
- Win Rate
- 50.5%
- Pick Rate
- 2.6%
- Ban Rate
- 8.5%
Fizz vs Aurora
- Patch
- 26.22
- Games
- 5,014
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Nov 14, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Fizz vs Aurora (Mid): Fizz wins 45.5% of 110 ranked games over the last 2 patches (gold diff at 15: +11). Patch 26.22 build & runes.
Current data slightly favors Aurora, but the sample is too limited for a strong conclusion: Fizz wins 45.5% of 110 games (95% range 36.5–54.8%).
Fizz Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Fizz performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Fizz vs Aurora?
Fizz wins 45.5% of these games. With this many games the true rate is most likely between 36.5% and 54.8% (95% range).
- Expected
- 48.7% From both champions' overall Mid win rates
- Matchup effect
- −3.2 pts Observed minus expected
- Sample
- 110 games Lane: Mid · Patch 26.21–26.22
- vs patch 26.21
- — Not enough games on both patches
Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14
The headline win rate covers patches 26.21–26.22 (110 games). The lane, game-length, build and rune sections below use patch 26.22 only (48 games).
They also met in another lane (Top): 3 games, Fizz won 33.3%.
Key takeaways
- Current data slightly favors Aurora, but the sample is too limited for a strong conclusion: Fizz wins 45.5% of 110 games (95% range 36.5–54.8%).
- Both champions' overall Mid win rates predict 48.7% for Fizz; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Neither side reliably wins the lane: the average gold difference at 15 minutes is 11, within the margin of error (45 games).
- Fizz players pick Sorcery far more often against Aurora: 57.6% of their other Mid games, 77.1% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Fizz and Aurora played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Fizz's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Fizz vs Aurora Laning Stats
At 15 minutes
Whole-game averages
Fizz vs Aurora Win Rate by Game Length
Fizz's win rate against Aurora by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Fizz's results against Aurora in short and long games are within the margin of error of each other.
Fizz vs Aurora Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)EvenFizz gold at 15: +11
- First itemEvenFizz: 11.3 min · Aurora: 11.4 min
- Games under 20 minInsufficient data
- 20–30 min gamesInsufficient data
- 30+ min gamesInsufficient data
What Fizz Changes Against Aurora
Choices Fizz players make noticeably more or less often in this matchup than in their other Mid games.
SorcerySecondary treeUsually57.6%vs Aurora77.1%+19.4 pts35.1% WR here
PrecisionSecondary treeUsually40.0%vs Aurora20.8%−19.1 pts
TranscendenceRuneUsually54.2%vs Aurora72.9%+18.7 pts34.3% WR here


Dark Seal + Health Potion + Health Potion + Health PotionStarting itemsUsually2.0%vs Aurora6.3%+4.3 pts
RiftmakerItemUsually0.9%vs Aurora4.2%+3.3 pts
Best Fizz Build vs Aurora
Usual Fizz build (Mid)
100.0% win rate · 12 games
Against Aurora
Not enough matchup-specific build data: only 7 of 32 Fizz games against Aurora carried a complete build, which is too few to recommend an item path from. Use Fizz's standard build instead.
- Fizz usually completes Lich Bane first, at 11.3 min (median of 31 games).
- Aurora usually completes Stormsurge first, at 11.4 min (median of 24 games).
- Skill priority: E > W > Q — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Fizz Runes vs Aurora
Plan your Fizz draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Fizz matchup data for League of Legends patch 26.22. The table below shows Fizz's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Fizz build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Fizz Matchups
Hardest for Fizz
Easiest for Fizz
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Fizz vs Aurora FAQ - Patch 26.21–26.22
Who wins Fizz vs Aurora?
Current data slightly favors Aurora, but the sample is too limited for a strong conclusion: Fizz wins 45.5% of 110 games (95% range 36.5–54.8%).
What is Fizz's win rate against Aurora?
Fizz wins 45.5% of 110 Mid games against Aurora on patch 26.21–26.22 (95% range 36.5–54.8%). Based on both champions' overall Mid win rates, 48.7% would be expected.
Does Fizz counter Aurora?
Not clearly. Fizz wins 45.5% of 110 games against Aurora, and the 95% range (36.5–54.8%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Fizz or Aurora?
Neither side reliably wins the lane: the average gold difference at 15 minutes is 11, within the margin of error (45 games).
Does Fizz outscale Aurora?
There are too few games of each length to tell yet.
When is Aurora strongest against Fizz?
On current data there is no stage of the game where Aurora is ahead of Fizz beyond the margin of error.
What should Fizz build against Aurora?
There are not enough games for a matchup-specific core, so use Fizz's usual Mid core: Lich Bane, Rabadon's Deathcap, Mejai's Soulstealer. The biggest change against Aurora: Dark Seal + Health Potion + Health Potion + Health Potion (2.0% usually, 6.3% here).
What runes should Fizz use against Aurora?
Use Fizz's usual Electrocute page (Domination + Precision); there are too few games for a matchup-specific page. The biggest change against Aurora: Sorcery (57.6% usually, 77.1% here).
