Draven, League of Legends champion
Win Rate
50.8%
Pick Rate
2.2%
Ban Rate
13.1%

Draven vs Yasuo

Draven B TierMarksman
Patch
26.22
Games
4,350
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Draven vs Yasuo (Bot): Draven wins 41.6% of 77 ranked games over the last 2 patches (gold diff at 15: +477). Patch 26.22 build & runes.

Draven – League of Legends champion iconDraven41.6%
No clear favoriteLow confidence · 77 games · Patch 26.21–26.22
58.4%YasuoYasuo – League of Legends champion icon

Current data slightly favors Yasuo, but the sample is too limited for a strong conclusion: Draven wins 41.6% of 77 games (95% range 31.2–52.7%).

Draven Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Draven performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Draven – League of Legends champion icon
Draven
41.6%
VS
Yasuo
58.4%
Yasuo – League of Legends champion icon

Who wins Draven vs Yasuo?

No clear favoriteLow confidence

Draven wins 41.6% of these games. With this many games the true rate is most likely between 31.2% and 52.7% (95% range).

Expected
51.0%
From both champions' overall Bot win rates
Matchup effect
−9.4 pts
Observed minus expected
Sample
77 games
Lane: Bot · Patch 26.21–26.22
vs patch 26.21
—
Not enough games on both patches

Lane: Bot · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 13

The headline win rate covers patches 26.21–26.22 (77 games). The lane, game-length, build and rune sections below use patch 26.22 only (46 games).

They also met in another lane (Mid): 3 games, Draven won 100.0%.

They also met in another lane (Top): 3 games, Draven won 0.0%.

Key takeaways

  • Current data slightly favors Yasuo, but the sample is too limited for a strong conclusion: Draven wins 41.6% of 77 games (95% range 31.2–52.7%).
  • Both champions' overall Bot win rates predict 51.0% for Draven; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 477, within the margin of error (43 games).
  • Draven players pick Doran's Blade + Health Potion + Stealth Ward far more often against Yasuo: 15.6% of their other Bot games, 32.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Draven and Yasuo played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Draven's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Draven vs Yasuo Laning Stats

DravenYasuo

At 15 minutes

Gold difference
+477
Within the margin of error
95% range −69 to +1,024
XP difference
−213
Within the margin of error
95% range −508 to +82
CS difference
+3.4
Within the margin of error
95% range −4.7 to +11.4
3.49
Kills before 15 min
3.58
3.70
Deaths before 15 min
3.40
0.11
Solo kills before 15 min
0.22
19.6%
First blood
15.2%

Whole-game averages

6.7
CS / min
6.7
867
DMG / min
821
14,294
Gold / game
13,028
198
Heal / min
166
590
DMG Mitigated / min
1,058
0.4
CC / min
0.9

Draven vs Yasuo Win Rate by Game Length

Draven's win rate against Yasuo by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
8 games
Too few games
20–25 min
4 games
Too few games
25–30 min
16 games
Too few games
30–35 min
9 games
Too few games
35+ min
9 games
Draven vs Yasuo95% rangeDraven usual (Bot)

No game length stands out: Draven's results against Yasuo in short and long games are within the margin of error of each other.

Draven vs Yasuo Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenDraven gold at 15: +477
  2. First itemDravenDraven: 11.1 min · Yasuo: 14.0 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Draven Changes Against Yasuo

Choices Draven players make noticeably more or less often in this matchup than in their other Bot games.

  • Doran's Blade – League of Legends itemHealth Potion – League of Legends itemStealth Ward – League of Legends item
    Doran's Blade + Health Potion + Stealth WardStarting items
    Usually
    15.6%
    vs Yasuo
    32.6%
    +17.1 pts
  • Doran's Bow – League of Legends itemHealth Potion – League of Legends itemHealth Potion – League of Legends itemStealth Ward – League of Legends item
    Doran's Bow + Health Potion + Health Potion + Stealth WardStarting items
    Usually
    29.0%
    vs Yasuo
    13.0%
    −16.0 pts
  • Lethal Tempo – League of Legends rune
    Lethal TempoKeystone
    Usually
    80.8%
    vs Yasuo
    65.2%
    −15.6 pts46.7% WR here
  • Conqueror – League of Legends rune
    ConquerorKeystone
    Usually
    2.1%
    vs Yasuo
    8.7%
    +6.6 pts
  • Q > E > W
    the Q > E > W skill orderSkill priority
    Usually
    2.2%
    vs Yasuo
    8.7%
    +6.5 pts
  • Q > W > E
    the Q > W > E skill orderSkill priority
    Usually
    97.6%
    vs Yasuo
    91.3%
    −6.3 pts47.6% WR here
  • Serpent's Fang – League of Legends item
    Usually
    1.1%
    vs Yasuo
    6.5%
    +5.4 pts
  • Hail of Blades – League of Legends rune
    Usually
    0.8%
    vs Yasuo
    4.3%
    +3.5 pts

Best Draven Build vs Yasuo

Usual Draven build (Bot)

78.9% win rate · 19 games

Against Yasuo

Not enough matchup-specific build data: only 2 of 33 Draven games against Yasuo carried a complete build, which is too few to recommend an item path from. Use Draven's standard build instead.

  • Draven usually completes Bloodthirster first, at 11.1 min (median of 23 games).
  • Yasuo usually completes Immortal Shieldbow first, at 14.0 min (median of 22 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Draven Runes vs Yasuo

Usual Draven runes (Bot)

Lethal Tempo – League of Legends runeLethal Tempo
Precision
Triumph – League of Legends runeLegend: Alacrity – League of Legends runeCut Down – League of Legends rune
Inspiration
Cash Back – League of Legends runeTriple Tonic – League of Legends rune
Attack Speed (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth (defense) – League of Legends rune

70.0% win rate · 20 games

Against Yasuo

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Draven draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Draven matchup data for League of Legends patch 26.22. The table below shows Draven's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Draven build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Draven Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Draven vs Yasuo FAQ - Patch 26.21–26.22

Who wins Draven vs Yasuo?

Current data slightly favors Yasuo, but the sample is too limited for a strong conclusion: Draven wins 41.6% of 77 games (95% range 31.2–52.7%).

What is Draven's win rate against Yasuo?

Draven wins 41.6% of 77 Bot games against Yasuo on patch 26.21–26.22 (95% range 31.2–52.7%). Based on both champions' overall Bot win rates, 51.0% would be expected.

Does Draven counter Yasuo?

Not clearly. Draven wins 41.6% of 77 games against Yasuo, and the 95% range (31.2–52.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Draven or Yasuo?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 477, within the margin of error (43 games).

Does Draven outscale Yasuo?

There are too few games of each length to tell yet.

When is Yasuo strongest against Draven?

On current data there is no stage of the game where Yasuo is ahead of Draven beyond the margin of error.

What should Draven build against Yasuo?

There are not enough games for a matchup-specific core, so use Draven's usual Bot core: Hubris, Bloodthirster, Infinity Edge. The biggest change against Yasuo: Doran's Blade + Health Potion + Stealth Ward (15.6% usually, 32.6% here).

What runes should Draven use against Yasuo?

Use Draven's usual Lethal Tempo page (Precision + Inspiration); there are too few games for a matchup-specific page. The biggest change against Yasuo: Lethal Tempo (80.8% usually, 65.2% here).