats, and strategies for the Aurelion Sol vs Locke matchup.

Aurelion Sol Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Aurelion Sol performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Aurelion Sol
Aurelion Sol
56.3%
VS
Locke
43.8%
Locke

Who wins Aurelion Sol vs Locke?

Slight Aurelion Sol edgeLow confidence

Aurelion Sol wins 56.3% of these games. With this many games the true rate is most likely between 42.3% and 69.3% (95% range).

Expected
52.9%
From both champions' overall Mid win rates
Matchup effect
+3.3 pts
Observed minus expected
Sample
48 games
Lane: Mid
vs patch 26.19
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

Key takeaways

  • Current data slightly favors Aurelion Sol, but the sample is too limited for a strong conclusion: Aurelion Sol wins 56.3% of 48 games (95% range 42.3–69.3%).
  • Both champions' overall Mid win rates predict 52.9% for Aurelion Sol; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Locke usually wins the lane: 860 gold ahead of Aurelion Sol at 15 minutes on average (48 games with a 15-minute snapshot).
  • Aurelion Sol players pick Health Scaling (flex) far more often against Locke: 2.6% of their other Mid games, 8.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Aurelion Sol and Locke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Aurelion Sol's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Aurelion Sol vs Locke Laning Stats

Aurelion SolLocke

At 15 minutes

Gold difference
−860
Locke ahead
95% range −1,307 to −412
XP difference
−597
Locke ahead
95% range −1,013 to −181
CS difference
−0.5
Within the margin of error
95% range −7.3 to +6.3
1.94
Kills before 15 min
4.27
2.79
Deaths before 15 min
2.06
0.63
Solo kills before 15 min
1.71
8.3%
First blood
16.7%

Whole-game averages

6.4
CS / min
6.0
842
DMG / min
813
12,084
Gold / game
12,811
124
Heal / min
382
384
DMG Mitigated / min
582
0.7
CC / min
0.4

Aurelion Sol vs Locke Win Rate by Game Length

Aurelion Sol's win rate against Locke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
10 games
Too few games
25–30 min
13 games
Too few games
30–35 min
17 games
Too few games
35+ min
6 games
Aurelion Sol vs Locke95% rangeAurelion Sol usual (Mid)

No game length stands out: Aurelion Sol's results against Locke in short and long games are within the margin of error of each other.

Aurelion Sol vs Locke Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)LockeAurelion Sol gold at 15: −860
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Aurelion Sol Changes Against Locke

Choices Aurelion Sol players make noticeably more or less often in this matchup than in their other Mid games.

  • Health Scaling (flex)
    Health Scaling (flex)Stat shard
    Usually
    2.6%
    vs Locke
    8.3%
    +5.8 pts
  • Sorcery
    SorcerySecondary tree
    Usually
    1.1%
    vs Locke
    6.3%
    +5.2 pts
  • Unflinching
    Usually
    1.5%
    vs Locke
    6.3%
    +4.8 pts

Best Aurelion Sol Build vs Locke

Usual Aurelion Sol build (Mid)

83.3% win rate · 18 games

Against Locke

Not enough matchup-specific build data: only 9 of 30 Aurelion Sol games against Locke carried a complete build, which is too few to recommend an item path from. Use Aurelion Sol's standard build instead.

  • Locke usually completes Lich Bane first, at 11.4 min (median of 40 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Aurelion Sol Runes vs Locke

Usual Aurelion Sol runes (Mid)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandAbsolute FocusScorch
Precision
Presence of MindCut Down
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

70.0% win rate · 30 games

Against Locke

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Aurelion Sol draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Aurelion Sol matchup data for League of Legends patch 26.20. The table below shows Aurelion Sol's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Aurelion Sol build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Aurelion Sol Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Aurelion Sol vs Locke FAQ - Patch 26.20

Who wins Aurelion Sol vs Locke?

Current data slightly favors Aurelion Sol, but the sample is too limited for a strong conclusion: Aurelion Sol wins 56.3% of 48 games (95% range 42.3–69.3%).

What is Aurelion Sol's win rate against Locke?

Aurelion Sol wins 56.3% of 48 Mid games against Locke on patch 26.20 (95% range 42.3–69.3%). Based on both champions' overall Mid win rates, 52.9% would be expected.

Does Aurelion Sol counter Locke?

Not clearly. Aurelion Sol wins 56.3% of 48 games against Locke, and the 95% range (42.3–69.3%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Aurelion Sol or Locke?

Locke usually wins the lane: 860 gold ahead of Aurelion Sol at 15 minutes on average (48 games with a 15-minute snapshot).

Does Aurelion Sol outscale Locke?

There are too few games of each length to tell yet.

When is Locke strongest against Aurelion Sol?

Locke is measurably ahead in: Lane (15 min).

What should Aurelion Sol build against Locke?

There are not enough games for a matchup-specific core, so use Aurelion Sol's usual Mid core: Bloodletter's Curse, Liandry's Torment, Zhonya's Hourglass.

What runes should Aurelion Sol use against Locke?

Use Aurelion Sol's usual Deathfire Touch page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Locke: Health Scaling (flex) (2.6% usually, 8.3% here).