
- Win Rate
- 49.5%
- Pick Rate
- 4.2%
- Ban Rate
- 2.8%
Pantheon vs Gnar
- Patch
- 26.19
- Games
- 3,808
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 5, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Pantheon vs Gnar is a decisive matchup in LoL patch 26.19. Gnar wins with a 61.1% win rate (+22.2%) over Pantheon based on 18 games. Gnar holds the advantage in both the early and late game. Below you'll find the best Pantheon build, runes, laning stats, and strategies for the Pantheon vs Gnar matchup.
Pantheon Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Pantheon performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Pantheon vs Gnar?
Pantheon wins 36.2% of these games. With this many games the true rate is most likely between 24.0% and 50.5% (95% range).
- Expected
- 51.5% From both champions' overall Top win rates
- Matchup effect
- −15.3 pts Observed minus expected
- Sample
- 47 games Lane: Top
- vs patch 26.18
- — Not enough games on both patches
Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28
Key takeaways
- Current data slightly favors Gnar, but the sample is too limited for a strong conclusion: Pantheon wins 36.2% of 47 games (95% range 24.0–50.5%).
- That is 15.3 points worse for Pantheon than both champions' overall Top win rates predict (51.5%), so the matchup itself works against this pick.
- Neither side reliably wins the lane: the average gold difference at 15 minutes is 252, within the margin of error (46 games).
- Pantheon players pick Doran's Shield + Health Potion + Stealth Ward far more often against Gnar: 2.4% of their other Top games, 8.5% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Pantheon and Gnar played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Pantheon's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Pantheon vs Gnar Laning Stats
At 15 minutes
Whole-game averages
Pantheon vs Gnar Win Rate by Game Length
Pantheon's win rate against Gnar by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Pantheon's results against Gnar in short and long games are within the margin of error of each other.
Pantheon vs Gnar Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)EvenPantheon gold at 15: −252
- First itemPantheonPantheon: 12.1 min · Gnar: 14.4 min
- Games under 20 minInsufficient data
- 20–30 min gamesInsufficient data
- 30+ min gamesInsufficient data
What Pantheon Changes Against Gnar
Choices Pantheon players make noticeably more or less often in this matchup than in their other Top games.


Doran's Shield + Health Potion + Stealth WardStarting itemsUsually2.4%vs Gnar8.5%+6.1 pts
Gathering StormRuneUsually1.0%vs Gnar4.3%+3.2 pts
Endless HungerItemUsually1.1%vs Gnar4.3%+3.2 pts
Best Pantheon Build vs Gnar
Usual Pantheon build (Top)
78.9% win rate · 19 games
Against Gnar
Not enough matchup-specific build data: only 6 of 26 Pantheon games against Gnar carried a complete build, which is too few to recommend an item path from. Use Pantheon's standard build instead.
- Pantheon usually completes Eclipse first, at 12.1 min (median of 30 games).
- Gnar usually completes Trinity Force first, at 14.4 min (median of 41 games).
- Skill priority: usually Q > E > W; against Gnar, Q > W > E.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Pantheon Runes vs Gnar
Plan your Pantheon draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Pantheon matchup data for League of Legends patch 26.19. The table below shows Pantheon's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Pantheon build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Pantheon Matchups
Hardest for Pantheon
Easiest for Pantheon
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Pantheon vs Gnar FAQ - Patch 26.19
Who wins Pantheon vs Gnar?
Current data slightly favors Gnar, but the sample is too limited for a strong conclusion: Pantheon wins 36.2% of 47 games (95% range 24.0–50.5%).
What is Pantheon's win rate against Gnar?
Pantheon wins 36.2% of 47 Top games against Gnar on patch 26.19 (95% range 24.0–50.5%). Based on both champions' overall Top win rates, 51.5% would be expected.
Does Pantheon counter Gnar?
Not clearly. Pantheon wins 36.2% of 47 games against Gnar, and the 95% range (24.0–50.5%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Pantheon or Gnar?
Neither side reliably wins the lane: the average gold difference at 15 minutes is 252, within the margin of error (46 games).
Does Pantheon outscale Gnar?
There are too few games of each length to tell yet.
When is Gnar strongest against Pantheon?
On current data there is no stage of the game where Gnar is ahead of Pantheon beyond the margin of error.
What should Pantheon build against Gnar?
There are not enough games for a matchup-specific core, so use Pantheon's usual Top core: Voltaic Cyclosword, Eclipse, Youmuu's Ghostblade. The biggest change against Gnar: Doran's Shield + Health Potion + Stealth Ward (2.4% usually, 8.5% here).
What runes should Pantheon use against Gnar?
Use Pantheon's usual Press the Attack page (Precision + Sorcery); there are too few games for a matchup-specific page. The biggest change against Gnar: Gathering Storm (1.0% usually, 4.3% here).
