Gnar, League of Legends champion
Win Rate
49.7%
Pick Rate
1.5%
Ban Rate
0.7%

Gnar vs Pantheon

Gnar C TierFighterTank
Patch
26.19
Games
1,371
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 5, 2026 UTC
Methodology
Data Methodology

Gnar vs Pantheon is a decisive matchup in LoL patch 26.19. Gnar wins with a 61.1% win rate (+22.2%) over Pantheon based on 18 games. Gnar holds the advantage in both the early and late game. Below you'll find the best Gnar build, runes, laning stats, and strategies for the Gnar vs Pantheon matchup.

Gnar Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Gnar performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Gnar
Gnar
63.8%
VS
Pantheon
36.2%
Pantheon

Who wins Gnar vs Pantheon?

Slight Gnar edgeLow confidence

Gnar wins 63.8% of these games. With this many games the true rate is most likely between 49.5% and 76.0% (95% range).

Expected
48.5%
From both champions' overall Top win rates
Matchup effect
+15.3 pts
Observed minus expected
Sample
47 games
Lane: Top
vs patch 26.18
—
Not enough games on both patches

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Gnar, but the sample is too limited for a strong conclusion: Gnar wins 63.8% of 47 games (95% range 49.5–76.0%).
  • That is 15.3 points better for Gnar than both champions' overall Top win rates predict (48.5%), so the matchup itself favors this pick — not just champion strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 252, within the margin of error (46 games).
  • Gnar players pick Plated Steelcaps far more often against Pantheon: 57.3% of their other Top games, 85.1% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Gnar and Pantheon played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Gnar's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Gnar vs Pantheon Laning Stats

GnarPantheon

At 15 minutes

Gold difference
+252
Within the margin of error
95% range −196 to +700
XP difference
+333
Within the margin of error
95% range −195 to +861
CS difference
+13.6
Gnar ahead
95% range +5.9 to +21.3
2.22
Kills before 15 min
3.00
2.54
Deaths before 15 min
2.78
1.34
Solo kills before 15 min
1.57
6.4%
First blood
14.9%

Whole-game averages

5.9
CS / min
5.3
818
DMG / min
825
12,730
Gold / game
11,726
214
Heal / min
180
1,107
DMG Mitigated / min
1,013
1.3
CC / min
0.9

Gnar vs Pantheon Win Rate by Game Length

Gnar's win rate against Pantheon by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
5 games
Too few games
25–30 min
7 games
Too few games
30–35 min
22 games
Too few games
35+ min
10 games
Gnar vs Pantheon95% rangeGnar usual (Top)

No game length stands out: Gnar's results against Pantheon in short and long games are within the margin of error of each other.

Gnar vs Pantheon Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenGnar gold at 15: +252
  2. First itemPantheonGnar: 14.4 min · Pantheon: 12.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Gnar Changes Against Pantheon

Choices Gnar players make noticeably more or less often in this matchup than in their other Top games.

Best Gnar Build vs Pantheon

Usual Gnar build (Top)

60.5% win rate · 195 games

Against Pantheon

Not enough matchup-specific build data: only 4 of 28 Gnar games against Pantheon carried a complete build, which is too few to recommend an item path from. Use Gnar's standard build instead.

  • Gnar usually completes Trinity Force first, at 14.4 min (median of 41 games).
  • Pantheon usually completes Eclipse first, at 12.1 min (median of 30 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Gnar Runes vs Pantheon

Usual Gnar runes (Top)

Lethal TempoLethal Tempo
Precision
TriumphLegend: AlacrityLast Stand
Resolve
Bone PlatingOvergrowth
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

51.4% win rate · 588 games

Against Pantheon

Fleet FootworkFleet Footwork
Precision
TriumphLegend: AlacrityLast Stand
Resolve
Bone PlatingOvergrowth
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

71.4% win rate · 21 games

MetaBot Desktop

Plan your Gnar draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Gnar matchup data for League of Legends patch 26.19. The table below shows Gnar's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Gnar build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Gnar Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Gnar vs Pantheon FAQ - Patch 26.19

Who wins Gnar vs Pantheon?

Current data slightly favors Gnar, but the sample is too limited for a strong conclusion: Gnar wins 63.8% of 47 games (95% range 49.5–76.0%).

What is Gnar's win rate against Pantheon?

Gnar wins 63.8% of 47 Top games against Pantheon on patch 26.19 (95% range 49.5–76.0%). Based on both champions' overall Top win rates, 48.5% would be expected.

Does Gnar counter Pantheon?

Not clearly. Gnar wins 63.8% of 47 games against Pantheon, and the 95% range (49.5–76.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Gnar or Pantheon?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 252, within the margin of error (46 games).

Does Gnar outscale Pantheon?

There are too few games of each length to tell yet.

When is Pantheon strongest against Gnar?

Pantheon is measurably ahead in: First item.

What should Gnar build against Pantheon?

There are not enough games for a matchup-specific core, so use Gnar's usual Top core: Trinity Force, Black Cleaver, Sterak's Gage. The biggest change against Pantheon: Plated Steelcaps (57.3% usually, 85.1% here).

What runes should Gnar use against Pantheon?

Fleet Footwork with Precision and Resolve — 71.4% over 21 games against Pantheon.